Creating No Recoil

06/11/2012 01:24 mrk6014#1
Hi, i'm italian :) sorry for my english. How to create a No Reocil hack for APB 1.8? I have Visual studio and c++. Please help me.. i have new ideas for create a best no recoil hack :). I like create it with exe or windows application. Bye
06/11/2012 23:16 Brutalon#2
Dude srsly it doesnt sound you have enough knowledge to program such a program. First of all Visual Studio = C++, and you "cant" have C++ its a programming language. Also you will find not much Public Sources for externel (EXE) No Recoil Hacks. And last: A Windows Application is a EXE so theres no sense in telling it twice. Ill bet you didnt understand anything what I wrote but anyways here you go:

Code:
void tweakWeapon(UCanvas* Canvas, AcItem* pItem)
{
    if (!pItem) return;

    AcWeapon*            pAcWeapon    = NULL;
    AcProjectileWeapon* pPjWeapon    = NULL;
    AcRaycastWeapon*    pRayWeapon    = NULL;
    AWeapon*            pAWeapon    = NULL;


    if (pItem->IsA(AcWeapon::StaticClass()))
    {
        pAcWeapon = (AcWeapon *)pItem;

        if(pAcWeapon->IsA(AcRaycastWeapon::StaticClass()))
        {
            pRayWeapon = (AcRaycastWeapon *)pAcWeapon;


            pRayWeapon->m_WeaponRecoilSettings.m_fEndPitchMax    = 0.0f;
            pRayWeapon->m_WeaponRecoilSettings.m_fEndPitchMin    = 0.0f;
            pRayWeapon->m_WeaponRecoilSettings.m_fEndYawMax        = 0.0f;
            pRayWeapon->m_WeaponRecoilSettings.m_fEndYawMin        = 0.0f;
            pRayWeapon->m_WeaponRecoilSettings.m_eWeaponRecoil    = 0;

            pRayWeapon->m_TanSpreadAngle = 0.0f;
            pRayWeapon->m_TanPelletSpread = 0.0f;

            pRayWeapon->m_RangedWeaponTypeSettings.m_fRunModifier            = 0.0f;
            pRayWeapon->m_RangedWeaponTypeSettings.m_fWalkModifier            = 0.0f;
            pRayWeapon->m_RangedWeaponTypeSettings.m_fCrouchModifier        = 0.0f;
            pRayWeapon->m_RangedWeaponTypeSettings.m_fRampDistance            = 0.0f;
            pRayWeapon->m_RangedWeaponTypeSettings.m_eRecoil                = 0;
            pRayWeapon->m_RangedWeaponTypeSettings.m_fRaySpreadAtTenMetres    = 0.0f;
            pRayWeapon->m_RangedWeaponTypeSettings.m_fMaxRange                = 0.0f;
        }
    }
    if(pAcWeapon->IsA(AWeapon::StaticClass()))
    {
        pAWeapon = (AWeapon *)pAWeapon;

        for(int k = 0; k < pAWeapon->Spread.Num(); k++) pAWeapon->Spread(k) = 0.0f;

    }

    return;
}
//Credits -> I have no fucking clue edit: lowhertz -> Uff then it should be external :P

This is a C++ source but before you try to c&p it I'll say you it will not work and you'll never will get it working until you know what you do.

Peace
08/03/2014 05:57 potae#3
so easy
08/03/2014 08:02 xTraacex#4
Stop push dead threads.

Btw. no recoil on apb is just a myth. Its only visual
08/03/2014 18:38 noxxer21#5
u can make a no-recoil with macro
08/03/2014 18:42 xTraacex#6
Quote:
Originally Posted by noxxer21 View Post
u can make a no-recoil with macro
Btw. no recoil on apb is just a myth. Its only visual
08/04/2014 04:59 noxxer21#7
i know what u mean but, with a gaming mouse u can set No-Recoil macro
08/04/2014 12:40 -NiVaK-#8
Quote:
Originally Posted by xTraacex View Post
Stop push dead threads.

Btw. no recoil on apb is just a myth. Its only visual
youre wrong no-recoil is possible its just the recoil of the weapon.
nospread is just visual and not possible.
08/04/2014 18:50 noxxer21#9
Quote:
Originally Posted by -NiVaK- View Post
youre wrong no-recoil is possible its just the recoil of the weapon.
nospread is just visual and not possible.
thank you
08/05/2014 11:28 xTraacex#10
Quote:
Originally Posted by -NiVaK- View Post
youre wrong no-recoil is possible its just the recoil of the weapon.
nospread is just visual and not possible.
Btw. no recoil on apb is just a myth. Its only visual

Still pushing, for ignorant people.

Talked with x22 dev last year, as i was activ
08/05/2014 20:51 noxxer21#11
Quote:
Originally Posted by xTraacex View Post
Btw. no recoil on apb is just a myth. Its only visual

Still pushing, for ignorant people.

Talked with x22 dev last year, as i was activ
sorry but first learn c++# and we speak again.
x22 <--LOL