[Explain] nedd help in some command

08/01/2012 11:48 DeMeTR#1
Hi .

This is my first post her and I need some explains for some command in gameserver . and need how to write the correct syntax this command

some command can know what does do --if you learn English-- but how write the correct syntax is problem .

This is the command :

get_env
set_env
gv
get_monster_id
del_flag ; set_flag ; get_flag
get_alive_instance_respawn_group_monster_count


sorry for bad english
08/01/2012 12:07 c1ph3r#2
Quote:
Originally Posted by DeMeTR View Post
Hi .

This is my first post her and I need some explains for some command in gameserver . and need how to write the correct syntax this command

some command can know what does do --if you learn English-- but how write the correct syntax is problem .

This is the command :

get_env
set_env
gv
get_monster_id
del_flag ; set_flag ; get_flag
get_alive_instance_respawn_group_monster_count


sorry for bad english
Examples:

get_env("game.exp_rate")
set_env("game.exp_rate","1000")
gv("level","PlayerName")
del_flag("Vul0","PlayerName")
get_flag("Vu0","PlayerName")
set_flag("Vul0","1","PlayerName")

get_monster_id( monster_handle )
get_alive_instance_respawn_group_monster_count(ins tance_dungeon_id, layer, respawn_group)
08/01/2012 12:10 DeMeTR#3
Quote:
Originally Posted by c1ph3r View Post
Examples:

get_env("game.exp_rate")
set_env("game.exp_rate","1000")
gv("level","PlayerName")
del_flag("Vul0","PlayerName")
get_flag("Vu0","PlayerName")
set_flag("Vul0","1","PlayerName")

get_monster_id( monster_handle )
get_alive_instance_respawn_group_monster_count(instance_dungeon_id, layer, respawn_group)
thanks c1ph3r . but if can tell me what thas do this command
08/01/2012 12:27 c1ph3r#4
Quote:
Originally Posted by DeMeTR View Post
thanks c1ph3r . but if can tell me what thas do this command
get_env, set_env: Set or Get the Environment Values (game.user_count etc. type list in the gameserver to get them all)

del_flag, set_flag, get_flag: set,get or delete a flag. flags can hold values and can be set for every player. They are stored in the flag field in dbo.character

get_monster_id: gives you the id of a monster_handle

get_alive_instance_respawn_group_monster_count: gives you the monster_count of an monster_group in an specified instance of an instance_dungeon
08/01/2012 12:42 DeMeTR#5
Quote:
Originally Posted by c1ph3r View Post
get_env, set_env: Set or Get the Environment Values (game.user_count etc. type list in the gameserver to get them all)

del_flag, set_flag, get_flag: set,get or delete a flag. flags can hold values and can be set for every player. They are stored in the flag field in dbo.character

get_monster_id: gives you the id of a monster_handle

get_alive_instance_respawn_group_monster_count: gives you the monster_count of an monster_group in an specified instance of an instance_dungeon
I appreciate you help me
Thanks brother .