AOE for non-supported skills

08/04/2012 17:52 crckd#1
For those who's interested or got any idea how to make it possible, your inputs are welcomed.

A progress... (code change method)
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I'm hoping to make it functional to most/all skills.
08/05/2012 12:57 vtothau#2
here is one i wrote for cabal na that allows many skills to be used with aoe, however it is a memory edit which is detected by gg and will dc you after some time.

[ENABLE]
00873D31:
jmp 00873D50

00873D5E:
jmp 00873E40

[DISABLE]
00873D31:
je 00873D50

00873D5E:
je 00873E40


another route is pointer editing which is completely undetectable. however i only manage to get it working for 2 skills so far. here they are, just set them to 0 and turn on gm, range, aoe.

// abyssal crystal
010C595C + 4 + 0 + 0 + 8 + 0 + 8 + 8 + 10 + 130

// impact stab
010C595C + 4 + 0 + 0 + 0 + 0 + 0 + 0 + 10 + 130


i will add more to the list when i find them

edit: here are more

earth divide
010C595C + 4 + 0 + 0 + 0 + 8 + 8 + 0 + D0 + 130

shield ray
010C595C + 4 + 0 + 0 + 8 + 0 + 8 + 8 + 0 + 10 + 130

flying shield
010C595C + 4 + 8 + 0 + 0 + 0 + 0 + 0 + 10 + 130

terra lance
010C595C + 4 + 0 + 8 + 0 + 8 + 0 + 8 + 8 + 10 + 130

aqua lance
010C595C + 4 + 0 + 8 + 0 + 8 + 0 + 8 + D0 + 130

fire lance
010C595C + 4 + 0 + 8 + 0 + 8 + 8 + 0 + 10 + 130
08/05/2012 20:29 bartbilf#3
@vtothau
impressive o.O
08/05/2012 22:13 crckd#4
Base can be found by searching this pattern
Code:
8B 07 83 CB FF 3B C7
the pointers of vtothau are range_type value
Code:
		<skill_main	id="55"	name="skill0055"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0055"	icon_id="J_icn_skill055"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="5"	range_type="0"	>
				<code	grip_calc="1"	anicode="1165"	fxcode_on="690"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="53"	hit_frame="60"	firing_frame="60"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="17,0,25,8000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,6700"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,6700"	/>
			</skill_param>
		</skill_main>
08/09/2012 13:12 iBlackCode#5
very nice idea. tnx
08/10/2012 06:32 majead123#6
whoooa! nice man tnx for those two... great job sir crckd sir vtothau
08/10/2012 10:42 .Law.#7
If you wanna do it via .enc, look at Cannons, range_type and skill type values, use them for other skills like impact stab and voila, you got aoe on them, for skills like WW you got to edit another value
08/10/2012 15:17 Legacy2#8
so i need to find that
Code:
8B 07 83 CB FF 3B C7
pattern then i need to use this base address and add the pointers in it from vtothau ? i did it but it doesnt work because then i get ?????? address :/


Cabal BR client.
08/11/2012 14:51 majead123#9
Yah its true Punkstyle... tnx
08/11/2012 15:19 SongForTheSuspect#10
did someone released aoe for sword skills already?
ive already seen some on ph >.<
i want that too :D
08/11/2012 16:39 bartbilf#11
@SongForTheSuspect
it's in the trainer of CabalEngine, this thread is not to beg but to share ideas
08/11/2012 17:04 SongForTheSuspect#12
@bartbilf sorry just asking >.<
08/11/2012 17:11 bartbilf#13
@SongForTheSuspect
asking is a nice way of begging :D
08/12/2012 11:45 JamesSylar#14
Could anyone explain it more details?
I'm still not get it
08/12/2012 15:35 majead123#15
learn to use the source codes or Visual basic or maybe C++ or java..