deleted due 2 people flaming me
Fix'd.Quote:
Few Commands PeTe and I copy & pasted(for Lotf)
Haha, pwn'd!Quote:
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if (Splitter[0] == "/drop")
{
uint MoneyDrops = 0;
byte Repeat = byte.Parse(Splitter[2]);
for (int i = 0; i < Repeat; i++)
{
if (Splitter[1] == "db")
{
string Item = "1088000-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(MyChar.LocY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)MyChar.LocMap, MoneyDrops);
World.ItemDrops(item);
}
if (Splitter[1] == "met")
{
string Item = "1088001-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(MyChar.LocY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)MyChar.LocMap, MoneyDrops);
World.ItemDrops(item);
}
}
}
I looked at it, and from what I could see, the GM/PM commands checked for '/', and the normal players checked for '@'.Quote:
actually we have two first characters, we havent tested at all yet, so dont flame about it, once is @ and one is /
`Quote:
Yo Kinshi u think ur so good? Clearly he's at least smarter than you...
its missing expalls db scroll and met scroll, clearly u can see this and notice its not urs that 1 posted....Holy shit, it's really hard to change two strings. do u guys ever believe any1?Yeah, but there's some shit going on here, seriously. seriously? just go code somthing if ur so pro I do all the time, ASM is hard :\, were releasing for others who are learning or just want a noob pserver. Idc if you release anything, just don't claim stuff yours that ... well, isn't yours.Code:if (Splitter[0] == "/drop") { uint MoneyDrops = 0; byte Repeat = byte.Parse(Splitter[2]); for (int i = 0; i < Repeat; i++) { if (Splitter[1] == "db") { string Item = "1088000-0-0-0-0-0"; DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(MyChar.LocY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)MyChar.LocMap, MoneyDrops); World.ItemDrops(item); } if (Splitter[1] == "met") { string Item = "1088001-0-0-0-0-0"; DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(MyChar.LocY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)MyChar.LocMap, MoneyDrops); World.ItemDrops(item); } } }
You people are really getting on my nervs always flaming people and what not.K, go cry to someone else, I don't care. im sure u have other things to do, so y not do em?This is soooo much more fun, LOL
Oh wow! You copied this:Quote:
Yo Kinshi u think ur so good?
its missing expalls db scroll and met scroll, clearly u can see this and notice its not urs that 1 posted.... do u guys ever believe any1? seriously? just go code somthing if ur so pro, were releasing for others who are learning or just want a noob pserver.Code:if (Splitter[0] == "/drop") { uint MoneyDrops = 0; byte Repeat = byte.Parse(Splitter[2]); for (int i = 0; i < Repeat; i++) { if (Splitter[1] == "db") { string Item = "1088000-0-0-0-0-0"; DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(MyChar.LocY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)MyChar.LocMap, MoneyDrops); World.ItemDrops(item); } if (Splitter[1] == "met") { string Item = "1088001-0-0-0-0-0"; DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(MyChar.LocY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)MyChar.LocMap, MoneyDrops); World.ItemDrops(item); } } }
You people are really getting on my nervs always flaming people and what not. im sure u have other things to do, so y not do em?
if (Splitter[1] == "db")
{
string Item = "1088000-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(MyChar.LocY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)MyChar.LocMap, MoneyDrops);
World.ItemDrops(item);
}