Blizzard actually updated Warden !
DO NOT USE THIS AT THIS TIME
Hey,
Just finished my latest little project, which simply enables the use of any LUA function in the game. (CastSpellByName, etc).
This release requires you to have .NET 3.5 installed.
This is currently undetected, but as a added security measure i would disable server side addon caching.
Readme:
Download: [Only registered and activated users can see links. Click Here To Register...]
Btw [Only registered and activated users can see links. Click Here To Register...]
Beispiele
DO NOT USE THIS AT THIS TIME
Hey,
Just finished my latest little project, which simply enables the use of any LUA function in the game. (CastSpellByName, etc).
This release requires you to have .NET 3.5 installed.
This is currently undetected, but as a added security measure i would disable server side addon caching.
Readme:
Quote:
WoW Lua Enabler 1.0
Usage: The application requires no input to function,
simply run it and your lua functions are unlocked.
This version is intended to function only on WoW version 3.0.8,
any other versions WILL NOT WORK.
Download: [Only registered and activated users can see links. Click Here To Register...]
Btw [Only registered and activated users can see links. Click Here To Register...]
Beispiele
Quote:
This program enables stuff like "/script MoveForwardStart(GetTime()*1000 + 1000);" for example, which is blocked.
- ForceLogout() (Instantly logs you out, bypassing the usual 20 seconds countdown)
- /run if (select(4,UnitDebuff("target","Scorch")) or 0)~=5 then CastSpellByName("Scorch") else CastSpellByName("Fireball") end
- /script if UnitBuff("player","Freezing Fog") then CastSpellByName("Howling Blast") else CastSpellByName("Obliterate") end
- #showtooltip Counterspell
/run if UnitCastingInfo("target") ~=nil or UnitChannelInfo("target") ~=nil then SpellStopCasting and CastSpellByName("Counterspell") end end
- /run local runes={0,0,0,0} for i=1,6,1 do local start, duration, runeReady=GetRuneCooldown(i) if not UnitDebuff("target","Frost Fever") then CastSpellByName("Icy Touch") elseif not UnitDebuff("target","Blood Plague") then CastSpellByName("Plague Strike") elseif runes[1]>0 then CastSpellByName("Blood Strike") end end end
- /run local runes = {0,0,0,0} for i=1,6,1 do local start, duration, runeReady=GetRuneCooldown(i) local runeType = GetRuneType(i) if runeReady then runes[runeType] = runes[runeType] + 1 end end local runic = UnitPower("Player") if UnitCastingInfo("target") or UnitChannelInfo("target") then if runic>=20 and GetTime()-10>10 and IsSpellInRange(GetSpellInfo(47528), "target") == 1 then CastSpellByName("Mind Freeze") end if runes[1]>0 or runes[4]>0 then if GetTime()-120>120 and IsSpellInRange(GetSpellInfo(47476), "target")==1 then CastSpellByName("Strangulate") end end end