[Crash] WorldServer

09/19/2012 17:55 ZeroTwo02#1
Hello,
I do not want to Worldserver.exe launched here errors when it crashes.

error_20120919 :

Quote:
2012/ 9/19 17:44:42 CMiniGame::Load_KawiBawiBo() ¾ÆÀÌÅÛÀÌ ¾ø´Â°ÍÀ» ¼³Á¤ÇßÀ½

2012/ 9/19 17:45:16 CDbManager::UpdateGuildRanking¿¡¼* (RANKING.RANKING_DBF.dbo.RANKING_STR 'R1','01') ½ÇÆÐ
7_WorldServer_2012.9.19_17.40.23

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Thank you in advance for your help.
09/20/2012 12:26 redpoiz#2
Quote:
2012/ 9/19 17:44:42 CMiniGame::Load_KawiBawiBo() ¾ÆÀÌÅÛÀÌ ¾ø´Â°ÍÀ» ¼³Á¤ÇßÀ½

2012/ 9/19 17:45:16 CDbManager::UpdateGuildRanking¿¡¼* (RANKING.RANKING_DBF.dbo.RANKING_STR 'R1','01') ½ÇÆÐ
These error are not important. But for fix it, just go in guild.h, search it:

Quote:
sprintf(const_cast<char*>(p_strQuery), "RANKING.RANKING_DBF.dbo.RANKING_STR 'R%d','%02d'", i+1, g_appInfo.dwSys );
And replace with this:

Quote:
sprintf(const_cast<char*>(p_strQuery), "RANKING_DBF.dbo.RANKING_STR 'R%d','%02d'", i+1, g_appInfo.dwSys );
For KawiBawiBo error, any importance, but for clean your fuckin error, go in MiniGame.cpp, search it:

Quote:
if( KawiBawiBo.dwItemId == -1 )
And just comment full condition '-'

Your world crash because you have edit a map, and you have an id (in .rgn) or a mdl (.lnd) not define, or with a higher id.

For test, just edit the limit of id in source.
09/20/2012 17:50 ZeroTwo02#3
Thank you I actually change level sources that you told me.
But I think my server does not crash because of the maps but rips my new models ...