ok
how come we don't have the quality detection for non-weapons... what is stopping us?
is anyone even working on it?
can't we just gather one database where people report all qualities as itemtypes or whatever and we can develop detectors from that growing database?
another thing:
wallhacks, I know its serverside but how do they work?
in my mind, this is how they work:
1) your cords are (1,1), wall is at (2,0) and point you want to jump to is (3,1)
2) you click on (3,1)
3) server asks for your position (?)
4) your computer sends (1,1) (?)
5) server says invalid and tells your computer to poop off
6) your sad
what if you replace step 4 with a false coordinate thats valid over the wall like (3,2). then the server would say its a valid jump
I think im really wrong on this but who cares, just something I thought
how come we don't have the quality detection for non-weapons... what is stopping us?
is anyone even working on it?
can't we just gather one database where people report all qualities as itemtypes or whatever and we can develop detectors from that growing database?
another thing:
wallhacks, I know its serverside but how do they work?
in my mind, this is how they work:
1) your cords are (1,1), wall is at (2,0) and point you want to jump to is (3,1)
2) you click on (3,1)
3) server asks for your position (?)
4) your computer sends (1,1) (?)
5) server says invalid and tells your computer to poop off
6) your sad
what if you replace step 4 with a false coordinate thats valid over the wall like (3,2). then the server would say its a valid jump
I think im really wrong on this but who cares, just something I thought