[Request]Fix For Recharge Time On Potions

06/21/2012 05:20 -ColdBloodShaiya-#1
If Anyone Knows This Easy Fix Please Reply I've Been Up Along Time So Need This Sorry I Know Its A Easy Answer :awesome:
06/21/2012 12:35 R0CK7Y#2
in your DB
look for PS_GameDefs>dbo.Items
then find the item thats you want to change the recharge time for
and edit ReqIg


and you could use SE
Quote:
Originally Posted by [Dev]Cataclysm View Post
I looked around and didn't see anything on this so I thought I would help out some of the players who hate making their SRS (Skill Reset Stones) cost Donation Points.

I had looked around for a bit to figure this one out but then after 3 cups of coffee on a sleepless night, the answer popped into my head lol

Most may originally think that it would be under the Skills table, as did I considering your Conti's, PID's & EE's are there but they are not. All of the tele stones, Movements, Summons, Name change, Stat & Skill stones cooldown modifiers are found under the Items.SData file. And changing the CD is much easier then you think.

Of course credits to the rightful people for giving us the tools to open our files in a .Csv format instead of using Hex as well as LPH for his amazing tool. But to the point shall we?

If you are using Python, place your (Un-Encrypted) Item.SData inside your Input -> SData folder. Then run your Item_csv bat to convert it into being viewable by an spread sheet format. This will put placed in your [B]Output -> SData folder.

Once there you will see the file, open it up and you should see all of your items nicely lined up for you. Now to some it may be difficult to know which all the columns mean and in time you will play around with it and figure them out. That is what *coughs* Brain.exe aka Trial & Error is for c(=

Now looking at this tabel you will scroll to the bottom looking for your Item code (100 47) Once you have found that, "TAB" all the way over to column "Z" This is the ReqIG column or better known for your Cooldown column.

Now for this CD it will be counted in minutes so put how ever long you want your cooldown to be in that format. (This is also the client side so this will show the cooldown take the proper effect rather then showing it as it doing nothing.)

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Now after you are done, save the file keeping it as is, and return to your Bats and run the Item_sdata batch. This will put it back into it's orginal status. Now place that file onto your desktop or where ever, and use LPH's tool to "encrypt" it. Once after it is encrypted, you may import it back into the data.sah where you previously extracted it from. Or make a patch if needed.

Ok now that we have edited and finished the client side of the file, we are going to need to edit it via "Server Side" so that our 10 minute cooldown actually takes effect. Open your SQL and go to your Ps_Gamedefs -> Tables -> dbo.Items -> Open table
Scroll down to your Item code (100 47) and TAB over until you are on column "ReqIg". Place your timer as you did on the client side file which was 10 minutes (Being example) and hit Execute. After your table saves & refreshes, scroll down to make sure it saved properly.

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A server restart is required for this to take effect. Once restarted, hop in game, spawn 2 Skill Resets & watch it work wonderfully =)

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Simple eh? Now you can do the same for the other items I mentioned at the top of this thread. Hope to see this take effect on some more servers & hope I helped those who were curious or stuck on this issue. Learn something everyday =P