Quote:
Originally Posted by _fobos_
Hooking the functions aint that hard and its how SV ran (the most part of it anyway.) But as TQ got their finger in SV's pot of gold and TQ's servers filled up + lots of lag they had to reduce that, whats better then reducing the amount of botters to do so?
Anyway i think pixel based bots arnt worth it to make or to use, too much competition, anyone can make something click on a certain color.
my 2 cents ^^
(I voted other, I'd like to see something new something different ^_^)
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Hooking functions as in using background clicking to Conquer I can do. But if you and many others wish to be botjailed, then go right ahead.
Currently I semi-started on TUL beings it the most popular atm, I may do another project if TUL gets out-voted, but I'm making it practically like SV, but with pixel readings. I just got done touching up an algorithm that will not search for the monster's HP around a small rectangle around your character... The point of this... : Now you can use my bot WITH wearing Red-colored weapons. (This was the biggest problem I saw from last time I released TUL).
I also, in theory, think I can have the user press a certain hotkey on their minimap to make a boundary. Such as you press ctrl+s 4 times to make a square... It will be able to read your little blue guy from his starting position and determine how far it is from starting spot to recorded boundary.
A diagram:
[The part where I said read post... This is how I plan on doing my algorithm... I noticed that no matter what resolution, no matter windowed/full, if your minimap is in zoomed-out mode its the same for everyone, every map, everywhere... So if I simply set 3+ points on my minimap, I can draw an 'imaginary' triangle (or other shape) and then if your little mini-blue guy on your minimap touches (or goes past) the 'imaginary' lines drawn, it will jump away and continue back in the boundary.]
There will also be a feature of random hunting, which just goes anywhere someone wants it to go.
P.S. - I am releasing this info that I have started as taking on a project this big will take quite some time. This is why I chose to officially 'start' on my project the 25th (when the poll closes). So by then, I can already have whatever is in the lead with votes, half way done.
Edit: Also another algorithm I thought of is your starting point is say 'x,'y (The center of your screen)... And everytime you click somewhere it + or -'s to the original (center of your screen) coordinates... So you could jump a few times, it +'ing and -'ing the entire time, and then when you get to a spot you want to record for your boundary, you press a hotkey, and it writes that down... From there, you jump some more and it +'es and -'es more from the SECOND point, and writes down the next point when you record it....
Though I still think the minimap idea is more simpler :S