How to create a mobberhack

08/15/2012 01:41 tundershoot12#1
I'm sorry because I post in this "sector" i want to know how to make a mobber hack rewriting the code from the monster and monster 2epk . A tutorial ,something....

again sorry that I posted here(sorry to my bad english):handsdown::handsdown::handsdown::handsdow n:
08/15/2012 01:58 kamarun#2
z.b show zhis

Quote:
IndependentFlag 0
AttachingEnable 0
FollowingEnable 0 <----- 1
or edit yout intem Proto

lg

pls Poste the next Time to the Questions
08/15/2012 11:11 tundershoot12#3
I do not understand Where can I find the code in monster.epk 9soryy to my bad english)
08/15/2012 11:42 Auslese7#4
works?!
08/15/2012 11:53 tundershoot12#5
Quote:
Originally Posted by tundershoot12 View Post
ScriptType RaceDataScript

BaseModelFileName "d:/ymir work/monster/bear/bear.gr2"

DefaultHitSoundFileName ""
List DefaultHitEffectFileName
{
}

Group AttachingData
{
AttachingDataCount 2

Group AttachingData00
{
AttachingDataType 1

isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bip01"

CollisionType 1

SphereDataCount 1
Group SphereData00
{
Radius 100.000000
Position 0.000000 -50.000000 90.000000
}
}

Group AttachingData01
{
AttachingDataType 1

isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bip01"

CollisionType 3

SphereDataCount 1
Group SphereData00
{
Radius 130.000000
Position 0.000000 -50.000000 90.000000
}
}
}
There are for example in Bear.msn
I can't find:
IndependentFlag 0
AttachingEnable 0
FollowingEnable 1