5575 Source , Monster drop 4-5 items - Issue

11/13/2012 15:06 abdeen#1
Hello Epvp Members .

5575 Source , Monster drop 4-5 items - Issue

Okay , now am trying to make monster drop 4 or 5 items , i used this code :

PHP Code:
#region Option 1
                    
if (Nr == 1)
                    {
                        
uint ItemID1 410225;
                        var 
infos Database.ConquerItemInformation.BaseInformations[ItemID1];
                        
ushort X Owner.XOwner.Y;
                        
Game.Map Map ServerBase.Kernel.Maps[Owner.MapID];
                        if (
Map.SelectCoordonates(ref Xref Y))
                        {
                            
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
                            
floorItem.Item = new Network.GamePackets.ConquerItem(true);
                            
floorItem.Item.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase.Kernel.Random.Next(48);
                            
floorItem.Item.ID ItemID1;
                            
floorItem.Item.MaximDurability infos.Durability;
                            
floorItem.Item.StackSize 1;
                            
floorItem.Item.MaxStackSize infos.StackSize;
                            
floorItem.Item.MobDropped true;
                            
floorItem.ValueType Network.GamePackets.FloorItem.FloorValueType.Item;
                            
floorItem.ItemID ItemID1;
                            
floorItem.MapID Owner.MapID;
                            
floorItem.MapObjType Game.MapObjectType.Item;
                            
floorItem.X;
                            
floorItem.Y;
                            
floorItem.Owner killer.Owner;
                            
floorItem.Type Network.GamePackets.FloorItem.Drop;
                            
floorItem.OnFloor Time32.Now;
                            
floorItem.ItemColor floorItem.Item.Color;
                            
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                            while (
Map.Npcs.ContainsKey(floorItem.UID))
                                
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                            
Map.AddFloorItem(floorItem);
                            
SendScreenSpawn(floorItem);
                        }
                        
uint ItemID2 420225;
                        var 
infos2 Database.ConquerItemInformation.BaseInformations[ItemID2];
                        if (
Map.SelectCoordonates(ref Xref Y))
                        {
                            
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
                            
floorItem.Item = new Network.GamePackets.ConquerItem(true);
                            
floorItem.Item.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase.Kernel.Random.Next(48);
                            
floorItem.Item.ID ItemID2;
                            
floorItem.Item.MaximDurability infos2.Durability;
                            
floorItem.Item.StackSize 1;
                            
floorItem.Item.MaxStackSize infos2.StackSize;
                            
floorItem.Item.MobDropped true;
                            
floorItem.ValueType Network.GamePackets.FloorItem.FloorValueType.Item;
                            
floorItem.ItemID ItemID2;
                            
floorItem.MapID Owner.MapID;
                            
floorItem.MapObjType Game.MapObjectType.Item;
                            
floorItem.X;
                            
floorItem.Y;
                            
floorItem.Owner killer.Owner;
                            
floorItem.Type Network.GamePackets.FloorItem.Drop;
                            
floorItem.OnFloor Time32.Now;
                            
floorItem.ItemColor floorItem.Item.Color;
                            
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                            while (
Map.Npcs.ContainsKey(floorItem.UID))
                                
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                            
Map.AddFloorItem(floorItem);
                            
SendScreenSpawn(floorItem);
                        }
                        
uint ItemID3 421225;
                        var 
infos3 Database.ConquerItemInformation.BaseInformations[ItemID3];
                        if (
Map.SelectCoordonates(ref Xref Y))
                        {
                            
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
                            
floorItem.Item = new Network.GamePackets.ConquerItem(true);
                            
floorItem.Item.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase.Kernel.Random.Next(48);
                            
floorItem.Item.ID ItemID3;
                            
floorItem.Item.MaximDurability infos3.Durability;
                            
floorItem.Item.StackSize 1;
                            
floorItem.Item.MaxStackSize infos3.StackSize;
                            
floorItem.Item.MobDropped true;
                            
floorItem.ValueType Network.GamePackets.FloorItem.FloorValueType.Item;
                            
floorItem.ItemID ItemID3;
                            
floorItem.MapID Owner.MapID;
                            
floorItem.MapObjType Game.MapObjectType.Item;
                            
floorItem.X;
                            
floorItem.Y;
                            
floorItem.Owner killer.Owner;
                            
floorItem.Type Network.GamePackets.FloorItem.Drop;
                            
floorItem.OnFloor Time32.Now;
                            
floorItem.ItemColor floorItem.Item.Color;
                            
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                            while (
Map.Npcs.ContainsKey(floorItem.UID))
                                
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                            
Map.AddFloorItem(floorItem);
                            
SendScreenSpawn(floorItem);
                        }
                        
uint ItemID4 430225;
                        var 
infos4 Database.ConquerItemInformation.BaseInformations[ItemID4];
                        if (
Map.SelectCoordonates(ref Xref Y))
                        {
                            
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
                            
floorItem.Item = new Network.GamePackets.ConquerItem(true);
                            
floorItem.Item.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase.Kernel.Random.Next(48);
                            
floorItem.Item.ID ItemID4;
                            
floorItem.Item.MaximDurability infos4.Durability;
                            
floorItem.Item.StackSize 1;
                            
floorItem.Item.MaxStackSize infos4.StackSize;
                            
floorItem.Item.MobDropped true;
                            
floorItem.ValueType Network.GamePackets.FloorItem.FloorValueType.Item;
                            
floorItem.ItemID ItemID4;
                            
floorItem.MapID Owner.MapID;
                            
floorItem.MapObjType Game.MapObjectType.Item;
                            
floorItem.X;
                            
floorItem.Y;
                            
floorItem.Owner killer.Owner;
                            
floorItem.Type Network.GamePackets.FloorItem.Drop;
                            
floorItem.OnFloor Time32.Now;
                            
floorItem.ItemColor floorItem.Item.Color;
                            
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                            while (
Map.Npcs.ContainsKey(floorItem.UID))
                                
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                            
Map.AddFloorItem(floorItem);
                            
SendScreenSpawn(floorItem);
                        }
                    }
                    
#endregion 
its worked fine , but when i pick up the items , its give me its damaged items like this picture :

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but its become normal , and full of durability when i re-log to the game ....

although when i pick any item else , its working fine ....

any help or hint ?
11/13/2012 15:44 |xabi|#2
try this code
floorItem.Item.Durability = 10;
11/13/2012 16:41 abdeen#3
Quote:
Originally Posted by |xabi| View Post
try this code
floorItem.Item.Durability = 10;
Ok , i`ll try it ...