I want To Make his Monster When Apeared To Put a System MSG About Apeared

10/19/2012 15:22 meshoshow#1
I want To Make his Monster When Appeared To Put a System MSG About Appeared ...
Ex..
TeratoDragon appear In TeratoDragon quest !!!
10/19/2012 15:45 shadowman123#2
whats the Fk are u doing ... y are u giving us codes that arent related to what u need to know ?? what u need to check is Map part ( check Monster Revive Part ) and add case if the monster Spawned is Superboss send system message to every online player ... super easy

y did u add 50 Random picking since u only handled 3 of them ?
10/19/2012 17:06 meshoshow#3
O.o Removed !!
Sorry Dude !!
So what now ??
i want a System Msg For This Monster !
10/19/2012 17:28 shadowman123#4
Quote:
Originally Posted by meshoshow View Post
O.o Removed !!
Sorry Dude !!
So what now ??
i want a System Msg For This Monster !
Quote:
Originally Posted by shadowman123 View Post
whats the Fk are u doing ... y are u giving us codes that arent related to what u need to know ?? what u need to check is Map part ( check Monster Revive Part ) and add case if the monster Spawned is Superboss send system message to every online player ... super easy

y did u add 50 Random picking since u only handled 3 of them ?
got it ? and dont think ever that we are going to give u code and spoon feed noobs like u
10/19/2012 17:58 meshoshow#5
One Day Noobs will learn if he want to !!
10/19/2012 18:15 shadowman123#6
Quote:
Originally Posted by meshoshow View Post
One Day Noobs will learn if he want to !!
this means that u will learn when u want to .. and since u dont wanna learn now so best answer for u .. QUIT it
10/19/2012 19:24 Spirited#7
Sending a new instance of the message class (packet 1004) to each client in the client pool, probably defined in the server's kernel.cs file, will do the trick. If that wasn't enough information, then you need to learn C# and so something at a much more basic level before attempting to send packets to players.
10/19/2012 21:57 shadowman123#8
Quote:
Originally Posted by Fаng View Post
Sending a new instance of the message class (packet 1004) to each client in the client pool, probably defined in the server's kernel.cs file, will do the trick. If that wasn't enough information, then you need to learn C# and so something at a much more basic level before attempting to send packets to players.
he wont get it as he is beginer ( obviously )
10/19/2012 22:29 Spirited#9
Quote:
Originally Posted by shadowman123 View Post
he wont get it as he is beginer ( obviously )
Chill out. I understand that, I'm just not being in his face about it. You need to lay off of him.
10/20/2012 02:02 shadowman123#10
Quote:
Originally Posted by Fаng View Post
Chill out. I understand that, I'm just not being in his face about it. You need to lay off of him.
what are u saying.. i helped him in my 1st Post ( and its Enough for him to solve his issue ) and he didnt understand that so y do u even bother posting smthing ( onTopic ) that wont be ever understood by the OP ...
10/20/2012 02:58 _DreadNought_#11
Quote:
Originally Posted by shadowman123 View Post
what are u saying.. i helped him in my 1st Post ( and its Enough for him to solve his issue ) and he didnt understand that so y do u even bother posting smthing ( onTopic ) that wont be ever understood by the OP ...
You and people alike are why the community fails, So arrogant.

Please, shutup.

You said you helped him in your first post? You started off with "whats the Fk are u doing"


"that wont be ever understood by the OP....." I'm literally horrfied from your attitude? How the fuck can you say that? Many people such as ImmuneOne and Korvacs probably thought that about me at one stage..(They thought it, at one point), Faily sure Nullable still think I wont be able to get anywhere in C#, But I'm pretty happy with where I've gone with it.

So don't say "he wont ever get it", You wont ever get English? Do you agree with me? no. stfu.

#edit
10/20/2012 11:44 shadowman123#12
Quote:
Originally Posted by _DreadNought_ View Post
You and people alike are why the community fails, So arrogant.

Please, shutup.

You said you helped him in your first post? You started off with "whats the Fk are u doing"


"that wont be ever understood by the OP....." I'm literally horrfied from your attitude? How the fuck can you say that? Many people such as ImmuneOne and Korvacs probably thought that about me at one stage..(They thought it, at one point), Faily sure Nullable still think I wont be able to get anywhere in C#, But I'm pretty happy with where I've gone with it.

So don't say "he wont ever get it", You wont ever get English? Do you agree with me? no. stfu.

#edit
i h8 it when sm1 missunderstand me .. what i meant by he wont ever get it i meant in this period of time as its impossible for beginer to work on this stuffs (which is true) and you are right i wont be good at english in this period of time as i got no time for English Courses (for now).. i never said that sm1 would never become smthing in Conquer Developing neither me nor u can judge others ...and you are saying that ppl like me are causing the community to fail (which is untrue) cuz i help others with what i can and take alook at ur negativity u urself posted a comment just to prove smthing offtopic .. you should have posted an answer to the OP instead of that so its you guyz who are causing the Community to fail not me and for me i miss alot of stuffs and never pretended to be the best just working hard
10/23/2012 18:54 sonofskeletor#13
Got to Map.cs and find

Code:
if (Database.MonsterInformation.MonsterInfos.ContainsKey(monsterID))
                    {
                        Database.MonsterInformation mt = Database.MonsterInformation.MonsterInfos[monsterID];
                        mt.RespawnTime = respawn + 5;
                        mt.BoundX = X;
                        mt.BoundY = Y;
                        mt.BoundCX = XPlus;
                        mt.BoundCY = YPlus;
Replace it with

Code:
 if (Database.MonsterInformation.MonsterInfos.ContainsKey(monsterID))
                    {
                        Database.MonsterInformation mt = Database.MonsterInformation.MonsterInfos[monsterID];
                        {
                            if (mt.Name == "TeratoDragon")
                            {
                                mt.RespawnTime = respawn + 5;// 5 Seconds
                                mt.BoundX = X;
                                mt.BoundY = Y;
                                mt.BoundCX = XPlus;
                                mt.BoundCY = YPlus;
                                Network.PacketHandler.WorldMessage(" The TeratoDragon Has Respawned");
                            }
                            if (mt.Name == "SnowBanshee")
                            {
                                mt.RespawnTime = respawn + 5;// 5 Seconds
                                mt.BoundX = X;
                                mt.BoundY = Y;
                                mt.BoundCX = XPlus;
                                mt.BoundCY = YPlus;
                                Network.PacketHandler.WorldMessage(" The SnowBanshee Has Respawned");
                            }
                            if (mt.Name == "ThrillingSpook")
                            {
                                mt.RespawnTime = respawn + 5;// 5 Seconds
                                mt.BoundX = X;
                                mt.BoundY = Y;
                                mt.BoundCX = XPlus;
                                mt.BoundCY = YPlus;
                                Network.PacketHandler.WorldMessage(" The ThrillingSpook Has Respawned");
                            }
                            mt.RespawnTime = respawn + 5;// 5 Seconds
                            mt.BoundX = X;
                            mt.BoundY = Y;
                            mt.BoundCX = XPlus;
                            mt.BoundCY = YPlus;
                        }
I aint tested it so dont cry if it dont work