plss help me guys i need some npc source code like unknownman in the Market... thanks a lot.....
#region UnknownMan
if (CurrentNPC == 3825)
{
if (Control == 1)
{
if (MyChar.Level >= 40 && MyChar.Level <= 59)
{
AddExp = 1000000;
}
else if (MyChar.Level >= 60 && MyChar.Level <= 69)
{
AddExp = 1200000;
}
else if (MyChar.Level >= 70 && MyChar.Level <= 79)
{
AddExp = 1400000;
}
else if (MyChar.Level >= 80 && MyChar.Level <= 89)
{
AddExp = 1700000;
}
else if (MyChar.Level >= 90 && MyChar.Level <= 99)
{
AddExp = 2000000;
}
else if (MyChar.Level >= 100 && MyChar.Level <= 109)
{
AddExp = 2400000;
}
else if (MyChar.Level >= 110 && MyChar.Level <= 119)
{
AddExp = 2900000;
}
else if (MyChar.Level >= 120 && MyChar.Level <= 129)
{
AddExp = 3500000;
}
else if (MyChar.Level >= 130 && MyChar.Level <= 134)
{
AddExp = 3500000;
}
SendPacket(General.MyPackets.NPCSay("You can draw energy from a Dragonball. Bring a Dragonball to me and I will transfer the energy contained in it to your body. So you can use the dragonball to level up instantly, you will gain: " + AddExp + " exp!"));
SendPacket(General.MyPackets.NPCLink("Lets Get Started!", 2));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 2)
{
if (MyChar.InventoryContains(1088000, 1))
{
if (MyChar.Level >= 40 && MyChar.Level <= 59)
{
MyChar.RemoveItem(MyChar.ItemNext(1088000));
MyChar.AddExp((ulong)(1295000 + MyChar.Level * 1000000), false);
}
else if (MyChar.Level >= 60 && MyChar.Level <= 69)
{
MyChar.RemoveItem(MyChar.ItemNext(1088000));
MyChar.AddExp((ulong)(1295000 + MyChar.Level * 1200000), false);
}
else if (MyChar.Level >= 70 && MyChar.Level <= 79)
{
MyChar.RemoveItem(MyChar.ItemNext(1088000));
MyChar.AddExp((ulong)(1295000 + MyChar.Level * 1400000), false);
}
else if (MyChar.Level >= 80 && MyChar.Level <= 89)
{
MyChar.RemoveItem(MyChar.ItemNext(1088000));
MyChar.AddExp((ulong)(1295000 + MyChar.Level * 1700000), false);
}
else if (MyChar.Level >= 90 && MyChar.Level <= 99)
{
MyChar.RemoveItem(MyChar.ItemNext(1088000));
MyChar.AddExp((ulong)(1295000 + MyChar.Level * 2000000), false);
}
else if (MyChar.Level >= 100 && MyChar.Level <= 109)
{
MyChar.RemoveItem(MyChar.ItemNext(1088000));
MyChar.AddExp((ulong)(1295000 + MyChar.Level * 2400000), false);
}
else if (MyChar.Level >= 110 && MyChar.Level <= 119)
{
MyChar.RemoveItem(MyChar.ItemNext(1088000));
MyChar.AddExp((ulong)(1295000 + MyChar.Level * 2900000), false);
}
else if (MyChar.Level >= 120 && MyChar.Level <= 129)
{
MyChar.RemoveItem(MyChar.ItemNext(1088000));
MyChar.AddExp((ulong)(1295000 + MyChar.Level * 3500000), false);
}
else if (MyChar.Level >= 130 && MyChar.Level <= 134)
{
MyChar.RemoveItem(MyChar.ItemNext(1088000));
MyChar.AddExp((ulong)(1295000 + MyChar.Level * 3900000), false);
}
else if (MyChar.Level == 135)
{
SendPacket(General.MyPackets.NPCSay("You have reached the maximum level, you cannot gain anymore exp."));
SendPacket(General.MyPackets.NPCLink("I see.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
else
{
SendPacket(General.MyPackets.NPCSay("You don't have a Dragonball."));
SendPacket(General.MyPackets.NPCLink("Sorry.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
}
#endregion
if (CurrentNPC == 3825)
{
if (MyChar.Level >= 40)
{
SendPacket(General.MyPackets.NPCSay("The Dragonball is a supernatural item which can not only upgrade the"));
SendPacket(General.MyPackets.NPCSay(" level and quality of your gears, but also help you level up quickly. You"));
SendPacket(General.MyPackets.NPCSay(" know, there is infinite energy contained in a Dragonball. And I will help you"));
SendPacket(General.MyPackets.NPCSay(" draw energy from the Dragonball to increase your exp, and improve your level"));
SendPacket(General.MyPackets.NPCLink("Wow! I can't wait to start.", 1));
SendPacket(General.MyPackets.NPCLink("I see.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
else
{
SendPacket(General.MyPackets.NPCSay("You have to be at least level 40 to draw the energy of the Dragonball."));
SendPacket(General.MyPackets.NPCLink("I see.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
UID 3825 Type 3196 Name UnknownMan Flag 2 Direction 0 X 212 Y 204 Map 1036 SobType 0
yep :PQuote:
Open client.cs and find where regions are and add this anywhere:
Then go to where other npc dialogs are and add :Code:#region UnknownMan if (CurrentNPC == 3825) { if (Control == 1) { if (MyChar.Level >= 40 && MyChar.Level <= 59) { AddExp = 1000000; } else if (MyChar.Level >= 60 && MyChar.Level <= 69) { AddExp = 1200000; } else if (MyChar.Level >= 70 && MyChar.Level <= 79) { AddExp = 1400000; } else if (MyChar.Level >= 80 && MyChar.Level <= 89) { AddExp = 1700000; } else if (MyChar.Level >= 90 && MyChar.Level <= 99) { AddExp = 2000000; } else if (MyChar.Level >= 100 && MyChar.Level <= 109) { AddExp = 2400000; } else if (MyChar.Level >= 110 && MyChar.Level <= 119) { AddExp = 2900000; } else if (MyChar.Level >= 120 && MyChar.Level <= 129) { AddExp = 3500000; } else if (MyChar.Level >= 130 && MyChar.Level <= 134) { AddExp = 3500000; } SendPacket(General.MyPackets.NPCSay("You can draw energy from a Dragonball. Bring a Dragonball to me and I will transfer the energy contained in it to your body. So you can use the dragonball to level up instantly, you will gain: " + AddExp + " exp!")); SendPacket(General.MyPackets.NPCLink("Lets Get Started!", 2)); SendPacket(General.MyPackets.NPCSetFace(30)); SendPacket(General.MyPackets.NPCFinish()); } if (Control == 2) { if (MyChar.InventoryContains(1088000, 1)) { if (MyChar.Level >= 40 && MyChar.Level <= 59) { MyChar.RemoveItem(MyChar.ItemNext(1088000)); MyChar.AddExp((ulong)(1295000 + MyChar.Level * 1000000), false); } else if (MyChar.Level >= 60 && MyChar.Level <= 69) { MyChar.RemoveItem(MyChar.ItemNext(1088000)); MyChar.AddExp((ulong)(1295000 + MyChar.Level * 1200000), false); } else if (MyChar.Level >= 70 && MyChar.Level <= 79) { MyChar.RemoveItem(MyChar.ItemNext(1088000)); MyChar.AddExp((ulong)(1295000 + MyChar.Level * 1400000), false); } else if (MyChar.Level >= 80 && MyChar.Level <= 89) { MyChar.RemoveItem(MyChar.ItemNext(1088000)); MyChar.AddExp((ulong)(1295000 + MyChar.Level * 1700000), false); } else if (MyChar.Level >= 90 && MyChar.Level <= 99) { MyChar.RemoveItem(MyChar.ItemNext(1088000)); MyChar.AddExp((ulong)(1295000 + MyChar.Level * 2000000), false); } else if (MyChar.Level >= 100 && MyChar.Level <= 109) { MyChar.RemoveItem(MyChar.ItemNext(1088000)); MyChar.AddExp((ulong)(1295000 + MyChar.Level * 2400000), false); } else if (MyChar.Level >= 110 && MyChar.Level <= 119) { MyChar.RemoveItem(MyChar.ItemNext(1088000)); MyChar.AddExp((ulong)(1295000 + MyChar.Level * 2900000), false); } else if (MyChar.Level >= 120 && MyChar.Level <= 129) { MyChar.RemoveItem(MyChar.ItemNext(1088000)); MyChar.AddExp((ulong)(1295000 + MyChar.Level * 3500000), false); } else if (MyChar.Level >= 130 && MyChar.Level <= 134) { MyChar.RemoveItem(MyChar.ItemNext(1088000)); MyChar.AddExp((ulong)(1295000 + MyChar.Level * 3900000), false); } else if (MyChar.Level == 135) { SendPacket(General.MyPackets.NPCSay("You have reached the maximum level, you cannot gain anymore exp.")); SendPacket(General.MyPackets.NPCLink("I see.", 255)); SendPacket(General.MyPackets.NPCSetFace(30)); SendPacket(General.MyPackets.NPCFinish()); } } else { SendPacket(General.MyPackets.NPCSay("You don't have a Dragonball.")); SendPacket(General.MyPackets.NPCLink("Sorry.", 255)); SendPacket(General.MyPackets.NPCSetFace(30)); SendPacket(General.MyPackets.NPCFinish()); } } } #endregion
Then add npc to sql like so :Code:if (CurrentNPC == 3825) { if (MyChar.Level >= 40) { SendPacket(General.MyPackets.NPCSay("The Dragonball is a supernatural item which can not only upgrade the")); SendPacket(General.MyPackets.NPCSay(" level and quality of your gears, but also help you level up quickly. You")); SendPacket(General.MyPackets.NPCSay(" know, there is infinite energy contained in a Dragonball. And I will help you")); SendPacket(General.MyPackets.NPCSay(" draw energy from the Dragonball to increase your exp, and improve your level")); SendPacket(General.MyPackets.NPCLink("Wow! I can't wait to start.", 1)); SendPacket(General.MyPackets.NPCLink("I see.", 255)); SendPacket(General.MyPackets.NPCSetFace(30)); SendPacket(General.MyPackets.NPCFinish()); } else { SendPacket(General.MyPackets.NPCSay("You have to be at least level 40 to draw the energy of the Dragonball.")); SendPacket(General.MyPackets.NPCLink("I see.", 255)); SendPacket(General.MyPackets.NPCSetFace(30)); SendPacket(General.MyPackets.NPCFinish()); } }
And viola your done.Code:UID 3825 Type 3196 Name UnknownMan Flag 2 Direction 0 X 212 Y 204 Map 1036 SobType 0
Quote:
Open client.cs and find where regions are and add this anywhere:
Then go to where other npc dialogs are and add :Code:#region UnknownMan if (CurrentNPC == 3825) { if (Control == 1) { if (MyChar.Level >= 40 && MyChar.Level <= 59) { AddExp = 1000000; } else if (MyChar.Level >= 60 && MyChar.Level <= 69) { AddExp = 1200000; } else if (MyChar.Level >= 70 && MyChar.Level <= 79) { AddExp = 1400000; } else if (MyChar.Level >= 80 && MyChar.Level <= 89) { AddExp = 1700000; } else if (MyChar.Level >= 90 && MyChar.Level <= 99) { AddExp = 2000000; } else if (MyChar.Level >= 100 && MyChar.Level <= 109) { AddExp = 2400000; } else if (MyChar.Level >= 110 && MyChar.Level <= 119) { AddExp = 2900000; } else if (MyChar.Level >= 120 && MyChar.Level <= 129) { AddExp = 3500000; } else if (MyChar.Level >= 130 && MyChar.Level <= 134) { AddExp = 3500000; } SendPacket(General.MyPackets.NPCSay("You can draw energy from a Dragonball. Bring a Dragonball to me and I will transfer the energy contained in it to your body. So you can use the dragonball to level up instantly, you will gain: " + AddExp + " exp!")); SendPacket(General.MyPackets.NPCLink("Lets Get Started!", 2)); SendPacket(General.MyPackets.NPCSetFace(30)); SendPacket(General.MyPackets.NPCFinish()); } if (Control == 2) { if (MyChar.InventoryContains(1088000, 1)) { if (MyChar.Level >= 40 && MyChar.Level <= 59) { MyChar.RemoveItem(MyChar.ItemNext(1088000)); MyChar.AddExp((ulong)(1295000 + MyChar.Level * 1000000), false); } else if (MyChar.Level >= 60 && MyChar.Level <= 69) { MyChar.RemoveItem(MyChar.ItemNext(1088000)); MyChar.AddExp((ulong)(1295000 + MyChar.Level * 1200000), false); } else if (MyChar.Level >= 70 && MyChar.Level <= 79) { MyChar.RemoveItem(MyChar.ItemNext(1088000)); MyChar.AddExp((ulong)(1295000 + MyChar.Level * 1400000), false); } else if (MyChar.Level >= 80 && MyChar.Level <= 89) { MyChar.RemoveItem(MyChar.ItemNext(1088000)); MyChar.AddExp((ulong)(1295000 + MyChar.Level * 1700000), false); } else if (MyChar.Level >= 90 && MyChar.Level <= 99) { MyChar.RemoveItem(MyChar.ItemNext(1088000)); MyChar.AddExp((ulong)(1295000 + MyChar.Level * 2000000), false); } else if (MyChar.Level >= 100 && MyChar.Level <= 109) { MyChar.RemoveItem(MyChar.ItemNext(1088000)); MyChar.AddExp((ulong)(1295000 + MyChar.Level * 2400000), false); } else if (MyChar.Level >= 110 && MyChar.Level <= 119) { MyChar.RemoveItem(MyChar.ItemNext(1088000)); MyChar.AddExp((ulong)(1295000 + MyChar.Level * 2900000), false); } else if (MyChar.Level >= 120 && MyChar.Level <= 129) { MyChar.RemoveItem(MyChar.ItemNext(1088000)); MyChar.AddExp((ulong)(1295000 + MyChar.Level * 3500000), false); } else if (MyChar.Level >= 130 && MyChar.Level <= 134) { MyChar.RemoveItem(MyChar.ItemNext(1088000)); MyChar.AddExp((ulong)(1295000 + MyChar.Level * 3900000), false); } else if (MyChar.Level == 135) { SendPacket(General.MyPackets.NPCSay("You have reached the maximum level, you cannot gain anymore exp.")); SendPacket(General.MyPackets.NPCLink("I see.", 255)); SendPacket(General.MyPackets.NPCSetFace(30)); SendPacket(General.MyPackets.NPCFinish()); } } else { SendPacket(General.MyPackets.NPCSay("You don't have a Dragonball.")); SendPacket(General.MyPackets.NPCLink("Sorry.", 255)); SendPacket(General.MyPackets.NPCSetFace(30)); SendPacket(General.MyPackets.NPCFinish()); } } } #endregion
Then add npc to sql like so :Code:if (CurrentNPC == 3825) { if (MyChar.Level >= 40) { SendPacket(General.MyPackets.NPCSay("The Dragonball is a supernatural item which can not only upgrade the")); SendPacket(General.MyPackets.NPCSay(" level and quality of your gears, but also help you level up quickly. You")); SendPacket(General.MyPackets.NPCSay(" know, there is infinite energy contained in a Dragonball. And I will help you")); SendPacket(General.MyPackets.NPCSay(" draw energy from the Dragonball to increase your exp, and improve your level")); SendPacket(General.MyPackets.NPCLink("Wow! I can't wait to start.", 1)); SendPacket(General.MyPackets.NPCLink("I see.", 255)); SendPacket(General.MyPackets.NPCSetFace(30)); SendPacket(General.MyPackets.NPCFinish()); } else { SendPacket(General.MyPackets.NPCSay("You have to be at least level 40 to draw the energy of the Dragonball.")); SendPacket(General.MyPackets.NPCLink("I see.", 255)); SendPacket(General.MyPackets.NPCSetFace(30)); SendPacket(General.MyPackets.NPCFinish()); } }
And viola your done.Code:UID 3825 Type 3196 Name UnknownMan Flag 2 Direction 0 X 212 Y 204 Map 1036 SobType 0
Maybe because it isn't my code ?? I don't take credit for it what so ever hahaQuote:
Fail!
a) Doesn't tell you what level and percent you will end up at.
b) Code... sucks?
Why not just calculate the exp by one line?
Yeah,I had quite some problem with making the NPC telling you what percent you will end up at(Level was easy), but I figured it out, although I do not have the code anymore.