[Release] AIO Server Manager

09/28/2012 23:19 LastThief*#31
Currently testing and fixing all bugs on V1.0

the release of v.1.1 should be here soon
09/29/2012 04:23 sarkoplata#32
Please note this is not a simple module starter at all. It communicate with global manager and can start services.

One of my good jobs, epic team.
Think i got nothing left to code in this tool.

Good luck :)
09/29/2012 16:29 PortalDark#33
Quote:
Originally Posted by sarkoplata View Post
Please note this is not a simple module starter at all. It communicate with global manager and can start services.

One of my good jobs, epic team.
Think i got nothing left to code in this tool.

Good luck :)
well, i can say that the service starter is not working(both on your release and the one I used[source code])
also, i support the idea to keep adding features, features that make smc look like it was coded by 10y old kids(no offense)
I may suggest to implement the patches to the Gameserver(like Cherno's tool) and other modules
also, to include a gm helper version, just saying
Another can be to be able to edit/add gm levels
09/29/2012 18:10 sarkoplata#34
Quote:
Originally Posted by PortalDark View Post
well, i can say that the service starter is not working(both on your release and the one I used[source code])
also, i support the idea to keep adding features, features that make smc look like it was coded by 10y old kids(no offense)
I may suggest to implement the patches to the Gameserver(like Cherno's tool) and other modules
also, to include a gm helper version, just saying
Another can be to be able to edit/add gm levels
the last version i coded gathers module ids from certification, i don't think you have it.
09/29/2012 18:24 PortalDark#35
Quote:
Originally Posted by sarkoplata View Post
the last version i coded gathers module ids from certification, i don't think you have it.
what you mean by that?
well, the last version i have, does nothing to the services
do i have to define the Id manually, because, its seems is not working fine
09/29/2012 18:42 sarkoplata#36
Quote:
Originally Posted by PortalDark View Post
what you mean by that?
well, the last version i have, does nothing to the services
do i have to define the Id manually, because, its seems is not working fine
That's what I mean, you probably don't have the latest source code (I added those stuff last midnight)
09/29/2012 19:22 PortalDark#37
Quote:
Originally Posted by sarkoplata View Post
That's what I mean, you probably don't have the latest source code (I added those stuff last midnight)
ohh, i though you meant that the module id where to be configured XD
09/29/2012 20:50 LastThief*#38
A version is coming really soon wait for it

I'm planning myself to cover all smc functions to replace that shitty smc
09/29/2012 23:58 theross#39
yet...you must admit... that smc really is not shitty.
I'm not a smc-addict, but for the server management (even making patches), smc is the only thing you really need to manage your server. you can find jid's and stuff there as well.
maybe a little bit more complicated, but it has quite some nice thingies. the things that i really like is the extremely detailed log queues you can make with it.
i hope your release will bring something similar.
09/30/2012 00:08 LastThief*#40
Quote:
Originally Posted by theross View Post
yet...you must admit... that smc really is not shitty.
I'm not a smc-addict, but for the server management (even making patches), smc is the only thing you really need to manage your server. you can find jid's and stuff there as well.
maybe a little bit more complicated, but it has quite some nice thingies. the things that i really like is the extremely detailed log queues you can make with it.
i hope your release will bring something similar.
As the time goes I'll add all functions in smc stuff won't leave single function without doing it as well as gameserver / sro_client patchers and so on but it'll take time and even making patches It should be possible in the future as well :)
09/30/2012 01:12 PortalDark#41
Quote:
Originally Posted by theross View Post
yet...you must admit... that smc really is not shitty.
I'm not a smc-addict, but for the server management (even making patches), smc is the only thing you really need to manage your server. you can find jid's and stuff there as well.
maybe a little bit more complicated, but it has quite some nice thingies. the things that i really like is the extremely detailed log queues you can make with it.
i hope your release will bring something similar.
not really
aside starting services, smc WAS needed
any other function can be done via query and it was even safe since smc uses txt that may not be appropriated
even this is able to avoid injections
Also. I may add that smc is poorly coded
09/30/2012 10:45 LastThief*#42
Did the start service thingy fully functioning + it keeps the connection alive to global manager just like smc

Second release is going to be soon ^^
Edit:
Next release date : next friday 5/10/2012 everything is working as expected now suggest some functions !
10/01/2012 18:46 theross#43
some sort of graphical display of the items that are in characters' inventory?
automatic restart of services (and from check to open) in case any crashes.
10/01/2012 18:50 PortalDark#44
Quote:
Originally Posted by LastThief* View Post
Next release date : next friday 5/10/2012 everything is working as expected now suggest some functions !
Already did
Quote:
Originally Posted by PortalDark View Post
I may suggest to implement the patches to the Gameserver(like Cherno's tool) and other modules
also, to include a gm helper version, just saying
Another can be to be able to edit/add gm levels
10/01/2012 19:50 _slimshady_#45
You got my thanks, I'll try it.

EDIT: Tried it. Seems to work ok, I noticed when you shutdown all modules, the cert doesn't close and start service didn't work yet.