I still check these forums every now and then. I was already planning on doing some analyzing of this game here in the near future. I'm just too busy dealing with school and work.
I do enjoy the fact that the dev's got a little smart by packing their executable with a god awful amount of resources plus a packer.Which is predicable and stupid and maybe just there to reduce size, since you can pull the pool of memory that it uses for VirtualQuery & VirtualProtect(two common packer functions).
Dev's solution to hacking: Make the executable so big, olly's analysis runs out of memory.
- Just turn off main module analysis if you have trouble fyi.
Quote:
Originally Posted by Laughing_Man
And yes, I have been playing PS2, this game is god awful. Yes, I have been tinkering with this game, and I know what I am capable of doing. Pretty sure OPK/'pulling' should be as easy to do as it was in PS1. And no, I don't think I'm going to work with many people on creating cheats for this game.
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This is half true. Teleporting your self is not possible, due to server-side constantly checking your coords (unlike PS1). There is however some given slack in the process, to compensate for lag(freeze hack will do). There is an unforeseen feature however that the dev's over looked, it'll be a pretty cool thing to do (No hints yet :)).
Also I might release the player structure information, once I finish it(maybe).
As far as cheat detection, they have said numerous times that PB is only one of their methods, plus server-side status detection. You can probably add Crc32 of functions like in PS1 on top of that(seems to be a SOE standard).