Teleporting Trough The Maps

12/02/2008 00:00 AnonimousOne#1
Can any of you guys help in this question?I really wish to know what do i have to edit to be able to teleport from python to the tomb or from north mort to the 130 map by editing the data.pak... =/ i already know almost everything and i wish to know that...if anyone can help me in this issue...ill be thankfull...
12/02/2008 01:03 affa#2
something to do with warplist.csv and something else like it......
12/02/2008 01:36 AnonimousOne#3
Quote:
Originally Posted by affa View Post
something to do with warplist.csv and something else like it......
Hum...I mean editing directly in the data.pak...How to? =/ ...
12/02/2008 05:32 Sha Owned#4
If you put together the puzzles it's easy.

Data.pak?

It's pack.d04.

When you unpack your .d04 you get lots of .csv's. One of which is warplist.csv.

So if you are doing winhex, You just find the portion of your pack.d04 that contained the warplist.

Then if the coords to go from some place to another are 125:156, change em to 0:5, and go there and you teleport.

Read, Learn, Figure it out.

No, I'm not going to give you a step by step tutorial, as you shouldn't be hacking in public anyway!
12/02/2008 08:58 bottomy#5
Quote:
Originally Posted by Sha Owned View Post
If you put together the puzzles it's easy.

Data.pak?

It's pack.d04.

When you unpack your .d04 you get lots of .csv's. One of which is warplist.csv.

So if you are doing winhex, You just find the portion of your pack.d04 that contained the warplist.

Then if the coords to go from some place to another are 125:156, change em to 0:5, and go there and you teleport.

Read, Learn, Figure it out.

No, I'm not going to give you a step by step tutorial, as you shouldn't be hacking in public anyway!


no the warp.csv is just so you know what map from location.csv links with the map you wanna go. what you actually change is the x,y in the location.csv, so ill just do tomb :P. open your location.csv and warp.csv, in the warp.csv you'll see this

1155,1155,1,1,1156,0,0

the 1155 is the index for python and 1156 is the index for tomb, so you see that python index leads to tomb. now go location.csv find 1155

1155,Python Castle,19,0,0,0,0,0,0

then open your pack.d04 with winhex find that, then change it to

1155,Python Castle,19,0,5,0,0,5,0
12/02/2008 14:14 Zombe#6
So... Is it accually possible to change it so that we would teleport from any map from any map's 0:0? Like braiken - space of pilgrimage? O.o
12/02/2008 21:13 bottomy#7
Quote:
Originally Posted by Zombe View Post
So... Is it accually possible to change it so that we would teleport from any map from any map's 0:0? Like braiken - space of pilgrimage? O.o

no im pretty sure editting anything in the warp.csv doesn't work
12/02/2008 21:39 -=EPvP^RULEZ=-#8
Quote:
Originally Posted by Zombe View Post
So... Is it accually possible to change it so that we would teleport from any map from any map's 0:0? Like braiken - space of pilgrimage? O.o
- yes its possible to edit the location values but you need to be in a certain map to be able to go to your target map.
ex:
1155,Python Castle,19,0,0,0,0,0,0 (here is your target map) so that means whatever next to this is where you will be teleported in if you edit some values for some reason the number "5" value works.. so on this case you need to be on phyton castle first before you be able to get to target map in this case its tomb so will be like this as show like the post before

1155,Python Castle,19,0,5,0,0,5,0

hope that clears down a bit..
12/04/2008 16:59 mysticzero#9
nvm got it work