mBot area change

07/12/2012 18:55 cherrie336#1
Hey guys,
There's this little hole in mBot that's been driving me literally mad-
in mBot, you can set an area (x,y coords) and radius where you'll be training. once you reach the spot, you grind and grind and grind... now, after a while the spawn thins out and you may end up killing absolutely nothing for an hour. this and getting occasionally stuck in random objects such as trees/cliffs made me want to find a more efficient way. basically, what i want it to be is - if # of mobs<x change area. how can it be done? there's a mConditional for # of mobs >= x, but not smaller. the only solution that seems reasonable to me at this moment is:
>walkscript to a certain point
>start lurescript (wandering around...)
>while # of mobs < x continue lurescript (in other words, when # of mobs >=x stop lurescript)
>execute script
now so far it's all possible within the borders of mBot's commands, but here's the tricky part - in the script it will say:
>setup new area (x,y,radius), where x and y are the current position and radius is up to you to decide.

now that you hopefully get the concept, here's my question - is there something like 'getcurrentXposition' that i can use? i tried just writing it like:
Code:
scriptversion=102
area x,y,60
hoping that it'll just substitute it with my current 'x' and 'y', but it just set it to 0...
this function must be somewhere there, so if you know what it is, or have an open source of the bot (checking out few links i found, if u have a legit one it'll be great!), or you have a better way using the tools mBot provides, please let me know.

-----------------------------edit

well, i got what seems to be an open source of the bot and im looking for the button 'Get current position', I'm guessing it triggers the right function... I have no knowledge in c++ whatsoever, so I'm not sure what I'm doing here xD Any ideas? maybe I should put link to source here so you can download and see for yourself?
07/18/2012 08:44 cherrie336#2
bump*