*sigh* I think this still boils down to not understanding how packets or the conquer client works.
Your screen consists of a 18x18 space. Objects outside of this range are removed by the client (not necessary for display. They are a screen and a half away!).
The server is responsible for keeping track of what objects the client CURRENTLY knows about. When you send the poker table, you're saying to the client "hey, here's what something at this location looks like". The server itself doesn't have any concept of what a poker table is, where it is or what it does... You've simply sent information to the client.
For the table to do anything meaningful, you'd have to give the server some representation of a poker table and its statistics. Then you'd insert this object into your map and handle spawning/despawning it from the client.
As for flower transform... never touched flowers but my guess is it's the exact same issue.
You're mistaking sending a single client a piece of information with having the server understand what that information means and distribute it to other clients... that's simply not how programming (especially client/server programming) works.