GW2 Memory Thread

10/05/2012 14:12 _revo#1
Hallo,
der Name sollte alles sagen.
Das soll ein Sammelthread für aktuelle Memorys werden, damit nicht jeder nach jedem Update alle seine Adressen erneuern muss.
Bis ich mich mal mit dem Pattern-Scan auseinandersetze muss jetzt dieser Thread herhalten.


Outdated:
10/05/2012 14:38 ThunfischXX#2
sehr gute idee, danke
10/05/2012 16:21 piotr55#3
15.623 Teleport Pointer

Base = 011BAC44
Offset1 = 44
Offset2 = 1C
Offset3 = 5C
Offset4 = 2C

PlayerX = D0
PlayerY = D4
PlayerZ = D8

(((((("Gw2.exe" + Base) + Offset1 ) + Offset2 ) + Offset3 ) + Offset4) + PlayerX/Y/Z)

Gruß
piotr55

ps.: wenn jmd ne idee hat, wie man nach teleport die position ohne charakterfähigkeit aktualisieren kann, bitte bei mir melden :)
10/08/2012 14:11 _revo#4
Update!

Code:
Stand: 08.10.2012
PosX		= 0x0164F1E8
PosY		= 0x0164F1EC
PosZ		= 0x0164F1F0
IDTarget	= 0x016951C0
IDPreTarget	= 0x016951A0
IDNearNPC	= 0x01695190
AngleA		= 0x01696A98
AngleB		= 0x01696A9C
HealthStatus	= 0x0157FF80
Level		= 0x0159BBD4
CharName	= 0x015C0C28

AutoWalk	= 0x01696A1C
MoveForwards	= 0x01696A20
MoveBackwards	= 0x01696A24
StrafeLeft	= 0x01696A28
StrafeRight	= 0x01696A2C
TurnLeft	= 0x01696A30
TurnRight	= 0x01696A34

BaseLoading	= 0x015C20D0
Offset1		= 0xc8
Offset2		= 0x4
Offset3		= 0x0
Offset4		= 0x3BC
10/09/2012 01:14 piotr55#5
Code:
BaseTeleport	= 0x011C5244
Offset1		= 0x44
Offset2		= 0x1C
Offset3		= 0x5C
Offset4		= 0x2C
OffsetPosX	= 0xD0
OffsetPosY	= 0xD4
OffsetPosZ	= 0xD8
@revo: was ist mit dem baseloading pointer gemeint?

gruß piotr
10/09/2012 18:00 _revo#6
Quote:
Originally Posted by piotr55 View Post
@revo: was ist mit dem baseloading pointer gemeint?

gruß piotr
Der zeigt an, ob gerade ein Loadingscreen ist (1) oder nicht (0). ;)
10/09/2012 20:11 piotr55#7
Quote:
Originally Posted by _revo View Post
Der zeigt an, ob gerade ein Loadingscreen ist (1) oder nicht (0). ;)
ah ok :-) das macht Sinn, danke dir
gruß piotr
10/10/2012 13:50 summoner01#8
Character Name is correct for the most part, as it displays the current Character your playing, but I would label it as Last Character Played. When you logoff the character you were on, the value is the character you just played, until you go onto another.
10/11/2012 21:38 gallierzz#9
Is there a tool with which you determine the adresses? I am looking for the different attack addresses.
10/12/2012 00:07 _revo#10
Quote:
Originally Posted by gallierzz View Post
Is there a tool with which you determine the adresses? I am looking for the different attack addresses.
I use [Only registered and activated users can see links. Click Here To Register...] or [Only registered and activated users can see links. Click Here To Register...].
10/12/2012 18:38 gallierzz#11
Thanks, gonna try cheat engine tonight
10/12/2012 18:46 piotr55#12
15.718:
Code:
BaseTeleport	= 0x011C5284
Offset1		= 0x44
Offset2		= 0x1C
Offset3		= 0x5C
Offset4		= 0x2C
OffsetPosX	= 0xD0
OffsetPosY	= 0xD4
OffsetPosZ	= 0xD8
gruß piotr
10/12/2012 20:29 _revo#13
Der Startpost ist wieder aktuell!

@piotr: dankesehr!
10/13/2012 15:23 Else#14
Code:
Character:
Experience (current) = 0x0159BBF0
10/13/2012 18:55 Ploxasarus#15
11FB698 -> float address, 255 default value. Modify it lower to clip through some or most terrain.. Still working out how collisions work in memory, bit rusty since my good times in shaiya/maplestory so expect more as i get more into being bored on gw2 an not caring about 60$ being wasted.