Jump & Walk Movement

07/07/2012 20:58 ~Crystaline#1
Well, I was kinda bored and did some checks on how impulse source [5517] handles its Movement like (Jumping & Walking). I was like omg! when I saw that Jump movement isn't right. Look at the pictures I attached below.

The coordinates while jumping isn't right. Any ideas on how to fix em?



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07/07/2012 21:18 Zeroxelli#2
So are the coordinates in the packet wrong, or just the destination where your character shows up?
07/07/2012 21:31 ~Crystaline#3
Opps may bad, the destination where my character is.
07/07/2012 21:43 Zeroxelli#4
If the destination of the char is not the same as the X and Y you click, you should be able to easily change it to match. Usually the jump handler is function that's passed the X and Y from the packet, inside of which you should see something like Entity.X = someVar; Entity.Y = anotherVar;

Just make sure Entity.X and Y are assigned directly to the value of the X and Y of the packet.


I haven't used that source so I'm not sure where exactly it is, though.
07/07/2012 22:11 ~Crystaline#5
Well, after analyzing how Jump is being handled I figured out what causing the problem.

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I just fixed it up, thanks for the quick reply Zero :)

This can be close now.