Code:
import app
import constInfo
MAP_TREE2 = "MAP_TREE2"
APP_TITLE = "World of Madness"
BLEND_POTION_NO_TIME = "BLEND_POTION_NO_TIME"
BLEND_POTION_NO_INFO = "BLEND_POTION_NO_INFO"
GUILD_HEADQUARTER = "Main Building"
GUILD_FACILITY = "Facility"
GUILD_OBJECT = "Object"
GUILD_MEMBER_COUNT_INFINITY = "INFINITY"
LOGIN_FAILURE_WEB_BLOCK = "BLOCK_LOGIN(WEB)"
LOGIN_FAILURE_BLOCK_LOGIN = "BLOCK_LOGIN"
CHANNEL_NOTIFY_FULL = "CHANNEL_NOTIFY_FULL"
GUILD_BUILDING_LIST_TXT = app.GetLocalePath() + "/GuildBuildingList.txt"
GUILD_MARK_MIN_LEVEL = "3"
GUILD_MARK_NOT_ENOUGH_LEVEL = "巹 3̻ մϴ."
ERROR_MARK_UPLOAD_NEED_RECONNECT = "UploadMark: Reconnect to game"
ERROR_MARK_CHECK_NEED_RECONNECT = "CheckMark: Reconnect to game"
VIRTUAL_KEY_ALPHABET_LOWERS = r"[1234567890]/qwertyuiop\=asdfghjkl;`'zxcvbnm.,"
VIRTUAL_KEY_ALPHABET_UPPERS = r'{1234567890}?QWERTYUIOP|+ASDFGHJKL:~"ZXCVBNM<>'
VIRTUAL_KEY_SYMBOLS = '!@#$%^&*()_+|{}:"<>?~'
VIRTUAL_KEY_NUMBERS = "1234567890-=\[];',./`"
__IS_YMIR = "YMIR" == app.GetLocaleServiceName()
__IS_JAPAN = "JAPAN" == app.GetLocaleServiceName()
__IS_ENGLISH = "ENGLISH" == app.GetLocaleServiceName()
__IS_HONGKONG = "HONGKONG" == app.GetLocaleServiceName()
__IS_NEWCIBN = "NEWCIBN" == app.GetLocaleServiceName()
__IS_TAIWAN = "TAIWAN" == app.GetLocaleServiceName()
__IS_EUROPE = "EUROPE" == app.GetLocaleServiceName()
__IS_CANADA = "locale/ca" == app.GetLocalePath()
__IS_BRAZIL = "locale/br" == app.GetLocalePath()
__IS_SINGAPORE = "locale/sg" == app.GetLocalePath()
__IS_VIETNAM = "locale/vn" == app.GetLocalePath()
__IS_ARABIC = "locale/ae" == app.GetLocalePath()
__IS_CIBN10 = "locale/cibn10" == app.GetLocalePath()
if __IS_TAIWAN:
__IS_HONGKONG = TRUE
if __IS_CANADA:
__IS_EUROPE = TRUE
def IsYMIR():
global __IS_YMIR
return __IS_YMIR
def IsJAPAN():
global __IS_JAPAN
return __IS_JAPAN
def IsENGLISH():
global __IS_ENGLISH
return __IS_ENGLISH
def IsHONGKONG():
global __IS_HONGKONG
return __IS_HONGKONG
def IsTAIWAN():
global __IS_TAIWAN
return __IS_TAIWAN
def IsNEWCIBN():
global __IS_NEWCIBN
return __IS_NEWCIBN
def IsCIBN10():
global __IS_CIBN10
return __IS_CIBN10
def IsEUROPE():
global __IS_EUROPE
return __IS_EUROPE
def IsCANADA():
global __IS_CANADA
return __IS_CANADA
def IsBRAZIL():
global __IS_BRAZIL
return __IS_BRAZIL
def IsVIETNAM():
global __IS_VIETNAM
return __IS_VIETNAM
def IsSINGAPORE():
global __IS_SINGAPORE
return __IS_SINGAPORE
def IsARABIC():
global __IS_ARABIC
return __IS_ARABIC
# SUPPORT_NEW_KOREA_SERVER
def LoadLocaleData():
if IsYMIR():
import net
SERVER = " *"
if SERVER == net.GetServerInfo()[:len(SERVER)]:
app.SetCHEONMA(0)
app.LoadLocaleData("locale/korea")
constInfo.ADD_DEF_BONUS_ENABLE = 0
else:
app.SetCHEONMA(1)
app.LoadLocaleData("locale/ymir")
constInfo.ADD_DEF_BONUS_ENABLE = 1
else:
app.LoadLocaleData(app.GetLocalePath())
def IsCHEONMA():
if IsYMIR():
return app.IsCHEONMA()
else:
return 0
# END_OF_SUPPORT_NEW_KOREA_SERVER
def mapping(**kwargs): return kwargs
def SNA(text):
def f(x):
return text
return f
def SA(text):
def f(x):
return text % x
return f
def LoadLocaleFile(srcFileName, localeDict):
funcDict = {"SA":SA, "SNA":SNA}
lineIndex = 1
try:
lines = pack_open(srcFileName, "r").readlines()
except IOError:
import dbg
dbg.LogBox("LoadLocaleError(%(srcFileName)s)" % locals())
app.Abort()
for line in lines:
try:
tokens = line[:-1].split("\t")
if len(tokens) == 2:
localeDict[tokens[0]] = tokens[1]
elif len(tokens) >= 3:
type = tokens[2].strip()
if type:
localeDict[tokens[0]] = funcDict[type](tokens[1])
else:
localeDict[tokens[0]] = tokens[1]
else:
raise RuntimeError, "Unknown TokenSize"
lineIndex += 1
except:
import dbg
dbg.LogBox("%s: line(%d): %s" % (srcFileName, lineIndex, line), "Error")
raise
all = ["locale","error"]
if IsJAPAN():
FN_GM_MARK = "locale/japan/effect/gm.mse"
LOCALE_FILE_NAME = "locale/japan/locale_game.txt"
constInfo.IN_GAME_SHOP_ENABLE = 1
elif IsENGLISH():
FN_GM_MARK = "locale/english/effect/gm.mse"
LOCALE_FILE_NAME = "locale/english/locale_game.txt"
elif IsHONGKONG():
APP_TITLE = "ԯTOnline"
FN_GM_MARK = "locale/hongkong/effect/gm.mse"
LOCALE_FILE_NAME = "locale/hongkong/locale_game.txt"
elif IsNEWCIBN():
FN_GM_MARK = "locale/newcibn/effect/gm.mse"
LOCALE_FILE_NAME = "locale/newcibn/locale_game.txt"
constInfo.IN_GAME_SHOP_ENABLE = 0
elif IsEUROPE():
FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath()
LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath()
else:
FN_GM_MARK = "locale/ymir/effect/gm.mse"
LOCALE_FILE_NAME = "locale/ymir/locale_game.txt"
constInfo.IN_GAME_SHOP_ENABLE = 1
LoadLocaleFile(LOCALE_FILE_NAME, locals())
########################################################################################################
## NOTE : "/ ðڽϱ?" ڿ* ڵ
dictSingleWord = {
"m":1, "n":1, "r":1, "M":1, "N":1, "R":1, "l":1, "L":1, "1":1, "3":1, "6":1, "7":1, "8":1, "0":1,
}
dictDoubleWord = {
"":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1,
"":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "ƒ":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "…":1,
"":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "†v":1, "":1, "":1, "":1, "‡R":1, "":1, "":1, "":1, "":1, "":1,
"":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "ˆ":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1,
"":1, "‹x":1, "":1, "":1, "":1, "Œ":1, "":1, "":1, "":1, "":1, "":1, "‹š":1, "":1, "‹":1, "":1, "":1, "Œ":1, "":1, "":1, "":1, "":1,
"":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "Žm":1, "":1, "":1, "":1, "O":1, "":1, "":1, "":1, "":1, "l":1,
"":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "‘":1, "":1, "":1, "":1, "":1, "’":1,
"":1, "":1, "":1, "*":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "“Ž":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "•‘":1,
"":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "•":1, "":1, "–":1, "–":1, "–":1, "—":1, "—":1, "":1, "—":1, "˜u":1,
"":1, "":1, "*":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "š":1,
"":1, "›X":1, "":1, "›":1, "":1, "":1, "":1, "o":1, "":1, "":1, "":1, "›y":1, "":1, "›":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1,
"":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1,
"":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "p":1,
"¥":1, "¹":1, "¼":1, "":1, "":1, "c":1, "":1, "":1, "":1, "":1, "°":1, "Š":1, "":1, "™":1, "":1, "":1, "":1, "R":1, "":1, "":1, "n":1,
"":1, "*":1, "ó":1, "":1, "":1, "":1, "":1, "":1, "":1, "ġ":1, "ä":1, "‰":1, "ü":1, "":1, "":1, "‚":1, "":1, "":1, "":1, "":1, "M":1,
"ī":1, "ļ":1, "Ŀ":1, "":1, "":1, "":1, "":1, "ť":1, "ũ":1, "Ű":1, "ij":1, "m":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "":1, "”":1,
"Ÿ":1, "":1, "":1, "":1, "":1, "":1, "":1, "Ʃ":1, "Ʈ":1, "Ƽ":1, "":1, "O":1, "":1, "":1, "":1, "":1, "":1, "ơ":1, "":1, "Ƣ":1, "Ʒ":1,
"":1, "":1, "":1, "":1, "":1, "ǥ":1, "Ǫ":1, "ǻ":1, "":1, "":1, "":1, "—":1, "":1, "":1, "ǡ":1, "":1, "Ǵ":1, "R":1, "ǣ":1, "Ƕ":1, "c":1,
"":1, "":1, "":1, "":1, "ȣ":1, "ȿ":1, "":1, "":1, "":1, "":1, "":1, "…":1, "":1, "":1, "*":1, "ȳ":1, "":1, "":1, "ȸ":1, "":1, "":1,
}
locale = mapping(
)
def GetAuxiliaryWordType(text):
textLength = len(text)
if textLength > 1:
singleWord = text[-1]
if (singleWord >= '0' and singleWord <= '9') or\
(singleWord >= 'a' and singleWord <= 'z') or\
(singleWord >= 'A' and singleWord <= 'Z'):
if not dictSingleWord.has_key(singleWord):
return 1
elif dictDoubleWord.has_key(text[-2:]):
return 1
return 0
def CutMoneyString(sourceText, startIndex, endIndex, insertingText, backText):
sourceLength = len(sourceText)
if sourceLength < startIndex:
return backText
text = sourceText[max(0, sourceLength-endIndex):sourceLength-startIndex]
if not text:
return backText
if int(text) <= 0:
return backText
text = str(int(text))
if backText:
backText = " " + backText
return text + insertingText + backText
def SecondToDHM(time):
if time < 60:
return "0" + MINUTE
second = int(time % 60)
minute = int((time / 60) % 60)
hour = int((time / 60) / 60) % 24
day = int(int((time / 60) / 60) / 24)
text = ""
if day > 0:
text += str(day) + DAY
text += " "
if hour > 0:
text += str(hour) + HOUR
text += " "
if minute > 0:
text += str(minute) + MINUTE
return text
def SecondToHM(time):
if time < 60:
return "0" + MINUTE
second = int(time % 60)
minute = int((time / 60) % 60)
hour = int((time / 60) / 60)
text = ""
if hour > 0:
text += str(hour) + HOUR
if hour > 0:
text += " "
if minute > 0:
text += str(minute) + MINUTE
return text
def GetAlignmentTitleName(alignment):
if alignment >= 12000:
return TITLE_NAME_LIST[0]
elif alignment >= 8000:
return TITLE_NAME_LIST[1]
elif alignment >= 4000:
return TITLE_NAME_LIST[2]
elif alignment >= 1000:
return TITLE_NAME_LIST[3]
elif alignment >= 0:
return TITLE_NAME_LIST[4]
elif alignment > -4000:
return TITLE_NAME_LIST[5]
elif alignment > -8000:
return TITLE_NAME_LIST[6]
elif alignment > -12000:
return TITLE_NAME_LIST[7]
return TITLE_NAME_LIST[8]
OPTION_PVPMODE_MESSAGE_DICT = {
0 : PVP_MODE_NORMAL,
1 : PVP_MODE_REVENGE,
2 : PVP_MODE_KILL,
3 : PVP_MODE_PROTECT,
4 : PVP_MODE_GUILD,
}
error = mapping(
CREATE_WINDOW = GAME_INIT_ERROR_MAIN_WINDOW,
CREATE_CURSOR = GAME_INIT_ERROR_CURSOR,
CREATE_NETWORK = GAME_INIT_ERROR_NETWORK,
CREATE_ITEM_PROTO = GAME_INIT_ERROR_ITEM_PROTO,
CREATE_MOB_PROTO = GAME_INIT_ERROR_MOB_PROTO,
CREATE_NO_DIRECTX = GAME_INIT_ERROR_DIRECTX,
CREATE_DEVICE = GAME_INIT_ERROR_GRAPHICS_NOT_EXIST,
CREATE_NO_APPROPRIATE_DEVICE = GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE,
CREATE_FORMAT = GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT,
NO_ERROR = ""
)
GUILDWAR_NORMAL_DESCLIST = [GUILD_WAR_USE_NORMAL_MAP, GUILD_WAR_LIMIT_30MIN, GUILD_WAR_WIN_CHECK_SCORE]
GUILDWAR_WARP_DESCLIST = [GUILD_WAR_USE_BATTLE_MAP, GUILD_WAR_WIN_WIPE_OUT_GUILD, GUILD_WAR_REWARD_POTION]
GUILDWAR_CTF_DESCLIST = [GUILD_WAR_USE_BATTLE_MAP, GUILD_WAR_WIN_TAKE_AWAY_FLAG1, GUILD_WAR_WIN_TAKE_AWAY_FLAG2, GUILD_WAR_REWARD_POTION]
MINIMAP_ZONE_NAME_DICT = {
"metin2_map_a1" : MAP_A1,
"map_a2" : MAP_A2,
"metin2_map_a3" : MAP_A3,
"metin2_map_b1" : MAP_B1,
"map_b2" : MAP_B2,
"metin2_map_b3" : MAP_B3,
"metin2_map_c1" : MAP_C1,
"map_c2" : MAP_C2,
"metin2_map_c3" : MAP_C3,
"map_n_snowm_01" : MAP_SNOW,
"metin2_map_n_flame_01" : MAP_FLAME,
"metin2_map_n_desert_01" : MAP_DESERT,
"metin2_map_milgyo" : MAP_TEMPLE,
"metin2_map_spiderdungeon" : MAP_SPIDER,
"metin2_map_deviltower1" : MAP_SKELTOWER,
"metin2_map_guild_01" : MAP_AG,
"metin2_map_guild_02" : MAP_BG,
"metin2_map_guild_03" : MAP_CG,
"metin2_map_trent" : MAP_TREE,
"metin2_map_trent02" : MAP_TREE2,
}
JOBINFO_TITLE = [
[JOB_WARRIOR0, JOB_WARRIOR1, JOB_WARRIOR2,],
[JOB_ASSASSIN0, JOB_ASSASSIN1, JOB_ASSASSIN2,],
[JOB_SURA0, JOB_SURA1, JOB_SURA2,],
[JOB_SHAMAN0, JOB_SHAMAN1, JOB_SHAMAN2,],
]
JOBINFO_DATA_LIST = [
[
["Ÿ* Ͱ ʴ ",
"ⰳ þ []",
"θ. * ",
"ڷ * , ġ ",
"̱ Ḧ ܽ",
" ο Ѵ. ̵",
" ܷõ , * ݷ",
" ּο* ",
"ȰѴ. ",],
[" Ϲ , ",
" ",
"* ȰѴ. Ư ٷ",
" Ʈ ϵ, ",
" / ",
"Ȯ ü ø. ",
" Ȯ ̱ ø",
" Ʈ ʿ䰡 ִ.",],
[" ŷ ̿ϴ",
"/ٰŸ , ",
"ϳϳ ݷ 忡*",
"ȰѴ. Ư ٷ ",
" Ʈ ϵ, ",
"/ٰŸ Ȯ ߷",
" ø ø. ",
" ݿ / ",
"Ȯ ü¿ Ʈ",
" ʿ䰡 ִ. ",],
],
[
["ڰ Ȳ* ڽ",
" ӹ",
"ϸ* ϴ",
"ڵ̴. ̵ ż",
"ϸ, ϰ ",
"ൿ ҿ ġŸ ",
", 忡 ",
"* ڽ ",
"δ. "],
["μ ܰ ֹ ٷ, ż",
"ϰ ġ ڰ Ư ",
" 忡* ȰѴ. Ư",
"ø Ʈ ",
"ϵ, ٷ ÷ ݷ δ.",
" / ",
" ü¿ Ʈ",
" ʿ䰡 ִ. ",],
["Ȱ ֹ ٷ, þ߿",
"Ÿ Ÿ ",
"忡* ȰѴ. Ư",
" ø",
" ÷ ϸ, Ÿ",
" ٷ",
"ø ʿ䰡 ִ. 鿡",
"Ǿ , ݿ Ƽ",
" / ",
"ü¿ Ʈ ʿ䰡",
"ִ. ", ],
],
[
[" [ ] Ӽ",
"â Ư Ӽ ̴. ",
" 忡* ⸦ ",
"Ű, Ǹ ź",
" ȥ . ",
"̵ ڽ ˰ ʿ ",
" Ǿ, 忡* ",
"ݷ ϱ ϴµ, ",
"± ",
" þ []̶",
"θ⸦ ɴ´."],
["ȯ Ǹ *",
" ⳪ ",
"Ǿ ",
"忡* ȰѴ. Ư",
" ",
"Ǹ ǹǷ,",
"ɰ ٷ ",
"Ʈ ϵ, ",
"/ Ȯ ü",
"ø. Ȯ",
"ȸǸ ؼ* ø Ʈ",
" ʿ䰡 ִ. ",],
["渶 ",
"ֹ Ǹ 忡*",
"ȰѴ. Ư ",
"̹Ƿ ",
"Ʈ ϵ, Ÿ ",
" Ȯ ø ø.",
" Ǿ, ݿ ",
" / Ȯ ü¿",
"Ʈ ʿ䰡 ִ. ",],
],
[
[" Ű ڿ, ",
" ٷ ִ ̴.",
" Ĺ濡* Ʊ ϰ",
"ģ λ ȸ Ű",
" ⸦ ½Ų. ",
"Ʊ ϴ ڸ ",
" * , ڵ",
"Դ ֹ",
"Ʈ ¡Ѵ.",],
["õ決 ",
"ֹ ϸ, / ",
"κ Ʊ Ų. ",
"Ư ɷ ̹Ƿ ",
" Ʈ ϵ,",
"Ǿ , ݿ ",
" / Ȯ ü",
"ø. Ÿ ",
"Ȯ ø Ʈ",
" ʿ䰡 ִ. ",],
["ڱ ڿ ",
" Ʊ ȸϰ, ",
" 鿡 ū ",
" ִ ̵̴. ",
"Ư ɷ ̹Ƿ ",
" Ʈ ϵ,",
"Ǿ, ݿ ",
" / Ȯ ü",
"ø. Ÿ ",
"Ȯ ø Ʈ",
" ʿ䰡 ִ. "],
],
]
WHISPER_ERROR = {
1 : CANNOT_WHISPER_NOT_LOGON,
2 : CANNOT_WHISPER_DEST_REFUSE,
3 : CANNOT_WHISPER_SELF_REFUSE,
}
NOTIFY_MESSAGE = {
"CANNOT_EQUIP_SHOP" : CANNOT_EQUIP_IN_SHOP,
"CANNOT_EQUIP_EXCHANGE" : CANNOT_EQUIP_IN_EXCHANGE,
}
ATTACK_ERROR_TAIL_DICT = {
"IN_SAFE" : CANNOT_ATTACK_SELF_IN_SAFE,
"DEST_IN_SAFE" : CANNOT_ATTACK_DEST_IN_SAFE,
}
SHOT_ERROR_TAIL_DICT = {
"EMPTY_ARROW" : CANNOT_SHOOT_EMPTY_ARROW,
"IN_SAFE" : CANNOT_SHOOT_SELF_IN_SAFE,
"DEST_IN_SAFE" : CANNOT_SHOOT_DEST_IN_SAFE,
}
USE_SKILL_ERROR_TAIL_DICT = {
"IN_SAFE" : CANNOT_SKILL_SELF_IN_SAFE,
"NEED_TARGET" : CANNOT_SKILL_NEED_TARGET,
"NEED_EMPTY_BOTTLE" : CANNOT_SKILL_NEED_EMPTY_BOTTLE,
"NEED_POISON_BOTTLE" : CANNOT_SKILL_NEED_POISON_BOTTLE,
"REMOVE_FISHING_ROD" : CANNOT_SKILL_REMOVE_FISHING_ROD,
"NOT_YET_LEARN" : CANNOT_SKILL_NOT_YET_LEARN,
"NOT_MATCHABLE_WEAPON" : CANNOT_SKILL_NOT_MATCHABLE_WEAPON,
"WAIT_COOLTIME" : CANNOT_SKILL_WAIT_COOLTIME,
"NOT_ENOUGH_HP" : CANNOT_SKILL_NOT_ENOUGH_HP,
"NOT_ENOUGH_SP" : CANNOT_SKILL_NOT_ENOUGH_SP,
"CANNOT_USE_SELF" : CANNOT_SKILL_USE_SELF,
"ONLY_FOR_ALLIANCE" : CANNOT_SKILL_ONLY_FOR_ALLIANCE,
"CANNOT_ATTACK_ENEMY_IN_SAFE_AREA" : CANNOT_SKILL_DEST_IN_SAFE,
"CANNOT_APPROACH" : CANNOT_SKILL_APPROACH,
"CANNOT_ATTACK" : CANNOT_SKILL_ATTACK,
"ONLY_FOR_CORPSE" : CANNOT_SKILL_ONLY_FOR_CORPSE,
"EQUIP_FISHING_ROD" : CANNOT_SKILL_EQUIP_FISHING_ROD,
"NOT_HORSE_SKILL" : CANNOT_SKILL_NOT_HORSE_SKILL,
"HAVE_TO_RIDE" : CANNOT_SKILL_HAVE_TO_RIDE,
}
LEVEL_LIST=["", HORSE_LEVEL1, HORSE_LEVEL2, HORSE_LEVEL3]
HEALTH_LIST=[
HORSE_HEALTH0,
HORSE_HEALTH1,
HORSE_HEALTH2,
HORSE_HEALTH3,
]
USE_SKILL_ERROR_CHAT_DICT = {
"NEED_EMPTY_BOTTLE" : SKILL_NEED_EMPTY_BOTTLE,
"NEED_POISON_BOTTLE" : SKILL_NEED_POISON_BOTTLE,
"ONLY_FOR_GUILD_WAR" : SKILL_ONLY_FOR_GUILD_WAR,
}
SHOP_ERROR_DICT = {
"NOT_ENOUGH_MONEY" : SHOP_NOT_ENOUGH_MONEY,
"SOLDOUT" : SHOP_SOLDOUT,
"INVENTORY_FULL" : SHOP_INVENTORY_FULL,
"INVALID_POS" : SHOP_INVALID_POS,
}
STAT_MINUS_DESCRIPTION = {
"HTH-" : STAT_MINUS_CON,
"INT-" : STAT_MINUS_INT,
"STR-" : STAT_MINUS_STR,
"DEX-" : STAT_MINUS_DEX,
}
MODE_NAME_LIST = ( PVP_OPTION_NORMAL, PVP_OPTION_REVENGE, PVP_OPTION_KILL, PVP_OPTION_PROTECT, )
TITLE_NAME_LIST = ( PVP_LEVEL0, PVP_LEVEL1, PVP_LEVEL2, PVP_LEVEL3, PVP_LEVEL4, PVP_LEVEL5, PVP_LEVEL6, PVP_LEVEL7, PVP_LEVEL8, )
def EUL(name):
if GetAuxiliaryWordType(name):
return " "
else:
return " "
def I(name):
if GetAuxiliaryWordType(name):
return " "
else:
return " "
def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
name = sellItemName
if sellItemCount > 1:
name += " "
name += str(sellItemCount)
name += ""
return name + EUL(name) + str(sellItemPrice) + "ɿ Ľðڽϱ?"
def DO_YOU_BUY_ITEM(sellItemName, sellItemCount, sellItemPrice):
name = sellItemName
if sellItemCount > 1:
name += " "
name += str(sellItemCount)
name += ""
return name + EUL(name) + str(sellItemPrice) + " ðڽϱ?"
def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName):
return attachedItemName+EUL(attachedItemName)+" Դϴ"
def REFINE_FAILURE_NO_SOCKET(attachedItemName):
return attachedItemName+EUL(attachedItemName)+" ִ ϴ"
def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName):
return attachedItemName+EUL(attachedItemName)+" ִ Ȳ ϴ"
def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount):
name = dropItemName
if dropItemCount > 1:
name += " "
name += str(dropItemCount)
name += ""
return name+EUL(name)+"ðڽϱ?"
def NumberToMoneyString(number):
if number <= 0:
return "0"
number = str(number)
result = CutMoneyString(number, 0, 4, "", "")
result = CutMoneyString(number, 4, 8, "", result)
result = CutMoneyString(number, 8, 12, "", result)
result = result + ""
return result
def FISHING_NOTIFY(isFish, fishName):
if isFish:
return fishName + I(fishName) + " մϴ."
else:
return fishName + I(fishName) + "ɸ մϴ."
def FISHING_SUCCESS(isFish, fishName):
if isFish:
return fishName + EUL(fishName) + "ҽϴ!"
else:
return fishName + EUL(fishName) + "ϴ!"
def GetLetterImageName():
return "season1/icon/scroll_close.tga"
def GetLetterOpenImageName():
return "season1/icon/scroll_open.tga"
def GetLetterCloseImageName():
return "season1/icon/scroll_close.tga"
if 932 == app.GetDefaultCodePage():
def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
if sellItemCount > 1 :
return "%s %s Œ‚ %s‚”„‚‚‚‚H" % ( sellItemName, sellItemCount, NumberToMoneyString(sellItemPrice) )
else:
return "%s ‚ %s‚”„‚‚‚‚H" % (sellItemName, NumberToMoneyString(sellItemPrice) )
def DO_YOU_BUY_ITEM(buyItemName, buyItemCount, buyItemPrice) :
if buyItemCount > 1 :
return "%s %sŒ‚ %s‚”ƒ‚‚‚‚H" % ( buyItemName, buyItemCount, buyItemPrice )
else:
return "%s‚ %s‚”ƒ‚‚‚‚H" % ( buyItemName, buyItemPrice )
def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName) :
return "%s‚‘•’…‚‚‚‚ƒAƒCƒeƒ€‚‚B" % (attachedItemName)
def REFINE_FAILURE_NO_SOCKET(attachedItemName) :
return "%s‚‘•’…‚‚ƒ\ƒPƒbƒg‚‚*‚‚‚‚B" % (attachedItemName)
def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName) :
return "%s‚‘•’…‚‚‚‰‹?ƒPƒbƒg‚‚*‚‚‚‚B" % (attachedItemName)
def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount) :
if dropItemCount > 1 :
return "%s %d Œ‚Ž‚‚‚‚H" % (dropItemName, dropItemCount)
else :
return "%s‚Ž‚‚‚‚H" % (dropItemName)
def FISHING_NOTIFY(isFish, fishName) :
if isFish :
return "%s ‚H‚‚‚‚‚‚‚‚" % ( fishName )
else :
return "%s ‚‚‚‚‚‚‚‚‚" % ( fishName )
def FISHING_SUCCESS(isFish, fishName) :
if isFish :
return "%s ‚•‚‚‚‚‚I" % (fishName)
else :
return "%s ‚Ž‚“‚‚‚‚I" % (fishName)
def NumberToMoneyString(number) :
if number <= 0 :
return "0—"
number = str(number)
result = CutMoneyString(number, 0, 4, "", "")
result = CutMoneyString(number, 4, 8, "–œ", result)
result = CutMoneyString(number, 8, 12, "‰*", result)
result = result + "—"
return result
elif IsHONGKONG():
def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
if sellItemCount > 1 :
return DO_YOU_SELL_ITEM2 % (sellItemName, sellItemCount, NumberToMoneyString(sellItemPrice) )
else:
return DO_YOU_SELL_ITEM1 % (sellItemName, NumberToMoneyString(sellItemPrice) )
def DO_YOU_BUY_ITEM(buyItemName, buyItemCount, buyItemPrice) :
if buyItemCount > 1 :
return DO_YOU_BUY_ITEM2 % ( buyItemName, buyItemCount, buyItemPrice )
else:
return DO_YOU_BUY_ITEM1 % ( buyItemName, buyItemPrice )
def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName) :
return REFINE_FAILURE_CAN_NOT_ATTACH0 % (attachedItemName)
def REFINE_FAILURE_NO_SOCKET(attachedItemName) :
return REFINE_FAILURE_NO_SOCKET0 % (attachedItemName)
def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName) :
return REFINE_FAILURE_NO_GOLD_SOCKET0 % (attachedItemName)
def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount) :
if dropItemCount > 1 :
return HOW_MANY_ITEM_DO_YOU_DROP2 % (dropItemName, dropItemCount)
else :
return HOW_MANY_ITEM_DO_YOU_DROP1 % (dropItemName)
def FISHING_NOTIFY(isFish, fishName) :
if isFish :
return FISHING_NOTIFY1 % ( fishName )
else :
return FISHING_NOTIFY2 % ( fishName )
def FISHING_SUCCESS(isFish, fishName) :
if isFish :
return FISHING_SUCCESS1 % (fishName)
else :
return FISHING_SUCCESS2 % (fishName)
def NumberToMoneyString(number) :
if number <= 0 :
return "0 %s" % (MONETARY_UNIT0)
number = str(number)
result = CutMoneyString(number, 0, 4, "", "")
result = CutMoneyString(number, 4, 8, MONETARY_UNIT1, result)
result = CutMoneyString(number, 8, 12, MONETARY_UNIT2, result)
result = result + MONETARY_UNIT0
return result
elif IsNEWCIBN() or IsCIBN10():
def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
if sellItemCount>1:
return "ȷҪ%s%s%s" % (str(sellItemCount), sellItemName, str(sellItemPrice))
else:
return "ȷҪ%s%s" % (sellItemName, str(sellItemPrice))
def DO_YOU_BUY_ITEM(sellItemName, sellItemCount, sellItemPrice):
if sellItemCount>1:
return "ȷҪ%s%s%s" % (str(sellItemCount), sellItemName, str(sellItemPrice))
else:
return "ȷҪ%s%s" % (sellItemName, str(sellItemPrice))
def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName):
return "Ƕ%s װ" % (attachedItemName)
def REFINE_FAILURE_NO_SOCKET(attachedItemName):
return "ûпǶ%s Ŀ" % (attachedItemName)
def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName):
return "ûпǶ%s Ļƽ" % (attachedItemName)
def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount):
if dropItemCount>1:
return "ȷҪӵ%d%s?" % (dropItemCount, dropItemName)
else:
return "ȷҪӵ%s?" % (dropItemName)
def FISHING_NOTIFY(isFish, fishName):
if isFish:
return fishName + "Ϲˡ"
else:
return "" + fishName + "ˡ"
def FISHING_SUCCESS(isFish, fishName):
if isFish:
return "" + fishName + "ˡ"
else:
return "" + fishName + "ˡ"
def NumberToMoneyString(number):
if number <= 0:
return "0"
number = str(number)
result = CutMoneyString(number, 0, 4, "", "")
result = CutMoneyString(number, 4, 8, "", result)
result = CutMoneyString(number, 8, 12, "", result)
result = result + ""
return result
elif IsEUROPE():
def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
if sellItemCount > 1 :
return DO_YOU_SELL_ITEM2 % (sellItemName, sellItemCount, NumberToMoneyString(sellItemPrice) )
else:
return DO_YOU_SELL_ITEM1 % (sellItemName, NumberToMoneyString(sellItemPrice) )
def DO_YOU_BUY_ITEM(buyItemName, buyItemCount, buyItemPrice) :
if buyItemCount > 1 :
return DO_YOU_BUY_ITEM2 % ( buyItemName, buyItemCount, buyItemPrice )
else:
return DO_YOU_BUY_ITEM1 % ( buyItemName, buyItemPrice )
def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName) :
return REFINE_FAILURE_CAN_NOT_ATTACH0 % (attachedItemName)
def REFINE_FAILURE_NO_SOCKET(attachedItemName) :
return REFINE_FAILURE_NO_SOCKET0 % (attachedItemName)
def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName) :
return REFINE_FAILURE_NO_GOLD_SOCKET0 % (attachedItemName)
def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount) :
if dropItemCount > 1 :
return HOW_MANY_ITEM_DO_YOU_DROP2 % (dropItemName, dropItemCount)
else :
return HOW_MANY_ITEM_DO_YOU_DROP1 % (dropItemName)
def FISHING_NOTIFY(isFish, fishName) :
if isFish :
return FISHING_NOTIFY1 % ( fishName )
else :
return FISHING_NOTIFY2 % ( fishName )
def FISHING_SUCCESS(isFish, fishName) :
if isFish :
return FISHING_SUCCESS1 % (fishName)
else :
return FISHING_SUCCESS2 % (fishName)
def NumberToMoneyString(n) :
if n <= 0 :
return "0 %s" % (MONETARY_UNIT0)
return "%s %s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), MONETARY_UNIT0)
_UNIT0)
return HOW_MANY_ITEM_DO_YOU_DROP2 % (dropItemName, dropItemCount)
else :
return HOW_MANY_ITEM_DO_YOU_DROP1 % (dropItemName)
def FISHING_NOTIFY(isFish, fishName) :
if isFish :
return FISHING_NOTIFY1 % ( fishName )
else :
return FISHING_NOTIFY2 % ( fishName )
def FISHING_SUCCESS(isFish, fishName) :
if isFish :
return FISHING_SUCCESS1 % (fishName)
else :
return FISHING_SUCCESS2 % (fishName)
def NumberToMoneyString(n) :
if n <= 0 :
return "0 %s" % (MONETARY_UNIT0)
return "%s %s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), MONETARY_UNIT0)
Das ist die locale.py