First search for: public bool GetHitDie(uint Damage)
Add this under it:
You will still see the damage you are inflicted upon, but your health won't go down.
Add this under it:
Code:
if (MyClient.Status >= 3) //Edit the 3 to your GM Status.
{
CurHP -= 0;
MyClient.SendPacket(General.MyPackets.Vital(UID, 0, CurHP));
return false;
}