Hab wieder was tolles gefunden.
Der Name sollte eig schon sagen wofür das Teil gut ist ;)
Tutorial:
1.Firefox als admin starten.
2.plugin-container.exe als admin starten.
3.Dayz starten
Done!
Download
Unten im Spoiler
Ps. Original Linke gibts per Pn.(Nicht das ihr wieder rumflennt^^)
Credits gehen an sd333221
Der Name sollte eig schon sagen wofür das Teil gut ist ;)
Tutorial:
1.Firefox als admin starten.
2.plugin-container.exe als admin starten.
3.Dayz starten
Done!
Download
Unten im Spoiler
Undetected (Only 3.2 or newer!!)
[Features]
Fully opensource
Based on the great dayzdb map
Javascript-based, runs in browser
Easily adaptable to new Arma versions
Zoom function
Displays Players
Displays Vehicles
Displays Tents
Displays Corpses
Auto-center function
[License]
You find the license in the "License.txt" file. By running DayzNavigator you agree to the license. I will not replace any CD-Keys in case you get banned.
[Instructions]
Update to at least Arma 97239 (by hand!)
Extract somewhere
Launch firefox (or a different 32bit-process named 'foo.exe')
Launch 'plugin-container.exe' (or launch 'plugin-container.exe' with the command line argument 'foo.exe')
In your system browser a log window should open
Launch DayZ (Doesn't matter how, SixLauncher, Dayzcommander, Custom shortcut etc...)
Never open the plugin-container.exe while Battle-Eye is active!
[Screenshot]
[Only registered and activated users can see links. Click Here To Register...]
[Note]
The Injector is not open-source. It contains a basic manual-mapper with some extra anti-detection. As it doesn't run while battle-eye is active, recompilation is not necessary.
[Faq]
It doesn't work
In case of missing dll's/crashes you need the Visual Studio 2010 CRT!
Did you start it as the administrator? Is the version outdated? (see below)
It does not work with my current / new version of Arma2
There are some patch-related offsets. The current offsets are for patch 96751. It is quite easy to adjust the offsets for your patch:
[Known bugs]
[Shoutouts (alphabetical order)]
Darky.hax
fatboy88 - Thanks for the DirectX stuff
m101jay - Method of getting player names & entity table locations. Also general item idea and code.
tSpartak - Player directions
[Changelog]
v1.0 - Initial release
v2.0 - Undetected again!
Autorefresh is enabled by default to make the hack more intuitive.
This now operates as a manually mapped dll, all script-files get dynamically generated with random names.
No more console window - Log gets displayed as a html-page too.
Added direction indicator for local player.
Local player will now also be displayed when inside a vehicle.
v2.1 - Using a method by m101jay to get all entities - now crashes are properly shown again
v2.2 - Updated offsets for Arma v. 96584, reduced default refresh delay to 1 second, loader now asks for admin permissions via manifest.
v2.3 - Added Lingor Island. To enable the LI version delete the "ssl3.dll" and rename the "ssl3.dll.backup" to "ssl3.dll"
- Updated to Arma beta 96751
v2.4 - Updated offsets for Arma v. 96836
- Reworked the loader because of the compability issues. If you get an error run "safemode.bat" to inject into dxdiag.exe (will be opened). If it still doesn't work you probably haven't the newest visual studio crt.
- Added a lot of cars
- Some minor fixes suggested by the community (unfortunately i lost the specific credit list)
v2.5 - Offsets will now be calculated automatically at program start via pattern scan
v2.6 - Fixed an issue that stopped most vehicles from being displayed. Toggling buttons should work again. Autocenter should work again. Fixed a small logic error reported by Jman420
v2.7 - Added a great patch by tSpartak to show player directions. Escaping quotes in player names as they otherwise break the javascript code. Added Skoda vehicle. Added buttons to dynamically change the refresh delay of the map from 1-20 seconds
v2.8 - Fixed that enemys were misplaced because of the rotation code.
Fixed a bug that could occur when enemys looked north (reported by tSpartak)
v3.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator
v3.1 - Fixed for arma 97239 and newer
v3.2 - The main-thread is called via a gate to make it impossible to get the eip of the main module
v3.3 - Fixed the problem with an 'invalid API-key'. Added a button to draw markers outside of the map (following a suggestion by tSpartak). This greatly slows the drawing down, therefore it is recommended to use in combination with 'Manual Refresh' only
v3.4 - Fixed a couple of major leaks detected by unkn
v3.5 - Shows the currently selected gun/item of enemy players
v3.6 - Undetected again. Added Register-Masks to cover the state of the program while sleeping. While executing the player-scan the game will paused to avoid register-scans - this can still have performance issues so report back how it performs for you.
*removed
[Features]
Fully opensource
Based on the great dayzdb map
Javascript-based, runs in browser
Easily adaptable to new Arma versions
Zoom function
Displays Players
Displays Vehicles
Displays Tents
Displays Corpses
Auto-center function
[License]
You find the license in the "License.txt" file. By running DayzNavigator you agree to the license. I will not replace any CD-Keys in case you get banned.
[Instructions]
Update to at least Arma 97239 (by hand!)
Extract somewhere
Launch firefox (or a different 32bit-process named 'foo.exe')
Launch 'plugin-container.exe' (or launch 'plugin-container.exe' with the command line argument 'foo.exe')
In your system browser a log window should open
Launch DayZ (Doesn't matter how, SixLauncher, Dayzcommander, Custom shortcut etc...)
Never open the plugin-container.exe while Battle-Eye is active!
[Screenshot]
[Only registered and activated users can see links. Click Here To Register...]
[Note]
The Injector is not open-source. It contains a basic manual-mapper with some extra anti-detection. As it doesn't run while battle-eye is active, recompilation is not necessary.
[Faq]
It doesn't work
In case of missing dll's/crashes you need the Visual Studio 2010 CRT!
Did you start it as the administrator? Is the version outdated? (see below)
It does not work with my current / new version of Arma2
There are some patch-related offsets. The current offsets are for patch 96751. It is quite easy to adjust the offsets for your patch:
[Known bugs]
[Shoutouts (alphabetical order)]
Darky.hax
fatboy88 - Thanks for the DirectX stuff
m101jay - Method of getting player names & entity table locations. Also general item idea and code.
tSpartak - Player directions
[Changelog]
v1.0 - Initial release
v2.0 - Undetected again!
Autorefresh is enabled by default to make the hack more intuitive.
This now operates as a manually mapped dll, all script-files get dynamically generated with random names.
No more console window - Log gets displayed as a html-page too.
Added direction indicator for local player.
Local player will now also be displayed when inside a vehicle.
v2.1 - Using a method by m101jay to get all entities - now crashes are properly shown again
v2.2 - Updated offsets for Arma v. 96584, reduced default refresh delay to 1 second, loader now asks for admin permissions via manifest.
v2.3 - Added Lingor Island. To enable the LI version delete the "ssl3.dll" and rename the "ssl3.dll.backup" to "ssl3.dll"
- Updated to Arma beta 96751
v2.4 - Updated offsets for Arma v. 96836
- Reworked the loader because of the compability issues. If you get an error run "safemode.bat" to inject into dxdiag.exe (will be opened). If it still doesn't work you probably haven't the newest visual studio crt.
- Added a lot of cars
- Some minor fixes suggested by the community (unfortunately i lost the specific credit list)
v2.5 - Offsets will now be calculated automatically at program start via pattern scan
v2.6 - Fixed an issue that stopped most vehicles from being displayed. Toggling buttons should work again. Autocenter should work again. Fixed a small logic error reported by Jman420
v2.7 - Added a great patch by tSpartak to show player directions. Escaping quotes in player names as they otherwise break the javascript code. Added Skoda vehicle. Added buttons to dynamically change the refresh delay of the map from 1-20 seconds
v2.8 - Fixed that enemys were misplaced because of the rotation code.
Fixed a bug that could occur when enemys looked north (reported by tSpartak)
v3.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator
v3.1 - Fixed for arma 97239 and newer
v3.2 - The main-thread is called via a gate to make it impossible to get the eip of the main module
v3.3 - Fixed the problem with an 'invalid API-key'. Added a button to draw markers outside of the map (following a suggestion by tSpartak). This greatly slows the drawing down, therefore it is recommended to use in combination with 'Manual Refresh' only
v3.4 - Fixed a couple of major leaks detected by unkn
v3.5 - Shows the currently selected gun/item of enemy players
v3.6 - Undetected again. Added Register-Masks to cover the state of the program while sleeping. While executing the player-scan the game will paused to avoid register-scans - this can still have performance issues so report back how it performs for you.
*removed
Credits gehen an sd333221