Its just a base, you can implement it on MANY ways....
I removed my implementations and let just the working base,
The socket works very well... and i tested it for some good time...
As example i created my self, a account server .... for version 4351 (it still work to 5095 versions tho....)
Good luck, and i'd like some good feedbacks ....
EDIT: Some advices for implementations would be creating a buffermanager and the socketasynceventargspool to reuse the eventargs, that increases the speed when receive or send data to client, since you just change the UserToken and you'll not recreate the buffer, just overwrite the old one.... there are a few samples on internet.... you can just google to see some more interesting things :]
I removed my implementations and let just the working base,
The socket works very well... and i tested it for some good time...
As example i created my self, a account server .... for version 4351 (it still work to 5095 versions tho....)
Good luck, and i'd like some good feedbacks ....
EDIT: Some advices for implementations would be creating a buffermanager and the socketasynceventargspool to reuse the eventargs, that increases the speed when receive or send data to client, since you just change the UserToken and you'll not recreate the buffer, just overwrite the old one.... there are a few samples on internet.... you can just google to see some more interesting things :]