Wpe and fonctionnality

03/21/2009 03:33 adrian118#1
Hi,

I am a new user of wpe, and I "found" an interesting new capacity. However, am not sure that this will work correctly or even do not work at all.
So, I play in a HR, and there is something called "bloody branch" which allow you to summon an mvp...ok... By using wpe I will try to modify the packet (summon mvp) just in order to summon the mvp that I want. Theorically, it should work by modifying all the other packets. Is it coherent? Viable theory?:rolleyes:

Thank you for reading, merci de me lire ;)
03/21/2009 09:34 ChibiEbil#2
As for nearly all other things, the generation of what MVP is spawn is serverside.
You use bloody branch->Server checks if you got a BB->If Yes the server create a random mvp->Server Summons the MVP at your position (what is obvious serverside too).
You see, there nothing happends in your client, except receiving the information you really need, that an mvp appears, but not that YOU summon the mvp its still the server that does it, You just have an item with the power to do it, but even the item you dont really have if the server dont have the same information that you have this item.

Hideki

(Maybe they are so dumb that it does not work on this way, but I really dont think so, cuz all work on this way, and many other would have exploited this alrdy if it works~)