[S] Funktionierenden Vehicle Script

09/15/2012 23:14 FR33Zii#1
Hallo.
Ich suche einen vernünftigen vehicle spawn script, der auch funktionieren sollte:)
09/15/2012 23:29 shive#2
Alle detected.
09/15/2012 23:41 FR33Zii#3
Und ne godmode?
09/15/2012 23:47 shive#4
Ein Thanks tut nicht weh. :o
Code:
if (isNil "wuat_fpsMonitor") then { wuat_fpsMonitor = true; } else { wuat_fpsMonitor = not wuat_fpsMonitor;};
hint format["God-Mode Activated",wuat_fpsMonitor];
if (wuat_fpsMonitor) then {  [] spawn { while { wuat_fpsMonitor } do  { 
//hintsilent format["Fps: %1", (diag_FPS/2)+149 ]; sleep 1.5; 


//////////////////
//hintSilent format["Injured: %1\nUnconscious: %2 (%7)\nBlood: %5\nPain: %6\nMust Evac: %8\nHandler: %3\nAction: %4\nLeg Damage: %9\nArm Damage: %10\nInfected: %11",r_player_injured,r_player_unconscious,r_player_handler,r_action,r_player_blood,r_player_inpain,r_player_timeout,r_player_dead, player getVariable ["hit_legs",0], player getVariable ["hit_arms",0],r_player_infected];
unitList = allUnits;
j = count unitList;
i = 0;
markPos = true;

while {wuat_fpsMonitor} do
{ 

_v =player;
_v setDammage 0;
"dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 0.1;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1],  [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 0.1;
r_interrupt =             false;
r_doLoop =                 false;
r_self =                 false;
r_drag_sqf =             false;
r_action =                 false;
r_action_unload =         false;
r_player_handler =         false;
r_player_handler1 =     false;
r_player_dead =         false;
r_player_unconscious =     false;
r_player_infected =        false;
r_player_injured =         false;
r_player_inpain =         false;
r_player_loaded =         false;
r_player_cardiac =         false;
r_fracture_legs =        false;
r_fracture_arms =        false;
r_player_blood =         12000;
r_player_lowblood =     false;
r_player_timeout =        0;
r_handlerCount =         0;
dayz_hunger    =            0;
dayz_thirst =             0;
dayz_temperatur =         100;
(vehicle player) removeAllEventHandlers "handleDamage";
(vehicle player) addEventHandler ["handleDamage", { false }];
(vehicle player) addEventHandler ["hit", {player setdammage 0}];
(vehicle player) addEventHandler ["dammaged", {player setdammage 0}];
(vehicle player) allowDamage false;
//player setVariable ["hit_legs",0,false]; player setVariable ["hit_arms",0,false];
    //_v setVariable ["NORRN_unconscious", false, true];
    //_v setVariable ["USEC_isCardiac",false,true];
//    player setVariable["medForceUpdate",true,true];
//////////////////

unitList = AllUnits;
j = count unitList;
i = 0;
    
    for "i" from 0 to j do
    {
            unit = unitList select i;
            pos = position unit;
            deleteMarkerLocal ("playerMarker"+ (str i));
            marker = "playerMarker" + (str i);
            marker = createMarkerLocal [marker,pos];
            marker setMarkerTypeLocal "waypoint";
            marker setMarkerPosLocal (pos);
            marker setMarkerColorLocal("ColorBlue");
            marker setMarkerTextLocal format ["%1",name unit];        
    
    };
    sleep 0.8;
};


//hint "Player Marking Stopping";

i = 0;
for "i" from 0 to 1000 do
{
    veh = unitList select i;
    deleteMarkerLocal ("playerMarker"+ (str i));
};

};};};
09/16/2012 10:20 Darius'#5
Code:
vehicles1 = [];
vehicles2 = [];

_dir = getdir vehicle player;
_pos = getPos vehicle player;
_pos = [(_pos select 0)+10*sin(_dir),(_pos select 1)+10*cos(_dir),0]; // 50 meters behind
_xos = _pos select 0;
_yos = _pos select 1;
_zos = _pos select 2;
_rid = 999+random(9999);

_svr = format["
if (isServer) then {
_object = createVehicle ['%1', [%2, %3, %4], [], 0, 'CAN_COLLIDE']; 
_object setVariable ['ObjectID', %5, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_objectUID;
_object setVariable ['ObjectUID', _uid, true];
_object setVariable ['OwnerID', 0, true];
}", "%1", _xos, _yos, _zos, _rid];

vehicles1 = 
[
	["",true],
	["Bus", [2], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Ikarus"]]]]], "1", "1"],  
	["ATV", [3], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "ATV_CZ_EP1"]]]]], "1", "1"],  
	["Old Bike", [4], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Old_bike_TK_CIV_EP1"]]]]], "1", "1"],  
	["Pickup truck", [5], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "hilux1_civil_3_open"]]]]], "1", "1"],  
	["Old Hatchback", [6], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "car_hatchback"]]]]], "1", "1"],  
	["GAZ", [7], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Volha_2_TK_CIV_EP1"]]]]], "1", "1"],  
	["Motorcycle", [8], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "M1030"]]]]], "1", "1"],  
	["Tractor", [9], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "tractor"]]]]], "1", "1"],  
	["V3S Civilian", [10], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "V3S_Civ"]]]]], "1", "1"],  
	["Next", [11], "#USER:vehicles2", -5, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

vehicles2 = 
[
	["",true],
	["Military Offroad", [2], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "hilux1_civil_1_open"]]]]], "1", "1"],  
	["S1203 Van", [3], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "S1203_TK_CIV_EP1"]]]]], "1", "1"],  
	["Skoda", [4], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Skoda"]]]]], "1", "1"],  
	["UAZ", [5], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "UAZ_CDF"]]]]], "1", "1"],  
	["Ural Civilian", [6], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Ural_CDF"]]]]], "1", "1"],  
	["UH-1H Huey", [7], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "UH1H_DZ"]]]]], "1", "1"],  
	["Fishing Boat", [8], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Fishing_Boat"]]]]], "1", "1"],  
	["Small Boat", [9], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Smallboat_1"]]]]], "1", "1"],  
	["PBX", [10], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "PBX"]]]]], "1", "1"],  
	["Back", [12], "", -4, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:vehicles1"
kann man bei aimjunkie einfügen ;)

Quote:
Originally Posted by shive View Post
Ein Thanks tut nicht weh. :o
Code:
if (isNil "wuat_fpsMonitor") then { wuat_fpsMonitor = true; } else { wuat_fpsMonitor = not wuat_fpsMonitor;};
hint format["God-Mode Activated",wuat_fpsMonitor];
if (wuat_fpsMonitor) then {  [] spawn { while { wuat_fpsMonitor } do  { 
//hintsilent format["Fps: %1", (diag_FPS/2)+149 ]; sleep 1.5; 


//////////////////
//hintSilent format["Injured: %1\nUnconscious: %2 (%7)\nBlood: %5\nPain: %6\nMust Evac: %8\nHandler: %3\nAction: %4\nLeg Damage: %9\nArm Damage: %10\nInfected: %11",r_player_injured,r_player_unconscious,r_player_handler,r_action,r_player_blood,r_player_inpain,r_player_timeout,r_player_dead, player getVariable ["hit_legs",0], player getVariable ["hit_arms",0],r_player_infected];
unitList = allUnits;
j = count unitList;
i = 0;
markPos = true;

while {wuat_fpsMonitor} do
{ 

_v =player;
_v setDammage 0;
"dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 0.1;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1],  [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 0.1;
r_interrupt =             false;
r_doLoop =                 false;
r_self =                 false;
r_drag_sqf =             false;
r_action =                 false;
r_action_unload =         false;
r_player_handler =         false;
r_player_handler1 =     false;
r_player_dead =         false;
r_player_unconscious =     false;
r_player_infected =        false;
r_player_injured =         false;
r_player_inpain =         false;
r_player_loaded =         false;
r_player_cardiac =         false;
r_fracture_legs =        false;
r_fracture_arms =        false;
r_player_blood =         12000;
r_player_lowblood =     false;
r_player_timeout =        0;
r_handlerCount =         0;
dayz_hunger    =            0;
dayz_thirst =             0;
dayz_temperatur =         100;
(vehicle player) removeAllEventHandlers "handleDamage";
(vehicle player) addEventHandler ["handleDamage", { false }];
(vehicle player) addEventHandler ["hit", {player setdammage 0}];
(vehicle player) addEventHandler ["dammaged", {player setdammage 0}];
(vehicle player) allowDamage false;
//player setVariable ["hit_legs",0,false]; player setVariable ["hit_arms",0,false];
    //_v setVariable ["NORRN_unconscious", false, true];
    //_v setVariable ["USEC_isCardiac",false,true];
//    player setVariable["medForceUpdate",true,true];
//////////////////

unitList = AllUnits;
j = count unitList;
i = 0;
    
    for "i" from 0 to j do
    {
            unit = unitList select i;
            pos = position unit;
            deleteMarkerLocal ("playerMarker"+ (str i));
            marker = "playerMarker" + (str i);
            marker = createMarkerLocal [marker,pos];
            marker setMarkerTypeLocal "waypoint";
            marker setMarkerPosLocal (pos);
            marker setMarkerColorLocal("ColorBlue");
            marker setMarkerTextLocal format ["%1",name unit];        
    
    };
    sleep 0.8;
};


//hint "Player Marking Stopping";

i = 0;
for "i" from 0 to 1000 do
{
    veh = unitList select i;
    deleteMarkerLocal ("playerMarker"+ (str i));
};

};};};

Geht der?
Detected?
09/16/2012 11:15 shive#6
Das Godmode Script nutze ich selbst, ich denke es ist nicht Detected. :)
Ich hatte noch nie einen Bann. Seit ca. einem Monat.

Das Vehicle Script ist jedoch auf jedenfall detected.

Warum?
Code:
createVehicle