Event System

12/08/2008 23:41 bob9877#1
How would you make a event system kinda like acidCo
12/09/2008 00:02 _Emme_#2
i just dont know what you are talking about.
12/09/2008 00:05 bob9877#3
Well its like it says a event as started in a brodcast type so so to join...then when they type the start command it says fight and no one else can join
12/09/2008 00:08 _Emme_#4
easy:

if (Splitter[0] == "/startevent")
{
EventStarted = true;
BroadCastSay : "Type '/start' to enter the big fight!";
}
if (Splitter[0] == "/start")
{
if (EventStarted == true)
{
Teleport(Location);
}
}



Easy as that? Lol
12/09/2008 00:12 bob9877#5
How do i delcare EventStarted
12/09/2008 00:19 _Emme_#6
public bool EventStarted = false;

Maybe at general.cs or something. Then you do

General.EventStarted = true;

Well yeah, you should be able to do that yourself,you asked how to do it, I told you, I wont do an explonation of how to implent it.
12/09/2008 00:22 bob9877#7
Thanks got it work
12/10/2008 03:08 bob9877#8
Um...How to make it so when the Event Starting you cant pk in that map

I want it so When EventStarting = true; then no pk
And When EventStarting = false;
EventStart = true; then you can pk