Hello community,
I hope you don't mind that I release this in English. My german is very bad, so to let everyone understand it as it should, it's in English.
Oki, so i've published some files a week ago on R#%$z0n3, but mysteriously it got removed twice (the staff is corrupted there somehow).
Anyway, since i did get a lot of requests where the thread has been gone, i will rerelease it here on Elitepvpers in the hope people can enjoy my release without it being removed.
So what is this? I'm releasing a stable base source. What it means is that there are basic functions totally working and edited.
It's been build on a clean spiken source and i've added several stuff from different source releases and did edit a lot myself aswell.
So what is in it minimally:
Here is the versioncommon.h:
It might not look much but i've changed a lot of functions myself. Some of the following:
- I've fixed the title system (for 3rd job aswell)
- I've added a lot of __3RD_LEGEND stuff wich was not filled in (The 'rough' version online only covers like 60% of all the neccesary code, i've finalized to 90+%.)
- I've putted a totally new language system in, wich is more detailed than the no_sub_ stuff allthrough it was a good example.
- I've optimized the client structure (wich can be checked in path.h) and also the memory management is optimized. It uses only +/- 90mb instead of for example RoC, wich uses almost 300mb to only get into the login screen.
Since it's rev1.1 i will also show you the changelog from version 1 to 1.1:
- Fixed the pet so it has no collision anymore (so no more stuck pets!)
- Added the monster texts (from Bloody files?) but it is my own changed and english version
- Fixed the Emotion bug where a combination can make the server crash... no more.
- Fixed the bug about the yoyo elements only showing up on 1 yoyo, now it's back on both.
- Fixed the HP bug where you can use stuff to get bugged higher HP, no more.
- Fixed the attack range from 10 to 100, fixing the errors poppin up using new dataresses where the ranges vary from 10 to 60.
- Made the pet (walk speed) faster.
- Changed ALL items to be awakeable, for people wanting to change this through, you can edit it in randomoption.cpp.
- Collected the other languages to 1 single if, since we dun use other languages except LANG_USA/ENG.
- Changed the refining time's from 4->2seconds.
- Changed the emergency teleport from 1 minute->10seconds.
- Undefined some 'error' messages wich actually are just not errors (like: CWndParty::SerializeRegInfo() - IN).
- Changed the notice button for stats and skill points when you levelup to the new v19 .bmp (so ButtAdvPlus.bmp->Alert_Character.bmp).
- Added the possibilty for people to adjust the user message wich shows up when you login. Go to DpDatabaseClient.cpp and search for 'LOGIN MESSAGE'.
- Removed the .i files in the Accountserver Dir, not needed and still takes a lot of space.
- Let's tell you people you can make custom staff titles by editting them. Search for NAME in moverrender.cpp .
-------------------------------------------------------------------------
- And finally, the .exe's you will find in the Output dir are directly compiled from the source. For those who wanna try the files first, i've configured the neuz.exe with IP '127.0.0.1' and msg_ver 'SilentNL' using port '5400'.
The files:
I've included 4 files.
- The source, wich can be download from this [Only registered and activated users can see links. Click Here To Register...].
- The resource dir (server sided) wich can be downloaded [Only registered and activated users can see links. Click Here To Register...].
- The datares file wich can be downloaded [Only registered and activated users can see links. Click Here To Register...].
- The client dir wich can be downloaded aswell but it is in 3 parts:
(1) [Only registered and activated users can see links. Click Here To Register...]
(2) [Only registered and activated users can see links. Click Here To Register...]
(3) [Only registered and activated users can see links. Click Here To Register...]
I hope you like my release. And i hope people will keep their posts clean and nice.
You can ask me questions about it, however, please dun go yelling that it's just another source, it's optimized and it took me quite awhile to get everything ready. You can use this source as a base to build on, it's not a final product (allthrough it's ready to compile and useable).
I recommend: first check the source before commenting about it's contents.
Have a good day,
LoveBuff/Silent.
I hope you don't mind that I release this in English. My german is very bad, so to let everyone understand it as it should, it's in English.
Oki, so i've published some files a week ago on R#%$z0n3, but mysteriously it got removed twice (the staff is corrupted there somehow).
Anyway, since i did get a lot of requests where the thread has been gone, i will rerelease it here on Elitepvpers in the hope people can enjoy my release without it being removed.
So what is this? I'm releasing a stable base source. What it means is that there are basic functions totally working and edited.
It's been build on a clean spiken source and i've added several stuff from different source releases and did edit a lot myself aswell.
So what is in it minimally:
Here is the versioncommon.h:
Code:
// Gazpacho's upgrades || Start #define __LANGUAGE #define __NO_AFTER_SKIN #define __NEW_PROP_PARAMETER #define __3RD_LEGEND16 #define __NEW_SKILL_TREE #define __QUICKJOBCHANGE //Working for the 3rd job change aswell //#define __BURNOUT_SYSTEM / You need to edit the resource to get this to work, the source part is complete. #define __PETFILTER #define __CROSSBOW //#define __NEW_WEAPON_GLOW // I prefer old style but can be turned on without a problem. //#define __FASHION_COMBINE // Have not tested this yet. // Gazpacho's upgrades || End
- I've fixed the title system (for 3rd job aswell)
- I've added a lot of __3RD_LEGEND stuff wich was not filled in (The 'rough' version online only covers like 60% of all the neccesary code, i've finalized to 90+%.)
- I've putted a totally new language system in, wich is more detailed than the no_sub_ stuff allthrough it was a good example.
- I've optimized the client structure (wich can be checked in path.h) and also the memory management is optimized. It uses only +/- 90mb instead of for example RoC, wich uses almost 300mb to only get into the login screen.
Since it's rev1.1 i will also show you the changelog from version 1 to 1.1:
- Fixed the pet so it has no collision anymore (so no more stuck pets!)
- Added the monster texts (from Bloody files?) but it is my own changed and english version
- Fixed the Emotion bug where a combination can make the server crash... no more.
- Fixed the bug about the yoyo elements only showing up on 1 yoyo, now it's back on both.
- Fixed the HP bug where you can use stuff to get bugged higher HP, no more.
- Fixed the attack range from 10 to 100, fixing the errors poppin up using new dataresses where the ranges vary from 10 to 60.
- Made the pet (walk speed) faster.
- Changed ALL items to be awakeable, for people wanting to change this through, you can edit it in randomoption.cpp.
- Collected the other languages to 1 single if, since we dun use other languages except LANG_USA/ENG.
- Changed the refining time's from 4->2seconds.
- Changed the emergency teleport from 1 minute->10seconds.
- Undefined some 'error' messages wich actually are just not errors (like: CWndParty::SerializeRegInfo() - IN).
- Changed the notice button for stats and skill points when you levelup to the new v19 .bmp (so ButtAdvPlus.bmp->Alert_Character.bmp).
- Added the possibilty for people to adjust the user message wich shows up when you login. Go to DpDatabaseClient.cpp and search for 'LOGIN MESSAGE'.
- Removed the .i files in the Accountserver Dir, not needed and still takes a lot of space.
- Let's tell you people you can make custom staff titles by editting them. Search for NAME in moverrender.cpp .
-------------------------------------------------------------------------
- And finally, the .exe's you will find in the Output dir are directly compiled from the source. For those who wanna try the files first, i've configured the neuz.exe with IP '127.0.0.1' and msg_ver 'SilentNL' using port '5400'.
The files:
I've included 4 files.
- The source, wich can be download from this [Only registered and activated users can see links. Click Here To Register...].
- The resource dir (server sided) wich can be downloaded [Only registered and activated users can see links. Click Here To Register...].
- The datares file wich can be downloaded [Only registered and activated users can see links. Click Here To Register...].
- The client dir wich can be downloaded aswell but it is in 3 parts:
(1) [Only registered and activated users can see links. Click Here To Register...]
(2) [Only registered and activated users can see links. Click Here To Register...]
(3) [Only registered and activated users can see links. Click Here To Register...]
I hope you like my release. And i hope people will keep their posts clean and nice.
You can ask me questions about it, however, please dun go yelling that it's just another source, it's optimized and it took me quite awhile to get everything ready. You can use this source as a base to build on, it's not a final product (allthrough it's ready to compile and useable).
I recommend: first check the source before commenting about it's contents.
Have a good day,
LoveBuff/Silent.