Hey CO guys :D
So basically I've been developing an app for editing spawn points in EO, and making a libraries along the way for future use for a map editor. My problem is that TQ seems to have changed how they load their DMaps, and I lost all my research I had for DMap/Pul files some time ago so I've had to start from scratch. I'm sure that TQ most likely implemented this change to dmaps at some point in CO too.
So here's my problem, some maps load no problem when others load skewed in some way, it looks like there is only a region of cells within the dmap for some files that are loaded. See screenshots app on left with passability map 1 pixel = 1cell on right is mini map of the map.
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I have searched and I did find the library that already exists, but it doesn't really suit what I am doing, all I'm really asking is there any file structures for everything required to edit a map? I'm sure EO/CO are extremely similar and once making a map editor for CO I can then adapt it for any differences in EO.
Hope this thread actually gets some interest :(
p.s. I do have the skill to do a map editor, I've made plenty in my time programming with c#/XNA, I make them for games that I make all the time.
So basically I've been developing an app for editing spawn points in EO, and making a libraries along the way for future use for a map editor. My problem is that TQ seems to have changed how they load their DMaps, and I lost all my research I had for DMap/Pul files some time ago so I've had to start from scratch. I'm sure that TQ most likely implemented this change to dmaps at some point in CO too.
So here's my problem, some maps load no problem when others load skewed in some way, it looks like there is only a region of cells within the dmap for some files that are loaded. See screenshots app on left with passability map 1 pixel = 1cell on right is mini map of the map.
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
I have searched and I did find the library that already exists, but it doesn't really suit what I am doing, all I'm really asking is there any file structures for everything required to edit a map? I'm sure EO/CO are extremely similar and once making a map editor for CO I can then adapt it for any differences in EO.
Hope this thread actually gets some interest :(
p.s. I do have the skill to do a map editor, I've made plenty in my time programming with c#/XNA, I make them for games that I make all the time.