So well from stumbling on 1 problem.. Solving.. I stumble on the next.
Player ID's or whatever you want to call them.
I mean they make no sense at all whatsoever.
I tried countless things to make some sense out of them but they just dont.
Alright let me explain.. In the attack function theres a push for the skill u use and a push with the person u right click.
The skill is easy to 'mimic' but that darned ID i traced and traced and it just doesnt make any sense.
Well alright so how am I going to solve it? Good question.
I want to keep away from read/write processmemory but i feel like im not gonna have much of a choise.
To solve this problem i can do a 'memory scan' for the players name entered in, I counted the bytes to the ID from the username (they are pretty close to eachother and dont change)
So that would be a solution, a crappy most likely not to fast either.. solution.
If you think you got a better solution feel free to respond.
Player ID's or whatever you want to call them.
I mean they make no sense at all whatsoever.
I tried countless things to make some sense out of them but they just dont.
Alright let me explain.. In the attack function theres a push for the skill u use and a push with the person u right click.
The skill is easy to 'mimic' but that darned ID i traced and traced and it just doesnt make any sense.
Well alright so how am I going to solve it? Good question.
I want to keep away from read/write processmemory but i feel like im not gonna have much of a choise.
To solve this problem i can do a 'memory scan' for the players name entered in, I counted the bytes to the ID from the username (they are pretty close to eachother and dont change)
So that would be a solution, a crappy most likely not to fast either.. solution.
If you think you got a better solution feel free to respond.