Hi!
Not sure if this is the right section, but I'll post this here anyway :)
I've been working past few days on my private server "bot" (at first I'll just do aimbot and some other stuff, maybe expanding it later. Doing this mainly for learning purposes).
So far I've managed to set up received and sent packet logging, modifying and blocking.
Now I'm trying to figure out how the coordinates used for instance in fb/ss action packets (packet type 1022) are calculated.
I would really appreciate any help, been looking for this for quite a while now without any progress :o
For me they don't make any sense, other than that they are related to the point where you click ( if you don't move your mouse or if you click the same area of the screen later, you get roughly the same values. However you also get roughly the same values in some other spots too... :D And I'm pretty sure that they aren't degrees since I get the same value in different directions)
And yeah, the packet structure is the one of 5095 (5100 in Korvacs's awesome packet wiki, thanks a lot to him) client but I think they are quite the same in other patches too :)
Not sure if this is the right section, but I'll post this here anyway :)
I've been working past few days on my private server "bot" (at first I'll just do aimbot and some other stuff, maybe expanding it later. Doing this mainly for learning purposes).
So far I've managed to set up received and sent packet logging, modifying and blocking.
Now I'm trying to figure out how the coordinates used for instance in fb/ss action packets (packet type 1022) are calculated.
I would really appreciate any help, been looking for this for quite a while now without any progress :o
For me they don't make any sense, other than that they are related to the point where you click ( if you don't move your mouse or if you click the same area of the screen later, you get roughly the same values. However you also get roughly the same values in some other spots too... :D And I'm pretty sure that they aren't degrees since I get the same value in different directions)
And yeah, the packet structure is the one of 5095 (5100 in Korvacs's awesome packet wiki, thanks a lot to him) client but I think they are quite the same in other patches too :)