Problem with 3013 Packet (Inventory)

10/08/2012 22:53 tarek1500#1
Hi , i'm Analyzing Silkroad OPcode 3013 (for Inv. items and skills etc)
and have problem , which is making function to read the Inv. items.
i know that every item have its details " can read the items but if have same type (details)".
but if have Set items , Silk items , Alchemy items .... in Inv.
how to read different type items in Inv. ???

Guys i need an answer !!!
10/10/2012 10:54 cyberninjah#2
When you know the codename of the item you can see what kind of item it is.
10/10/2012 10:59 tarek1500#3
Quote:
Originally Posted by cyberninjah View Post
When you know the codename of the item you can see what kind of item it is.
i know , but there is alot of types , should i make conditions with all types
like one for set and another for stones and another for pets and another ..... ???
10/10/2012 11:11 ÑõÑ_Ŝŧóp#4
yes
10/10/2012 12:11 cyberninjah#5
Like ÑõÑ_Ŝŧóp already said yes you need.

There are only 7 ~ 8 conditions if i remember it right. so its not supper hard ^^
10/10/2012 14:23 ZeraPain#6
well better dont check the code names...
you should check the type values because they are more specific.
some servers may have different code names.
10/10/2012 15:39 tarek1500#7
Quote:
Originally Posted by cyberninjah View Post
There are only 7 ~ 8 conditions if i remember it right. so its not supper hard ^^
Tell me these conditions plz^^

Quote:
Originally Posted by ZeraPain View Post
well better dont check the code names...
you should check the type values because they are more specific.
some servers may have different code names.
where to get the type values ^^
10/10/2012 15:52 ZeraPain#8
you can find them after the codes

e.g. [Only registered and activated users can see links. Click Here To Register...]
there you can see the typeIDs

mostly only the last typeID changes for each item/char group
10/10/2012 17:07 tarek1500#9
Quote:
Originally Posted by ZeraPain View Post
you can find them after the codes

e.g. [Only registered and activated users can see links. Click Here To Register...]
there you can see the typeIDs

mostly only the last typeID changes for each item/char group

i think i will use TypeID2 only , and its conditions is
1 Wearing set
2 Pets
3 Not wearable
4 Job set
5 Pet set

but i think 3 (Not wearable) will have alots of types because i have stones , Elixirs , Mail items (not avatar) , Fuce items etc
right?
10/10/2012 21:06 ZeraPain#10
well most of the ETC item just got their item id and the amount as 2 bytes so it shouldnt be too hard to implement an algorithm
10/10/2012 22:00 vorosmihaly#11
actually,I've posted about it somewhere,I mean,I have posted these types for the items that works for like 98% of the items that you could use :P I don't really remember where exactly,but I'm sure you can look it up ;)
10/10/2012 22:08 supermando#12
Quote:
Originally Posted by vorosmihaly View Post
actually,I've posted about it somewhere,I mean,I have posted these types for the items that works for like 98% of the items that you could use :P I don't really remember where exactly,but I'm sure you can look it up ;)
[Only registered and activated users can see links. Click Here To Register...]
10/11/2012 00:02 tarek1500#13
Quote:
Originally Posted by vorosmihaly View Post
actually,I've posted about it somewhere,I mean,I have posted these types for the items that works for like 98% of the items that you could use :P I don't really remember where exactly,but I'm sure you can look it up ;)
Quote:
Originally Posted by supermando View Post
[Only registered and activated users can see links. Click Here To Register...]
thx
and i need more explanation for TypeID2 --> 3 plz
10/11/2012 04:39 DaxterSoul#14
Something Klevre posted years ago. A pastbin with TypeIDs for

Items
[Only registered and activated users can see links. Click Here To Register...]

Objects
[Only registered and activated users can see links. Click Here To Register...]
10/11/2012 15:26 tarek1500#15
Quote:
Originally Posted by DaxterSoul View Post
Something Klevre posted years ago. A pastbin with TypeIDs for

Items
[Only registered and activated users can see links. Click Here To Register...]

Objects
[Only registered and activated users can see links. Click Here To Register...]
32 00000000 AE1A0000 0100 00
this is code for Magic stone of immunity(Lvl.8)
32 Inv. location
00000000 idk
AE1A0000 items ID
0100 Amount
00 is it "Attribute Assimilation Probability" , right???
and all items have TypeID 3,3,11,1 & TypeID 3,3,11,2 have "Attribute Assimilation Probability"?
and all items have TypeID 3,3,11,7 don't have?

this code for weapon
0000000000D33400000324A8020E00000000BD000000089800 0000140500005A000000C80000009600000014050000480000 00070000008A000000280000004E00000007000000D2000000 01000000CC000000010000000100020003000400
in the last section
0100 for socket
0200 for adv. elixirs
0300 for what??
0400 for what??

i wanna know from where to get the items name in English , cuz in media in Korean language
any answer plz :) ?!
Guys !!