Ok heres how to add the Ninja Promotion Guy, this might change depending on your source code. You also need to sapwn the npc. The id is 62184
In NPCSAY Region
Code:
if (CurrentNPC == 62184)
{
if (MyChar.Job < 201 && MyChar.Job > 194)
{
SendPacket(General.MyPackets.NPCSay("Hey Ninja, What would you like to do?"));
SendPacket(General.MyPackets.NPCLink("Get Promoted", 1));
SendPacket(General.MyPackets.NPCLink("Learn Skills", 2));
SendPacket(General.MyPackets.NPCLink("Im Leaving", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
else
{
SendPacket(General.MyPackets.NPCSay("Sorry, Your not a Ninja"));
SendPacket(General.MyPackets.NPCLink("I know", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
In NPCDO Region
Code:
if (CurrentNPC == 62184)
{
if (Control == 1)
{
if (MyChar.Job == 196 && MyChar.Level >= 39)
{
SendPacket(General.MyPackets.NPCSay("Promotion Sucessful, Sorry i must disconnect you in order to take effect."));
SendPacket(General.MyPackets.NPCLink("Ok.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
MyChar.Job = 197;
MyChar.Save();
Drop();
}
if (MyChar.Level <= 40)
{
SendPacket(General.MyPackets.NPCSay("Promotion UnSucessful, Please Level harder"));
SendPacket(General.MyPackets.NPCLink("Ok.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (MyChar.Job == 197 && MyChar.Level >= 69)
{
SendPacket(General.MyPackets.NPCSay("Promotion Sucessful, Sorry i must disconnect you in order to take effect."));
SendPacket(General.MyPackets.NPCLink("Ok.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
MyChar.Job = 198;
MyChar.Save();
Drop();
}
if (MyChar.Level <= 70)
{
SendPacket(General.MyPackets.NPCSay("Promotion UnSucessful, Please Level harder"));
SendPacket(General.MyPackets.NPCLink("Ok.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (MyChar.Job == 198 && MyChar.Level >= 99)
{
SendPacket(General.MyPackets.NPCSay("Promotion Sucessful, Sorry i must disconnect you in order to take effect."));
SendPacket(General.MyPackets.NPCLink("Ok.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
MyChar.Job = 199;
MyChar.Save();
Drop();
}
if (MyChar.Level <= 100)
{
SendPacket(General.MyPackets.NPCSay("Promotion UnSucessful, Please Level harder"));
SendPacket(General.MyPackets.NPCLink("Ok.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (MyChar.Job == 199 && MyChar.Level >= 109)
{
SendPacket(General.MyPackets.NPCSay("Promotion Sucessful, Sorry i must disconnect you in order to take effect."));
SendPacket(General.MyPackets.NPCLink("Ok.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
MyChar.Job = 200;
MyChar.Save();
Drop();
}
if (MyChar.Level <= 110)
{
SendPacket(General.MyPackets.NPCSay("Promotion UnSucessful, Please Level harder"));
SendPacket(General.MyPackets.NPCLink("Ok.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (MyChar.Job == 200)
{
SendPacket(General.MyPackets.NPCSay("Max Promotion Reached"));
SendPacket(General.MyPackets.NPCLink("Ok.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 2)
{
SendPacket(General.MyPackets.NPCSay("No skills Made, Sorry."));
SendPacket(General.MyPackets.NPCLink("Ok.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}