their is a way to make random fb hits appearing to the ground like the skill itself?

06/09/2012 13:13 Mr_Hitch#1
well am going to make my own event and am wondering if their away

would appear fast blade thing from the ground and that fb would hit players

i will do the attack and the timer thing just wondering if their is away to make something similar

note instead of guards idea :D cause i want the fb attacking players directly with out any shits doing it just appearing from the ground .

regards
06/09/2012 22:58 2slam#2
how about spawning a mob using fb skill?
06/09/2012 23:08 Zeroxelli#3
Yeah, you just send a MagicAttack packet with the coords it's going to FB/SS. You do need a Monster, Player, or NPC (or other object) to use the UID (Identity) of, as the client translates that to the origin of the FB/SS. Failure to do so would result in the FB/SS not being displayed, or being sent from 0,0
06/09/2012 23:22 Mr_Hitch#4
yeah i can do that with a mob but i want to make it appearing directly to the ground idk maybe someone got another idea
06/10/2012 04:04 Zeroxelli#5
Then add a mob with an invisible mesh, 0 hp, and an empty string for the name. That way it shouldn't appear fully to the client.

Another way is to use the effect (string) packet and send the effect name of the FB/SS effect.
06/10/2012 14:28 Mr_Hitch#6
Quote:
Originally Posted by Zeroxelli View Post
Then add a mob with an invisible mesh, 0 hp, and an empty string for the name. That way it shouldn't appear fully to the client.

Another way is to use the effect (string) packet and send the effect name of the FB/SS effect.
mmm i liked the effect way and i will add damage to the target :D
06/10/2012 20:37 Zeroxelli#7
Quote:
Originally Posted by Mr_Hitch View Post
mmm i liked the effect way and i will add damage to the target :D
Good idea, that's probably the best way to do it.
06/10/2012 23:24 Mr_Hitch#8
yup i will check for each object on the screen and add the damage to it so it will be the best idea