hier mal die standard sorc sequence.
bezweifle aber das du im ordner scripts die nötigen au3 dateien hast.
ich hoffe jez für dich du weist wie du das aus der code-box rausbekommst und wie das teil dann heissen muss damit es läuft.
Code:
;=========Supreme1012's Sorc Sequence=========
;-----------------Version 7.0-----------------
;Bosses: Eld, Thresh, Shenk, Dac, Pindle, Meph, Andy
;=====Partial Credits for sequence to=====
;Kukloprdos, Ramadash, Nicotine, WildRob
;====================================== KEYS ======================================
[VARS]
; Have Chain Lightning, Fireball, or Ice Bolt set as Left Click Attack
; Have Normal Attack set as Left Click Attack for weapon switch
@Standstill= K ;Cannot be the default "SHIFT" key
@EnergyShield= F6
@ChillingArmor=F5
@RightClickAttack= F2 ;Set as Lightning, Meteor(or FireBall), or Blizzard
@Teleport= F1
@Town_Portal= F12
@Battle_Command= F3
@Battle_Orders= F4
;===================================== DELAYS =====================================
@SwitchSkill=60
@Switch_Delay=300
@Key_Delay=50
@Tele_Delay=350
@Loop_Delay=100
@WP_Delay=1000
@Random_Delay=200,500
@Eldritch_Attack_Length=10000
@Thresh_Attack_Length=9000
@Shenk_Attack_Length=10000
@Dac_Attack_Length=9000
@Pindle_Attack_Length=9000
@Meph_Attack_Length=20000
@Andy_Attack_Length=20000
;====================================== MAIN ======================================
[MAIN]
;==Eldritch==
EnergyShield,0
GotoFrigid,0
;CTA,0
ChillingArmor,0
TeleToEldritch,0
SorcRedAttack,@Eldritch_Attack_Length
Loot,0
ToTownAct5,0 ;uncomment only if not doing Thresh or Shenk
;==Thresh==
;FromEldtoFrigidWP,0
;ToArreat,0
;TeleToThresh,0
;SorcBlueAttack,@Thresh_Attack_Length
;Loot,0
;ToTownAct5,0
;==Option==
;TeleToShenkFromEld,0 ;Uncomment only if not doing Thresh (comment next two if you uncomment this)
;GotoFrigid,0
;ChillingArmor,0
;CTA,0
;TeleToShenkFromWP,0
;==Shenk==
;SorcShenkAttack,@Shenk_Attack_Length
;Position,0
;SorcRedAttack,8000
;Loot,0
;ToTownAct5,0
;==Dac==
;TeleportToDac,0
;SorcDacAttack,@Dac_Attack_Length
;SorcRedAttack,4000
;Loot,0
;ToTownAct5,0
;==Pindle==
EnergyShield,0
ToAnya,0
;CTA,0
SetA5Colors,0
ChillingArmor,0
TeleToPindle,0
SorcRedAttack,@Pindle_Attack_Length
Loot,0
ToTownAct5,0
;==Meph==
;EnergyShield,0
;Meph_WP,0
;SetA3Colors,0
;CTA,0
;ChillingArmor,0
;Mephisto,0
;SorcBlueAttack,@Meph_Attack_Length
;SorcBlueAttack,10000
;Loot,0
;ToTownAct3,0
;==Andy==
;EnergyShield,0
;Andy_WP,0
;SetA3Colors,0
;ChillingArmor,0
;Andy,0
;SorcBlueAttack,@Andy_Attack_Length
;SorcBlueAttack,10000
;Loot,0
;================================ DEFINITIONS OF MAIN ================================
; Dont edit beyond this point unless you know what you're doing!
;=========Precasts=========
[CTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Command)
S(Switch_Delay)
RC(400,300)
S(@Switch_Delay)
RC(400,300)
S(@Switch_Delay)
K(@Battle_Orders)
S(Switch_Delay)
RC(400,300)
S(@Switch_Delay)
RC(400,300)
S(@Switch_Delay)
SWITCH2
S(@Switch_Delay)
EXIT
[EnergyShield]
K(@EnergyShield)
S(Switch_Delay)
RC(400,300)
S(@Switch_Delay)
EXIT
[ChillingArmor]
K(@ChillingArmor)
S(Switch_Delay)
RC(400,300)
S(@Switch_Delay)
EXIT
;=========Miscellaneous=========
[ToTownAct5]
K(@Town_Portal)
S(@SwitchSkill)
FUNC:TOWNTP
S(900)
EXEC:PotBot.exe
S(200)
FUNC:A5TownPoint
EXIT
[ToTownAct3]
K(@Town_Portal)
S(@SwitchSkill)
FUNC:TOWNTP
S(900)
FUNC:A3TownToA5
EXEC:FromA5WPtoA5Start.au3
S(200)
EXEC:PotBot.exe
FUNC:A5TownPoint
EXIT
[Loot]
KU(@Standstill)
RCU
LCU
PICKIT(800)
S(200)
PICKIT(800)
EXIT
[SetA3Colors]
FUNC:ColorsA3
EXIT
[SetA5Colors]
FUNC:ColorsA5
EXIT
[Position]
K(@Teleport)
S(@Key_Delay)
RC(700,520)
WEOT(@Tele_Delay)
K(@RightClickAttack)
S(@SwitchSkill)
S(500)
EXIT
;=========Attacks=========
[SorcBlueAttack]
KD(@Standstill)
EXEC:MonsterFocus.au3
S(30)
SRC
S(@Loop_Delay)
CTOE
[SorcShenkAttack]
KD(@Standstill)
EXEC:ShenkFocus.au3
S(30)
SRC
S(@Loop_Delay)
CTOE
[SorcRedAttack]
KD(@Standstill)
RC(MFOC)
S(@Loop_Delay)
LCD(MFOC)
S(@Loop_Delay)
LCD(MFOC)
S(@Loop_Delay)
CMDEAD
CTOE
[SorcDacAttack]
KD(@Standstill)
EXEC:DacFocus.au3
S(30)
SRC
S(@Loop_Delay)
CTOE
;=========Eldritch=========
[GotoFrigid]
SR(@Random_Delay)
FUNC:A5EWP
S(@WP_Delay)
EXIT
[TeleToEldritch]
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
WEOT(@Tele_Delay)
BRC(32,-222)
WEOT(@Tele_Delay)
BRC(-14,-400)
WEOT(@Tele_Delay)
K(@RightClickAttack)
S(@SwitchSkill)
EXIT
;=========Thresh=========
[FromEldtoFrigidWP]
K(@Teleport)
S(@Key_Delay)
RC(362,542)
WEOT(@Tele_Delay)
RC(362,542)
WEOT(@Tele_Delay)
BRC(335,174)
WEOT(@Tele_Delay)
EXIT
[ToArreat]
EXEC:Thresh_WP.au3
S(@WP_Delay)
K(@Teleport)
S(@Key_Delay)
EXEC:Bosses\TeleToArreatWall.au3
EXIT
[TeleToThresh]
S(100)
EXEC:Bosses\TeleToThresh.au3
K(@RightClickAttack)
S(@SwitchSkill)
EXIT
;=========Shenk=========
[TeleToShenkFromEld]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
WEOT(@Tele_Delay)
RC(550,550)
WEOT(@Tele_Delay)
BRC(400,110)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(600,550)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(690,350)
WEOT(@Tele_Delay)
K(@RightClickAttack)
S(@SwitchSkill)
EXIT
[TeleToShenkFromWP]
K(@Teleport)
S(@Key_Delay)
BRC(400,110)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(600,550)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(690,350)
WEOT(@Tele_Delay)
K(@RightClickAttack)
S(@SwitchSkill)
EXIT
;=========Dac=========
[TeleportToDac]
K(@Teleport)
S(@Key_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(600,540)
WEOT(@Tele_Delay)
EXEC:Bosses\TeleToDac.au3
K(@RightClickAttack)
S(@SwitchSkill)
EXIT
;=========Pindle=========
[ToAnya]
SR(@Random_Delay)
FUNC:A5WPtoATP
S(@WP_Delay)
EXIT
[TeleToPindle]
K(@Teleport)
S(@Key_Delay)
BRC(400,-310)
WEOT(@Tele_Delay)
RC(700,35)
WEOT(@Tele_Delay)
BRC(600,-30)
WEOT(@Tele_Delay)
K(@RightClickAttack)
S(@SwitchSkill)
EXIT
;=========Mephisto=========
[Meph_WP]
EXEC:Meph_WP.au3
S(@WP_Delay)
EXIT
[Mephisto]
K(@Teleport)
S(@Key_Delay)
EXEC:Bosses\Meph.au3
K(@RightClickAttack)
S(@SwitchSkill)
EXIT
;=========Andariel=========
[Andy_WP]
EXEC:Andy_WP.au3
S(@WP_Delay)
EXIT
[Andy]
K(@Teleport)
S(@Key_Delay)
EXEC:Bosses\Andy.au3
K(@RightClickAttack)
S(@SwitchSkill)
EXIT