[HELP]problem with .lua

08/11/2012 10:41 DeviL125#1
hello all, i've got another question for you all, today i did some by -the-book loading of mobs into my database, fixed up my Monster.sdata & MonsterEx.sdata by importing my Mobs.csv & MobItems.csv Ran the resulting .sql script just to make sure all was in sync, now... i get a data receiving error, after checking server side logs i find this:

Code:
2012-08-11 01:44:33 <Console input> /nprotectoff

2012-08-11 01:44:34 <Console output> cmd NProtect off ok

2012-08-11 01:44:41 <Console input> /nprotectoff

2012-08-11 01:44:41 <Console output> cmd NProtect off ok

2012-08-11 01:45:41 cannot open .\Data\Lua\141.lua: No such file or directory

2012-08-11 01:45:41 cannot open .\Data\Lua\126.lua: No such file or directory

2012-08-11 01:45:41 cannot open .\Data\Lua\145.lua: No such file or directory

2012-08-11 01:45:41 cannot open .\Data\Lua\147.lua: No such file or directory

2012-08-11 01:45:41 cannot open .\Data\Lua\133.lua: No such file or directory

2012-08-11 01:45:41 cannot open .\Data\Lua\127.lua: No such file or directory

2012-08-11 01:45:46 Load Shaiya.SData 0

2012-08-11 01:50:18 discon client: (104,    64) T=000:02:00:000, RC=5,RCS=0, RB=48,RBS=0, SC=8,SCS=0, SB=234,SBS=1
now before updating my mobs i didn't have any trouble with .lua, was even in game on new maps with new mobs (but not all was correct as I hadn't added all to DB as of yet) Now i've seen some others with trouble with this before.. in fact system calling for the same "147.lua" or "133.lua" and this was even before KN ep6, but i never saw a resolution. Can anyone point me in the right direction here? ANY help would be greatly appreciated.

Edit: ok i've translated the existing .lua files.. i see they are for defining boss actions at certain health % such as spawning more mobs like the Obelisk.ini & saying verbatim like Dios Exiel. Anyone know what other bosses may do similar things so i can at least trace this issue? DC maybe?
08/12/2012 01:48 TeddyBear94#2
2012-08-11 01:50:18 discon client: (104, 64) T=000:02:00:000, RC=5,RCS=0, RB=48,RBS=0, SC=8,SCS=0, SB=234,SBS=1



i had a similiar logg locking like that and i found out that my prob was placed in item mal idk if u buyed anything from item mal but yh my loggs had nearly same looking and the prob was based in item mal ( alias cash.sdata) as i found out for me the prob for me was that i putted in cash a item with a stack of 255 and in item.sdata i didnt allowed for that item a stack of 255.
i hoped i helped u :/
08/12/2012 02:38 DeviL125#3
thanks i appreciate at least some attempt to help :) but i haven't done anything with item mall or cash.sdata as of yet that's a later step. but i will check into it to be certain & post back what i find.
08/12/2012 05:52 ·Tyler·#4
I'm not 100% positive, but it could be that your server is trying to load AI of those numbers on the new monsters you have added to the database with your update.

Run this query:
Code:
Select *
From PS_GameDefs.dbo.Mobs
Where AI in (141, 126, 145, 147, 133, 127)
If this shows results, run this query:

Code:
Update PS_GameDefs.dbo.Mobs
Set AI=1
Where AI in (141, 126, 145, 147, 133, 127)
Tyler
08/12/2012 08:03 DeviL125#5
Many thanks Tyler this in fact was the answer.... these AI's were set to DC bosses, which I would guess need the .lua to tell them to spawn support mobs and open portals... as Dimensions Crack was originally intended as a high level CTI run, opening portals in order. Again, many thanks.