[Question] Preserving a clean log

10/15/2012 13:59 Streidominating#1
Hey guys

This is similar to my other question: [Only registered and activated users can see links. Click Here To Register...]

Just, would these steps be the right way, to stay clean?

Like:

1. Renaming the bypass .exe to cabalmain.exe (or killing Xtrap for NA instead with a bypass.exe)
2. Not injecting a .dll to the cabalmain.exe (using debugger for hacks)
3. Not using NSD & changing Movespeed
4. Wallhack only in dungeon
5. Still using AoE hack (DG only) & NSCD (for LV20 GM, Comp, Trans) & combohack

Thats it, would there be anything to track that this Acc would have used hacks? I guess the only thing which would draw attention is that GG/Xtrap doesn't send a heartbeat to the client, which usually gives a EC06: Type421 DC. Or does the .exe log that something is trying to mess with it? (the debugger)

Any thoughs or additional tips to stay clean(not using hacks :rolleyes:) appreciated :)
10/15/2012 14:34 genesisVI#2
hi

i think logs are live packets sends to the server

example;
u used two skills
so it sends two packet data on the server w/ interval

so if u use NSD it will send skill packets w/out interval

if u send skill packets more than the expected amount ull see the deference.
same goes to the other hacks.. every irregular packets are counted as hack logs
10/15/2012 18:03 кev#3
Quote:
Originally Posted by Streidominating View Post
1. Renaming the bypass .exe to cabalmain.exe (or killing Xtrap for NA instead with a bypass.exe)
2. Not injecting a .dll to the cabalmain.exe (using debugger for hacks)
3. Not using NSD & changing Movespeed
4. Wallhack only in dungeon
5. Still using AoE hack (DG only) & NSCD (for LV20 GM, Comp, Trans) & combohack
1. You can't just rename your bypass to cabalmain without bypassing the hash check as well since it's checksummed like the contents of /data/.
2. Debugger is more likely to be picked up. DLLs are still the way to go if you're crafty.
3. As long as you don't DC, they have no idea you're using NSD or changing movement speed. If they don't catch you red-handed that is.
4 & 5. Guarantees nothing, GMs are able to join in any dungeon you're in if they choose to and you've got no idea they're there - this applies to DX dungs as well.