Hack skill time

11/08/2012 22:17 quentiin12#1
Hello, i not english or german so sorry for my bad english.

I'm here to ask you a question : is there a hack for time of skill, no delay for all skill ?

Thank.
11/08/2012 22:39 Mr.Tr33#2
Do you mean the cooldown or the speed of the skill?
11/08/2012 22:49 The Holy One#3
Quote:
Originally Posted by Mr.Tr33 View Post
Do you mean the cooldown or the speed of the skill?
Ich denke mal schon, dass er es meint.
Und No Delay, sagt ja auch alles, also sowieso: Ja.

_________________________________________________

I think, this could be done with Cheat Engine, but with my Methode when i would try it, you will need some luck or be good at know the time.. (Dont know how i should say it in english :D )
Soo.. I just say:
Scan a Value "between" and put in there the time for example: if the cooldown is by 12 secounds left, write Value: 5 between 13 (Because of the scantime a so big range).
and it would be better, if you use value type ALL.
And you could stop the game/freeze the game, if that stops the cooldown.
11/08/2012 22:51 quentiin12#4
Quote:
Originally Posted by Mr.Tr33 View Post
Do you mean the cooldown or the speed of the skill?
Yes i mean the cooldown between each time i use the skill
11/08/2012 22:51 Rorc#5
Quote:
Originally Posted by The Holy One View Post
Ich denke mal schon, dass er es meint.
Und No Delay, sagt ja auch alles, also sowieso: Ja.

_________________________________________________

I think, this could be done with Cheat Engine, but with my Methode when i would try it, you will need some luck or be good at know the time.. (Dont know how i should say it in english :D )
Soo.. I just say:
Scan a Value "between" and put in there the time for example: if the cooldown is by 12 secounds left, write Value: 5 between 13 (Because of the scantime a so big range).
and it would be better, if you use value type ALL.
And you could stop the game/freeze the game, if that stops the cooldown.
This would be the procedure of creating a clientside cooldownhack.

No, really, you cannot hack the cooldown of skills, as it is calculated by the server.
11/08/2012 22:53 quentiin12#6
Quote:
Originally Posted by Rorc View Post
This would be the procedure of creating a clientside cooldownhack.

No, really, you cannot hack the cooldown of skills, as it is calculated by the server.
Ah ok i didn't know, it's shame, thank.
11/08/2012 22:54 Mr.Tr33#7
Quote:
Originally Posted by quentiin12 View Post
Yes i mean the cooldown between each time i use the skill
There is a way to "hack" the cooldown by some skills like to wear your special card without time or teleport without waiting ;)
But I'm pretty sure that you mean the normal skills to attack monsters. Then read Rorcs post.
11/08/2012 23:02 The Holy One#8
Somehow it is possible in Need for Speed World (or was possible) to hack the cooldown of skills.
If it were calculated by server, then its possible in nostale too, or not?
But i think, it was calculated by client, or?
11/08/2012 23:06 Mr.Tr33#9
I'm used to hack the cooldown in Pokémon on my GBA Emulator .... Don't be stupid ...
That are 2 different games.
11/08/2012 23:10 The Holy One#10
Quote:
Originally Posted by Mr.Tr33 View Post
I'm used to hack the cooldown in Pokémon on my GBA Emulator .... Don't be stupid ...
That are 2 different games.
Yeah, I know, that was just a stupid idea from me :D
11/10/2012 00:50 unknownforces#11
Yes, It is possible to have no delay between attacks. (I can do it)
Though, I'm not gonna share :)
11/10/2012 10:44 Δbraxas#12
Quote:
Originally Posted by unknownforces View Post
Yes, It is possible to have no delay between attacks. (I can do it)
Though, I'm not gonna share :)
no.
11/10/2012 14:03 Mr.Tr33#13
Quote:
Originally Posted by unknownforces View Post
Yes, It is possible to have no delay between attacks. (I can do it)
Though, I'm not gonna share :)
You don't have to share you dreams with us :)
Also you could just do a small video that you actually can do it, use one skill 3 times in a row in about maybe 3 seconds together?
11/10/2012 14:50 ernilos#14
Quote:
Originally Posted by unknownforces View Post
Yes, It is possible to have no delay between attacks. (I can do it)
Though, I'm not gonna share :)
ClientSide(Packetlogger...)
11/12/2012 07:19 unknownforces#15
Lol you guys are such noobs, Why would I lie about something?
Stop crying because you can't do it even though you're such a "good" programmer. :)