[New Skills] For Ice Taoist...

12/30/2008 13:09 Incariuz#1
#Removed

By now I'd hope some have learned to make skills, and don't need mine anymore.
12/30/2008 13:19 L1nk1n*P4rK#2
Very Nice!
12/30/2008 13:42 Incariuz#3
#Removed

No need for this post without primary post.
12/30/2008 13:43 L1nk1n*P4rK#4
Nah... I will make it For Water Tao's
I dont need a new class xD
12/30/2008 13:45 Incariuz#5
Just added for anyone in general.
12/30/2008 14:08 L1nk1n*P4rK#6
On: Okay xD
Off: So you dont join my dev team huh?
12/30/2008 18:11 Incariuz#7
I wouldn't be much help, ussually busy the past while, and pobably will be for some time to come. But I'll try and throw out information from time to time on how to do things.
12/31/2008 00:46 ownzer#8
Quote:
Originally Posted by Incariuz View Post
Well... I'm no longer making a server, due to issues with finding reliable testers. Seems people just want to exploit everything for their benefit. But yah, to the point, I released Icicle before, Now with this patching, you'll keep Icicle, plus gain IceCircle (equivalent to FireCircle) and Avalanche (equivalent to FireofHell)

Make sure to backup your files before doing this, incase of issues.

[Only registered and activated users can see links. Click Here To Register...]

Then open your source, and go to database.cs (I've added the Icicle codes too, just incase someone uses this but never used my last release.)

add

Code:
            SkillAttributes[5130] = new ushort[10][];
            SkillAttributes[5130][0] = new ushort[6] { 2, 0, 32, 505, 0, 0 };
            SkillAttributes[5130][1] = new ushort[6] { 2, 0, 36, 666, 0, 0 };
            SkillAttributes[5130][2] = new ushort[6] { 2, 0, 50, 882, 0, 0 };
            SkillAttributes[5130][3] = new ushort[6] { 2, 0, 64, 1166, 0, 0 };
            SkillsDone.Add(5130, 3);

            SkillAttributes[5131] = new ushort[4][];
            SkillAttributes[5131][0] = new ushort[6] { [COLOR="red"]1[/COLOR], 7, 150, 540, 0, 0 };
            SkillAttributes[5131][1] = new ushort[6] { [COLOR="red"]1[/COLOR], 7, 170, 650, 0, 0 };
            SkillAttributes[5131][2] = new ushort[6] { [COLOR="red"]1[/COLOR], 11, 190, 720, 0, 0 };
            SkillAttributes[5131][3] = new ushort[6] { [COLOR="red"]1[/COLOR], 11, 210, 770, 0, 0 };
            SkillsDone.Add(5131, 3);

            SkillAttributes[5132] = new ushort[4][];
            SkillAttributes[5132][0] = new ushort[6] { [COLOR="red"]1[/COLOR], 3, 120, 180, 0, 0 };
            SkillAttributes[5132][1] = new ushort[6] { [COLOR="red"]1[/COLOR], 3, 150, 240, 0, 0 };
            SkillAttributes[5132][2] = new ushort[6] { [COLOR="red"]1[/COLOR], 3, 180, 310, 0, 0 };
            SkillAttributes[5132][3] = new ushort[6] { [COLOR="red"]1[/COLOR], 3, 210, 400, 0, 0 };
            SkillsDone.Add(5132, 3);
If you have difficulties with the 2 new skills, try changing the red 1's to 3's, I think. If that's wrong, check your fire circle too find out what number should be used.

then search

Code:
else if (SkillId == 1002)
replace with

Code:
else if (SkillId == 1002 || SkillId == 5130)
then

Code:
else if (SkillId == 1120)
replace with

Code:
else if (SkillId == 1120 || SkillId == 5131)
then

Code:
else if (SkillId == 1165 || SkillId == 1160)
replace with

Code:
else if (SkillId == 1165 || SkillId == 1160 || SkillId == 5132)
And you're done. Hope you enjoy. Leave thanks if you take this.

Also note, the sound for Avalanche sorta sucks I guess... If you find a better sound, just name it Ice001, and replace the old one with it.
Not all testers want to exploit your ideas and stuff.Besides the only way they could exploit was if you gave them all the data.You should keep making servers
12/31/2008 01:19 Incariuz#9
Not that they'd exploit the idea's, they would just exploit bugs to better advance any characters they used. Seeing as I forced them to play normal accounts that were required to level and hunt, to further benefit in regards to testing. But instead of looking into key things I attempted implementing fixes for, such as my changes to the hashtables to try and fix crash issues, they would just be finding the quickest possible method to earning CP. In other words, they just didn't seem to want to spend a small portion of time daily to make sure I was doing my job right. I'm not really into looking publically for testers either, because in most cases, it will simply result in the same ordeal.

I only had one good tester, always informed me when he found issues, but the majority never reported anything, or took part in trying to test things. Which is of no use when quite a few things require a group of people to help work out the bugs.

On a side note, I see a hell of a lot of views for this, and barely any thanks... Is there something I may have missed on this? Is anyone having issues with it?
01/18/2009 02:49 kophtus#10
works fine if i do /job 175 and stuff like taht =]]

reborn npc i need to fix wont work so ima make it so they can choose to change into a ice tao
01/18/2009 03:23 HeroIXI#11
We implemented the Ice tao and the skills were awesome, mind you we just added Ice tao as basically a fire with +/- select skills and just modifed an npc or two. it's pretty awesome, they look awesome and work well .. beastly attack. +Thanks.
01/19/2009 00:05 hyper23432#12
can u try to make it so that in the rar files, it contains a readme using notepad or something and all of the dds files and other files in it so i dont need to go around and change all of my fies cos i really cant be bothered =X
But i have used ur icicle skill and i set that up fine, it worked wonders, it was GREAT!!!
01/19/2009 00:07 hyper23432#13
o yah, the readme to just say witch folder everything goes in and stuff =D
01/19/2009 01:11 kophtus#14
wow...

right click - new text

rename - README

ope nit

put the things inside

___

if this isnt what your asking for then wtf are you asking for? i got all 3 skills working :P and the job

and it takes less than a minute u copy paste the files that u have to download
01/19/2009 05:32 HellCo#15
This was a good release, It has helped me to make completely new Skills, Thanks bro.