[Tut]Esp for all Mods

10/16/2012 16:42 GinoGambino#1
This function is just for people wanting to make an ESP for all mods. All you do is just call the function then return the value
in your ESP function for the players.

Code:
int ModelStructures()
{
	cl_entity_t *local = gEngfuncs.GetLocalPlayer(); 
	hud_player_info_t pinfo;

	for(int i = 0; i < 33; i++)
	{
		cl_entity_s *ent = gEngfuncs.GetEntityByIndex(i);
		gEngfuncs.pfnGetPlayerInfo(i, &pinfo);

		if(i == local->index)
		{
			if( strstr( pinfo.model, "axis-inf" ) || strstr( pinfo.model, "axis-para" ) || strstr( pinfo.model, "axis-infT" )  || strstr( pinfo.model, "axis-paraT" ) ||strstr( pinfo.model, "arctic" ) || strstr( pinfo.model, "guerilla" ) || strstr( pinfo.model, "leet" ) || strstr( pinfo.model, "terror" ) || strstr( pinfo.model, "alien1" ) || strstr( pinfo.model, "alien2" ) || strstr( pinfo.model, "alien3" ) || strstr( pinfo.model, "alien4" ) || strstr( pinfo.model, "alien5" ) || strstr( pinfo.model, "militia" ) )
			{
				return  1;
			}
			else if( strstr( pinfo.model, "us-inf" ) || strstr( pinfo.model, "us-para" ) || strstr( pinfo.model, "us-infT" )  || strstr( pinfo.model, "us-paraT" ) || strstr( pinfo.model, "gign" ) || strstr( pinfo.model, "gsg9" ) || strstr( pinfo.model, "sas" ) || strstr( pinfo.model, "urban" ) || strstr( pinfo.model, "vip" ) || strstr( pinfo.model, "commander" ) || strstr( pinfo.model, "gestate" ) || strstr( pinfo.model, "heavy" ) || strstr( pinfo.model, "soldier" ) || strstr( pinfo.model, "spetsnaz" )else if( strstr( pinfo.model, "brit-inf" ) || strstr( pinfo.model, "brit-infT" )  )
			{
				return 2;
			}

			return 0;
		}
	}
}
Have fun
10/21/2012 11:39 Naworia#2
Which game?