Skill rebalance (WZ)

08/07/2012 23:03 Pélias#16
Webzen don't know nothing about the game...
They don't understand what player need...
08/07/2012 23:08 Voldonx#17
Well that's what the testing is for. We can experiment and give them feedback. Little early to start bitching.

Though I agree that this is not exactly what I or anyone else suggested for what balancing is concerned.
08/08/2012 00:32 Crossfyre#18
What i think? I think have monkeys on WZ team!

Look... sorcer and zerk is owned!
And make a lottttt damage / debuff / hp for sorcer
a lotttttt damage hp ignore defense for berserker... why?????

for destroy other's class i think!

Swash (dont have skill points for spend on elemental atack) and make only ignore res. elemental?? pffff


Same in pvp x mage because high critical resistence

MAKE MORE DAMAGE ON Kin Sense (start 8% 240%)

MAKE CRITICAL BUFF WITH SMART WEAPON

start:

Skill Cast Time (%) 10
Min. Damage 12
Max. Damage 15
Attack Speed (%) 16
Critical Damage (%) 140
Sucess Rate (%) 4

put Restoration on place where is Close Fin Air skill so we dont have to waste 4 skill points on restoration -.- which has no use atm...

make Smart Blade + Smart Weapon buff stick together again like before u so call "fixed" it...

make Masquerade Master on lvl 10 gives 40% phy res...

add on Two Weapon Mastery % of ignore def 2%/5%/8%/11%/14% . . .. from vl 1+

add att speed and move speed on Indomitable Dagger skill

change places of Hide in Sight skill and Lightening Rush skill

change places of Fierce Blow and Boost Up skill

add Ice/Light/Psn res on Lunar Masquerade (or Master Masquerade)

maybe u could fix Steadfast Sword skill too (Fix Soul of the Impossible Weapon to original Debuff - unquipe Pants).. effect is buged it doesnt change any time of debuff.

MAKE MORE BLOCK

Fallen Masquerade

__________________________________________________ _

Elementalist need buff evade (40% or more) and HP!

Ranger i'ts ok!

SWASH'S HIGH LVL PLEASE GO SPAN POST ON WEBZEN
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08/08/2012 00:43 botpet#19
And what about knights? ...
With this "rebalance" knights will be the same like zerks/swashes BEFORE the "rebalance".
08/08/2012 00:54 Warfield#20
Lol Kelsey, such a dramatic video lol, lets be honest... you guys all want overpowered characters, but it won't happen.
08/08/2012 01:28 botpet#21
Quote:
Originally Posted by Warfield View Post
Lol Kelsey, such a dramatic video lol, lets be honest... you guys all want overpowered characters, but it won't happen.
Well, i just want a fair environment to play.
08/08/2012 01:43 phantomboot#22
archer with 12-13k HP it's easy without full GT (Cap 3 slot needed). Rebalance for Archer is nice, with some HH res, archer will be good. With a little more ele dmg, will be realy better.

all class have an "natural enemy" class. except sorc if perma halt other char...
Fix sorc Dot and fix halt rate, and Sorc will be rebalanced.
08/08/2012 02:19 Warfield#23
Yea and Sorc will totally sux.
08/08/2012 05:36 concu331#24
How can a sorc will be powerful when they have Low physical resis and defense.. Even when they have 30khp.. Still die fast.. Zerk.. 30k hp.. Can kill te whole guild.. Fail webzen..
08/08/2012 09:22 benzo11#25
ok smartie pants, lets say the sorc is ok.

He dont have heroic defense, not even ele defense or phisical resistance defense.

They should fix rangers HH damage, which is impossible to survive in CF.
They should add cast buff for hunters, so even someone gonna play hunter.
WZ should do some npc where u exchange gold for chantra items or stones lv 5 -6.


There are 2 balance problem: pvp and economy

I would fix economy first bcs of dupers and other shit like that.
08/08/2012 15:14 Crossfyre#26
Quote:
Originally Posted by Warfield View Post
Lol Kelsey, such a dramatic video lol, lets be honest... you guys all want overpowered characters, but it won't happen.
Dramatic? pfff
Bro.. i don't care, i have knight 102 with 40 pet 300%
With rebalance knight span with 68% cooldown i make combined + lvl 6 skill waking on armour use my uniques and QQ
Knight with 30% atack speed + DMG + ATT Ratting + 300% critical damage = QQ

but...

maybe u remember episode 5 when moonelf race die
webzen make renoval ONLY for moonelf and npc buff for moonelf

this time is same...

I don't care but... moonelf race go die =]
08/08/2012 16:01 Ne(da)#27
all i got to say happy i got a zerk lol
08/08/2012 16:39 Lif3less#28
Quote:
Originally Posted by phantomboot View Post
archer with 12-13k HP it's easy without full GT (Cap 3 slot needed). Rebalance for Archer is nice, with some HH res, archer will be good. With a little more ele dmg, will be realy better.
You mean that their guildbuff Divine Enhancement which says that it will give +5 elemental damage and +5% elemental resistance is not enough?

Also if you did check Hunters Cohesion, it will give +15% HP/+5% MP as Lv1 instead of +20 stamina/wisdom. Also passives Evade/Dodge gives HP/MP and I think it gives them as %.

Rangers will have 80%+ Ice/lighting/poison resistance with Elemental Defence.

Zerks = Godlike Hulks.

But we'll see those skills on next week when test-server arrives.
08/08/2012 17:19 phantomboot#29
Quote:
Originally Posted by Lif3less View Post
You mean that their guildbuff Divine Enhancement which says that it will give +5 elemental damage and +5% elemental resistance is not enough?

Also if you did check Hunters Cohesion, it will give +15% HP/+5% MP as Lv1 instead of +20 stamina/wisdom. Also passives Evade/Dodge gives HP/MP and I think it gives them as %.

Rangers will have 80%+ Ice/lighting/poison resistance with Elemental Defence.

Zerks = Godlike Hulks.

But we'll see those skills on next week when test-server arrives.
I didn't see Divine Enhancement change. Thx for good new ^^

For Archer, this rebalance is good i guess.
08/08/2012 20:18 Sens22#30
I hope they spend the Elems a bit more attention...