edit : okay now forget what i've said been hrs looking for this stuff but still at some point so damn confused
now i got a working proxy , i got packet structure for entity spawn and for attacking packet and i can simply do something like ummm here
while(hunting)
get monsters x,y from packet 10014
send 1022 packet to the server with action kill the monster , right ? and incase i want to update the client i send the server reply to the client , right ?
is that right ? i don't think so , cuz i get the 10014 packet way faster than ill reply for it
for example : servers send me 50 monsters and i reply that i've killed 1 , so server won't send more till i move , right ?
should i save them in a list then with foreach loop ?
i duno im completely lost , will keep trying but still need little help to save time , thanks and any help is appreciated
now i got a working proxy , i got packet structure for entity spawn and for attacking packet and i can simply do something like ummm here
while(hunting)
get monsters x,y from packet 10014
send 1022 packet to the server with action kill the monster , right ? and incase i want to update the client i send the server reply to the client , right ?
is that right ? i don't think so , cuz i get the 10014 packet way faster than ill reply for it
for example : servers send me 50 monsters and i reply that i've killed 1 , so server won't send more till i move , right ?
should i save them in a list then with foreach loop ?
i duno im completely lost , will keep trying but still need little help to save time , thanks and any help is appreciated