[Tutorial]: Neue scripts in den Aimjunkies hack einfügen!

09/09/2012 16:56 Rexidexi#1
Guten tag :)

In diesem kleinen tutorial werde ich euch zeigen wie ihr eigene scripts in euren aimjunkies hack einfügen könnt.
Dazu werden lediglich der hack, und notepad ++ benötigt!


Als erstes sucht ihr euch ein script raus.
Wenn ihr das gemacht habt macht ihr vollgendes:


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Erstellt ihr ein neues textdokument mit der endung .sqf und einem beliebeigen namen!
Danach:

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Öffnet ihr diese datei mit:"notepad ++"
Danach fügt ihr euer script hier ein!

Dann öffnet ihr die datei:"User Menu.txt"

Wenn keine UserMenu.txt datei vorhanden ist, dann erstellt euch eine!

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Da tragt ihr nun das folgende ein: <euerscriptname>=<euerdateiname>!
Natürlich ohne die <> und das !.
Am besten ist es wenn euer script name der gleiche ist wie euer datei name.

Den jeweiligen namen bei:<euerscriptname> so wird euer "script" auch ingame heißen.

Jetzt ist euer script eingefügt und müsste ingame funktionieren.
Bei fragen einfach eine antwort in diesen Thread schreiben.
Ich bin natürlich nicht verantwortlich für: "detected" scripts und banns!
Ich werde euch auch keine zusenden!

Wenn euch dieses tutorial gefallen hat, dann gebt mir bitte eine bewertung im thread!
09/09/2012 16:59 FlyorDie#2
Willst du mich heiraten? <3
Danke, sowas hab ich gebraucht :P
09/09/2012 17:04 Insanely#3
Nice TuT <:
09/09/2012 17:08 Rexidexi#4
Quote:
Originally Posted by Insanely View Post
Nice TuT <:
Danke ;)

Quote:
Originally Posted by FlyorDie View Post
Willst du mich heiraten? <3
Danke, sowas hab ich gebraucht :P
Dachte sowas wäre mal nützlich ;)
09/09/2012 17:40 spiral1966#5
könnte einer für mich den hack kaufen?
hab leider nur psc.ne runde traden (paysafecard->paypal)
bin bereit als erster zu zahlen.
09/09/2012 18:56 Mannke94#6
Ich bräuchte das jetzt nicht, weil man eigentlich innerhalb von ein paar Minuten googlen so ein Tutorial findet.
Trotzdem denke ich, dass es eine Menge Scripter-Kiddies gibt, die es noch nicht wissen wussten ;)
09/15/2012 17:56 FR33Zii#7
Mit den neueingefügten Scripts, werde ich immer von den servern gekickt :O Ist das normal?
09/15/2012 18:04 Mannke94#8
Ja, viele Scripts sind mittlerweile detectet und werden beim Benutzen direkt erkannt.
09/15/2012 19:22 FlyorDie#9
Nein AJ ist mal wieder down ^^
09/15/2012 19:31 FR33Zii#10
Kenn zufällig jemand nen Script für Vehicles zu spawnen?
09/15/2012 19:51 born4kill#11
Jop, der mit Cheat Engine
09/15/2012 20:45 shive#12
Ist ja nicht so das es dazu Tutorials im AJ Forum gibt oder?
Für die vielen "Reifen" unter uns bestimmt eine Bereicherung.
09/15/2012 23:33 FR33Zii#13
also gehts nicht mit AJ?
09/16/2012 10:34 Darius'#14
Ich habe ein paar Script schon eigefügt, auf machen server gehn die nicht, auf anderen schon^^

Ammobox:
Code:
_className = "USBasicWeaponsBox";
_mypos = getposATL player;
_dir = getdir player;
_mypos = [(_mypos select 0)+2*sin(_dir),(_mypos select 1)+2*cos(_dir), (_mypos select 2)];
_magicbox = createVehicle [_className, _mypos, [], 0, "CAN_COLLIDE"];
_magicbox setDir _dir;
_magicbox setposATL _mypos;

_weapons = [
    "MeleeHatchet",
    "MeleeCrowbar",
    "Colt1911",
    "Makarov",
    "M9",
    "M9SD",
    "revolver_EP1",
    "glock17_EP1",
    "UZI_EP1",
    "Crossbow",
    "M240",
    "M249",
    "Mk_48_DZ",
    "M1014",
    "Remington870_lamp",
    "Winchester1866",
    "MR43",
    "bizon_silenced",
    "MP5A5",
    "MP5SD",
    "AK_74",
    "AK_47_M",
    "AKS_74_kobra",
    "AKS_74_U",
    "FN_FAL",
    "FN_FAL_ANPVS4",
    "BAF_L85A2_RIS_CWS",
    "LeeEnfield",
    "M4A1",
    "M4A1_Aim",
    "M4A1_AIM_SD_camo",
    "M4A1_HWS_GL_camo",
    "M4A1_Aim_camo",
    "M16A2",
    "M16A2GL",
    "M16A4_ACG",
    "BAF_AS50_scoped",
    "Huntingrifle",
    "DMR",
    "M14_EP1",
    "M24",
    "M107_DZ",
    "SVD_CAMO",
    "ItemCompass",
    "ItemEtool",
    "ItemFlashlight",
    "ItemGPS",
    "ItemKnife",
    "ItemMap",
    "ItemMatchbox",
    "ItemFlashlightRed",
    "ItemToolbox",
    "ItemWatch",
    "NVGoggles",
    "Binocular_Vector"
];

_magazine = [
    "7Rnd_45ACP_1911",
    "15Rnd_9x19_M9",
    "15Rnd_9x19_M9SD",
    "8Rnd_9x18_Makarov",
    "6Rnd_45ACP",
    "17Rnd_9x19_glock17",
    "30Rnd_9x19_UZI_SD",
    "30Rnd_9x19_UZI",
    "BoltSteel",
    "100Rnd_762x51_M240",
    "200Rnd_556x45_M249",
    "8Rnd_B_Beneli_74Slug",
    "8Rnd_B_Beneli_Pellets",
    "15Rnd_W1866_Slug",
    "15Rnd_W1866_Pellet",
    "2Rnd_shotgun_74Slug",
    "2Rnd_shotgun_74Pellets",
    "64Rnd_9x19_SD_Bizon",
    "30Rnd_9x19_MP5",
    "30Rnd_9x19_MP5SD",
    "30Rnd_545x39_AK",
    "30Rnd_762x39_AK47",
    "20Rnd_762x51_FNFAL",
    "10x_303",
    "30Rnd_556x45_Stanag",
    "30Rnd_556x45_StanagSD",
    "10Rnd_127x99_m107",
    "5x_22_LR_17_HMR",
    "20Rnd_762x51_DMR",
    "5Rnd_762x51_M24",
    "10Rnd_762x54_SVD",
    "5Rnd_127x99_as50",
    "FoodSteakRaw",
    "FoodSteakCooked",
    "FoodCanBakedBeans",
    "FoodCanSardines",
    "FoodCanPasta",
    "ItemSodaCoke",
    "ItemSodaPepsi",
    "ItemSodaMdew",
    "ItemWaterbottle",
    "ItemAntibiotic",
    "ItemBandage",
    "ItemBloodbag",
    "ItemEpinephrine",
    "ItemHeatPack",
    "ItemMorphine",
    "ItemPainkiller",
    "HandChemGreen",
    "HandChemBlue",
    "HandChemRed",
    "HandGrenade_west",
    "HandRoadFlare",
    "PartWoodPile",
    "Skin_Soldier1_DZ",
    "Skin_Survivor2_DZ",
    "Skin_Camo1_DZ",
    "Skin_Sniper1_DZ",
    "ItemSandbag",
    "ItemTankTrap",
    "ItemTent",
    "ItemWire",
    "TrapBear",
    "PartEngine",
    "ItemJerrycan",
    "PartFueltank",
    "PartVRotor",
    "PartGeneric",
    "PartWheel",
    "PartGlass",
    "1Rnd_HE_M203",
    "FlareWhite_M203",
    "FlareGreen_M203",
    "1Rnd_Smoke_M203",
    "PipeBomb",
    "SmokeShell",
    "SmokeShellRed",
    "SmokeShellGreen",
    "SmokeShellYellow",
    "SmokeShellOrange",
    "SmokeShellPurple",
    "SmokeShellBlue"
];

_backpack = [
    "DZ_Backpack_EP1"
];

clearWeaponCargoGlobal _magicbox;
clearMagazineCargoGlobal _magicbox;
clearBackpackCargoGlobal _magicbox;

{_magicbox addWeaponCargoGlobal [_x, 50];} forEach _weapons;
{_magicbox addMagazineCargoGlobal [_x, 50];} forEach _magazine;
{_magicbox addBackpackCargoGlobal [_x, 1];} forEach _backpack;

hint "Magic box just spawned infront of you.";

sleep 90;
deleteVehicle _magicbox;
if (true) exitWith {};
Vehiclespawn
Code:
vehicles1 = [];
vehicles2 = [];

_dir = getdir vehicle player;
_pos = getPos vehicle player;
_pos = [(_pos select 0)+10*sin(_dir),(_pos select 1)+10*cos(_dir),0]; // 50 meters behind
_xos = _pos select 0;
_yos = _pos select 1;
_zos = _pos select 2;
_rid = 999+random(9999);

_svr = format["
if (isServer) then {
_object = createVehicle ['%1', [%2, %3, %4], [], 0, 'CAN_COLLIDE']; 
_object setVariable ['ObjectID', %5, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_objectUID;
_object setVariable ['ObjectUID', _uid, true];
_object setVariable ['OwnerID', 0, true];
}", "%1", _xos, _yos, _zos, _rid];

vehicles1 = 
[
	["",true],
	["Bus", [2], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Ikarus"]]]]], "1", "1"],  
	["ATV", [3], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "ATV_CZ_EP1"]]]]], "1", "1"],  
	["Old Bike", [4], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Old_bike_TK_CIV_EP1"]]]]], "1", "1"],  
	["Pickup truck", [5], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "hilux1_civil_3_open"]]]]], "1", "1"],  
	["Old Hatchback", [6], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "car_hatchback"]]]]], "1", "1"],  
	["GAZ", [7], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Volha_2_TK_CIV_EP1"]]]]], "1", "1"],  
	["Motorcycle", [8], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "M1030"]]]]], "1", "1"],  
	["Tractor", [9], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "tractor"]]]]], "1", "1"],  
	["V3S Civilian", [10], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "V3S_Civ"]]]]], "1", "1"],  
	["Next", [11], "#USER:vehicles2", -5, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

vehicles2 = 
[
	["",true],
	["Military Offroad", [2], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "hilux1_civil_1_open"]]]]], "1", "1"],  
	["S1203 Van", [3], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "S1203_TK_CIV_EP1"]]]]], "1", "1"],  
	["Skoda", [4], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Skoda"]]]]], "1", "1"],  
	["UAZ", [5], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "UAZ_CDF"]]]]], "1", "1"],  
	["Ural Civilian", [6], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Ural_CDF"]]]]], "1", "1"],  
	["UH-1H Huey", [7], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "UH1H_DZ"]]]]], "1", "1"],  
	["Fishing Boat", [8], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Fishing_Boat"]]]]], "1", "1"],  
	["Small Boat", [9], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Smallboat_1"]]]]], "1", "1"],  
	["PBX", [10], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "PBX"]]]]], "1", "1"],  
	["Back", [12], "", -4, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:vehicles1"


Have fun^^
09/16/2012 10:47 IPv4#15
Holt euch bitte die Scripts von der Aimjunkies seite, ist zwar super das du hier 2 Scripts postet jedoch das Veh. spawning ist detected