[RELEASE] Blade/Blaze Wings

06/05/2012 21:50 BioNicX#1
I know conquer93 released them before , but i will tell you why im releasing it again.

conquer93's:

-Doesn't flap/move (No animations)
-INV tex missing
-No action files
-Skel files missing
-Missing tpack files

Mine:
-Ripped straight from korean client
-Flaps/moves (Animations)
-All the files included
-For 6 classes (No aloken and 2 new onces , since i was adding it to my act 3 client)
-Glow (To me looks like it glows, but i didn't mess with the effect data/scene files so it shouldn't glow :/.But idk test and see.) If you need aloken onces or the other 2 classes, just make small/mid wings into 1111 code.

You guys know what to do, don't just copy n paste everything. Script,Share MUST be merged/altered.

@ conquer93's , i'm not trying to make you look bad, i just thought the release should be complete. i do give you props for trying to help out this community. :handsdown:

I usually don't bother with this kinda stuff but those wings are kick ass.
06/06/2012 12:48 conquer93#2
u forgot the action file for aloken :P maybe u shud include them for ppl who want the wings with aloken "and thanks for the files :)"

i used your files.. and minestil doesnt flap lol all anims are in client and action files etc.
06/06/2012 19:01 BioNicX#3
You need to connect them correctly, and i didn't add aloken cuz my a3 client doesn't have aloken.
06/06/2012 19:19 conquer93#4
well i have all the anims. and the action files paths to them correctly. so whats the prob O.o?
06/06/2012 20:56 BioNicX#5
I can't see your computer so idk, I just repatch it with this release and it works for me. Make sure you have skels added and list.csv etc.
06/07/2012 01:22 Ultimo ☼#6
@Conquer

Did you changed items's indexes? becuz if you did then you have to edit also indexes inside each action files ... just saying :rolleyes:

(LOL, This has happened to me recently and I realized what I've forgot to edit)
06/08/2012 01:44 Ultimo ☼#7
Had to bump this thread with a double post for this..lol a Mod can merge my posts later.

If you want the Big wings to flap like medium and small wings use this action file: [Only registered and activated users can see links. Click Here To Register...]

Ofc remember to change my index to the one of your big wings.

*I use just 3 wings (small,medium,big) on my ts, and any class can wear them...idk why BioNicX released 6 of them o.O which 2 are medium and 2 are small lol.
06/08/2012 01:51 BioNicX#8
I added 6 wings because there are 6 classes in action 2. 1 for each,in order to make them only usable by a certain class just change the class code like i mentioned before.
06/08/2012 02:01 Ultimo ☼#9
I've also "fixed" the small wings, now them are exactly behind the body of the character. Let me know If someone want me to release it. :)

(i've noticed that on my ak, idk if other classes have the same problem)

Quote:
Originally Posted by BioNicX View Post
I added 6 wings because there are 6 classes in action 2. 1 for each,in order to make them only usable by a certain class just change the class code like i mentioned before.
This is the itemetc.csv that you released

Code:
25,Blazing Wings(H),0,6,1,0,1537,24,1111-1111-1111-1111-1111-1111-1111-1111,0,0,1,100,1,2,1,0,0,1,1,0,0,15,35,50,3,2,1,5230,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,18,17,18,43,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
26,Blazing Wings(S),0,6,1,0,1537,24,1111-1111-1111-1111-1111-1111-1111-1111,0,0,1,100,1,2,1,0,0,1,1,0,0,15,35,50,3,2,1,5230,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,18,17,18,43,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
27,Blazing Wings(M),0,6,1,0,1537,24,1111-1111-1111-1111-1111-1111-1111-1111,0,0,1,100,1,2,1,0,0,1,1,0,0,15,35,50,3,2,1,5230,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,18,17,18,43,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
28,Blazing Wings(SM),0,6,1,0,1537,24,1111-1111-1111-1111-1111-1111-1111-1111,0,0,1,100,1,2,1,0,0,1,1,0,0,15,35,50,3,2,1,5230,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,18,17,18,43,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
29,Blazing Wings(K),0,6,1,0,1537,24,1111-1111-1111-1111-1111-1111-1111-1111,0,0,1,100,1,2,1,0,0,1,1,0,0,15,35,50,3,2,1,5230,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,18,17,18,43,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
30,Blazing Wings(B),0,6,1,0,1537,24,1111-1111-1111-1111-1111-1111-1111-1111,0,0,1,100,1,2,1,0,0,1,1,0,0,15,35,50,3,2,1,5230,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,18,17,18,43,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
Looks like any class can wear these wings, this is the reason why i wondered why you added 6 wings instead of 3 :pimp:
06/08/2012 02:26 BioNicX#10
Yes i know, thats why i said "in order to make them only usable by a certain class just change the class code" in my previous post.

PS: i dont have any problems with my wings i just tried them on all of the classes and they are where they should be, behind the body, non of them is in front or under.
06/08/2012 03:20 Ultimo ☼#11
Quote:
Originally Posted by BioNicX View Post
Yes i know, thats why i said "in order to make them only usable by a certain class just change the class code" in my previous post.

PS: i dont have any problems with my wings i just tried them on all of the classes and they are where they should be, behind the body, non of them is in front or under.
try to switch medium wings with small wings ingame to see the difference (without weap) small wings seems to be moved slightly to the left or right side, i dont remember. xD
06/08/2012 04:28 BioNicX#12
My mid look fine, the thing is thats why i put letters next to the wings names. K = knight b = bagi but i forgot to put classes codes in. If you wear the wing that is meant for your class you wont have a problem.
06/08/2012 15:42 conquer93#13
Quote:
Originally Posted by Ultimo ☼ View Post
@Conquer

Did you changed items's indexes? becuz if you did then you have to edit also indexes inside each action files ... just saying :rolleyes:

(LOL, This has happened to me recently and I realized what I've forgot to edit)
Example segnale blazing wings.


Action file
Code:
Creature,ITEM,,,,,,,,,,,,,,
Index,47185,,,,,,,,,,,,,,
Skeleton,Wing\EQU_CAS_WING_02_SMA.skel,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
Style,Action,Index,Animation,Start_Inter,End_Inter,TimeLength,Swing,Strike,Timing,Split,Timing2,Freeze,Effect,CancelTime,Defaul

tAction
0,STAND,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
0,STAND,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
0,STAND,2,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
0,STAND,3,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
0,MOVE,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
0,MOVE,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_RUN.anim,4,1,0.9,0,0,0,0,0,0,0,0,1
0,OPENMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
0,OPENMARKET,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
0,CLOSEMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
1,STAND,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
1,STAND,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
1,MOVE,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
1,MOVE,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_RUN.anim,4,1,0.9,0,0,0,0,0,0,0,0,1
1,OPENMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
1,OPENMARKET,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
1,CLOSEMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
2,STAND,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
2,STAND,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
2,MOVE,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
2,MOVE,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_RUN.anim,4,1,0.9,0,0,0,0,0,0,0,0,1
2,OPENMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
2,OPENMARKET,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
2,CLOSEMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
22,STAND,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_WIP_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
22,STAND,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_WIP_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
22,MOVE,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
22,MOVE,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_RUN.anim,4,1,0.9,0,0,0,0,0,0,0,0,1
22,OPENMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
22,OPENMARKET,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
22,CLOSEMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,STAND,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,STAND,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,MOVE,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,MOVE,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_RUN.anim,4,1,0.9,0,0,0,0,0,0,0,0,1
23,OPENMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,OPENMARKET,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,CLOSEMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,OPENFISHING,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,OPENFISHING,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,CLOSEFISHING,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,CLOSEFISHING,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,CLOSEFISHING,2,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,FISHFIGHTING,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,FISHFIGHTING,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
Itemetc
Code:
47185,Blazing Wings(Segnale),0,6,1,0,2754,24,1111-1111-1111-1111-1111-1111-1111-1111,0,0,1,100,1,2,1,0,0,1,1,0,0,15,35,50,3,2,1,5230,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,18,17,18,43,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
ItemShape
Code:
47185,Item\Armor\Wing\equ_cas_wing_02_sma.mesh,Item\Armor\Wing\equ_cas_wing_02.tpack,13,Item\Armor\Wing\gen_inv_cas_wing_02.mesh,Item\Armor\Wing\gen_inv_cas_wing_02.tpack,Item\General\Etc\Goldcoin.skel,Item\General\Etc\Goldcoin.anim,2,TRUE,,,,0,0.3,0,1,y,90,1,TRUE,0,0,0,,,,,,,,,,,,,,,,,,,,,,
06/08/2012 15:56 Ultimo ☼#14
Quote:
Originally Posted by conquer93 View Post
Example segnale blazing wings.


Action file
Code:
Creature,ITEM,,,,,,,,,,,,,,
Index,47185,,,,,,,,,,,,,,
Skeleton,Wing\EQU_CAS_WING_02_SMA.skel,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
Style,Action,Index,Animation,Start_Inter,End_Inter,TimeLength,Swing,Strike,Timing,Split,Timing2,Freeze,Effect,CancelTime,Defaul

[B][COLOR="Red"]tAction[/COLOR][/B]
0,STAND,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
0,STAND,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
0,STAND,2,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
0,STAND,3,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
0,MOVE,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
0,MOVE,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_RUN.anim,4,1,0.9,0,0,0,0,0,0,0,0,1
0,OPENMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
0,OPENMARKET,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
0,CLOSEMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
1,STAND,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
1,STAND,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
1,MOVE,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
1,MOVE,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_RUN.anim,4,1,0.9,0,0,0,0,0,0,0,0,1
1,OPENMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
1,OPENMARKET,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
1,CLOSEMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
2,STAND,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
2,STAND,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
2,MOVE,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
2,MOVE,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_RUN.anim,4,1,0.9,0,0,0,0,0,0,0,0,1
2,OPENMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
2,OPENMARKET,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
2,CLOSEMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
22,STAND,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_WIP_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
22,STAND,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_WIP_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
22,MOVE,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
22,MOVE,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_RUN.anim,4,1,0.9,0,0,0,0,0,0,0,0,1
22,OPENMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
22,OPENMARKET,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
22,CLOSEMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,STAND,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,STAND,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,MOVE,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,MOVE,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_RUN.anim,4,1,0.9,0,0,0,0,0,0,0,0,1
23,OPENMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,OPENMARKET,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,CLOSEMARKET,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_SIT.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,OPENFISHING,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,OPENFISHING,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,CLOSEFISHING,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,CLOSEFISHING,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,CLOSEFISHING,2,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,FISHFIGHTING,0,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
23,FISHFIGHTING,1,Item\Armor\Wing\HIL_EQU_CAS_WING_02_NON_STAND.anim,4,1,2,0,0,0,0,0,0,0,0,1
I dont have that word on my action files.. o.O try to remove it
06/08/2012 19:24 conquer93#15
what name in the file ?O.o

its the action file from bio lol