blazing wing help

08/07/2012 17:23 conquer93#1
hey,
im trying to add the glow to blazing wings
i got the effectscene stuff any 1 knows how to get that glow working ?^^

thanks alott
08/07/2012 18:34 BioNicX#2
Its suppose to come with it and it only shows up in the dark.
08/07/2012 19:22 conquer93#3
mmh oke in the effectscene file says an ID 2255-2256-2257 for sma/med/big i need add this id on the wings in itemfile ? to make this glow work ?
08/07/2012 20:37 seias#4
you need to add it to modeleffect and itemshape
itemshape calls modeleffect which calls effectscene
08/08/2012 19:50 conquer93#5
i checked the effectmodel of a server which has the glow on it and i dont see anything of it ther?:P are u sure u need add it ther haha
08/08/2012 20:01 seias#6
Quote:
Originally Posted by conquer93 View Post
i checked the effectmodel of a server which has the glow on it and i dont see anything of it ther?:P are u sure u need add it ther haha
:confused:this is the reason why you need to ask how to do it :confused:,
forget any server learn it ...
its not that hard , :(
08/08/2012 20:11 conquer93#7
Quote:
Originally Posted by seias View Post
:confused:this is the reason why you need to ask how to do it :confused:,
forget any server learn it ...
its not that hard , :(
no i just was going to compare the file so i can see what they changed for it so i can do it too but i dont see anything there so how can they have the glow and not in the file ?^^ then it shud be somewer els right
08/08/2012 20:31 BioNicX#8
Isn't modeleffect only for skills/potions etc?
08/08/2012 20:49 seias#9
70% all the effect calls are inside there!!!
just look at the summoner wings as an example and search in modeleffect
08/09/2012 00:15 conquer93#10
i tryed to compare some stuff inside of effectdata but cant find anything of it in model.. for summy wing
<effectdata> 0
name sp_sumwing_eyelight_01
unittype sprite
billboardtype camera
tailstep 6 0 0.03 500 false
size 0.300000
backprint false
disort false
texturefile Effect\Wing\eff_sumwing_eyelight_01.dds
texturepack
blendtype add
textureloop increase
texanimtime 0
</effectdata>

<effectdata> 0
name sp_sumwing_momlight_01
unittype sprite
billboardtype camera
tailstep 0 0 0 0 false
size 3.000000
backprint true
disort false
texturefile Effect\Wing\eff_sumwing_eyelight_01.dds
texturepack
blendtype add
textureloop increase
texanimtime 0
</effectdata>