1) I, for one, am pretty oblivious of what you are driving at, so you might want to rephrase this question.
2) Note that all recipes use a minimum item level by default that allows you to achieve all useful stats when crafting. However, if you feel like changing it, you can do so by editing NTCubing.ntl. Depending of what version you are using, it might look similar to this:
Code:
/* Define craft recipies in a two dimensional array:
Index [x][0]: Calclevel
Index [x][1]: Rune classid
Index [x][2]: Gem classid
*/
var _NTCU_CraftRecipe = new Array();
_NTCU_CraftRecipe.push([84, NTCU_RUNE_ITH, MWCU_SAPPHIRE_PERFECT]); // Hitpower Helm
_NTCU_CraftRecipe.push([85, NTCU_RUNE_RAL, MWCU_SAPPHIRE_PERFECT]); // Hitpower Boots
_NTCU_CraftRecipe.push([59, NTCU_RUNE_ORT, MWCU_SAPPHIRE_PERFECT]); // Hitpower Gloves
_NTCU_CraftRecipe.push([71, NTCU_RUNE_TAL, MWCU_SAPPHIRE_PERFECT]); // Hitpower Belt
_NTCU_CraftRecipe.push([82, NTCU_RUNE_ETH, MWCU_SAPPHIRE_PERFECT]); // Hitpower Shield
_NTCU_CraftRecipe.push([85, NTCU_RUNE_NEF, MWCU_SAPPHIRE_PERFECT]); // Hitpower Armor
_NTCU_CraftRecipe.push([90, NTCU_RUNE_THUL, MWCU_SAPPHIRE_PERFECT]); // Hitpower Amulet
_NTCU_CraftRecipe.push([86, NTCU_RUNE_AMN, MWCU_SAPPHIRE_PERFECT]); // Hitpower Ring
_NTCU_CraftRecipe.push([85, NTCU_RUNE_TIR, MWCU_SAPPHIRE_PERFECT]); // Hitpower Weapon
_NTCU_CraftRecipe.push([84, NTCU_RUNE_RAL, MWCU_RUBY_PERFECT]); // Blood Helm
_NTCU_CraftRecipe.push([85, NTCU_RUNE_ETH, MWCU_RUBY_PERFECT]); // Blood Boots
_NTCU_CraftRecipe.push([59, NTCU_RUNE_NEF, MWCU_RUBY_PERFECT]); // Blood Gloves
_NTCU_CraftRecipe.push([71, NTCU_RUNE_TAL, MWCU_RUBY_PERFECT]); // Blood Belt
_NTCU_CraftRecipe.push([82, NTCU_RUNE_ITH, MWCU_RUBY_PERFECT]); // Blood Shield
_NTCU_CraftRecipe.push([85, NTCU_RUNE_THUL, MWCU_RUBY_PERFECT]); // Blood Armor
_NTCU_CraftRecipe.push([90, NTCU_RUNE_AMN, MWCU_RUBY_PERFECT]); // Blood Amulet
_NTCU_CraftRecipe.push([86, NTCU_RUNE_SOL, MWCU_RUBY_PERFECT]); // Blood Ring
_NTCU_CraftRecipe.push([85, NTCU_RUNE_ORT, MWCU_RUBY_PERFECT]); // Blood Weapon
_NTCU_CraftRecipe.push([84, NTCU_RUNE_NEF, MWCU_AMETHYST_PERFECT]); // Caster Helm
_NTCU_CraftRecipe.push([85, NTCU_RUNE_THUL, MWCU_AMETHYST_PERFECT]); // Caster Boots
_NTCU_CraftRecipe.push([59, NTCU_RUNE_ORT, MWCU_AMETHYST_PERFECT]); // Caster Gloves
_NTCU_CraftRecipe.push([71, NTCU_RUNE_ITH, MWCU_AMETHYST_PERFECT]); // Caster Belt
_NTCU_CraftRecipe.push([82, NTCU_RUNE_ETH, MWCU_AMETHYST_PERFECT]); // Caster Shield
_NTCU_CraftRecipe.push([85, NTCU_RUNE_TAL, MWCU_AMETHYST_PERFECT]); // Caster Armor
_NTCU_CraftRecipe.push([90, NTCU_RUNE_RAL, MWCU_AMETHYST_PERFECT]); // Caster Amulet
_NTCU_CraftRecipe.push([86, NTCU_RUNE_AMN, MWCU_AMETHYST_PERFECT]); // Caster Ring
_NTCU_CraftRecipe.push([85, NTCU_RUNE_TIR, MWCU_AMETHYST_PERFECT]); // Caster Weapon
_NTCU_CraftRecipe.push([84, NTCU_RUNE_ITH, MWCU_EMERALD_PERFECT]); // Safety Helm
_NTCU_CraftRecipe.push([85, NTCU_RUNE_ORT, MWCU_EMERALD_PERFECT]); // Safety Boots
_NTCU_CraftRecipe.push([59, NTCU_RUNE_RAL, MWCU_EMERALD_PERFECT]); // Safety Gloves
_NTCU_CraftRecipe.push([71, NTCU_RUNE_TAL, MWCU_EMERALD_PERFECT]); // Safety Belt
_NTCU_CraftRecipe.push([82, NTCU_RUNE_NEF, MWCU_EMERALD_PERFECT]); // Safety Shield
_NTCU_CraftRecipe.push([85, NTCU_RUNE_ETH, MWCU_EMERALD_PERFECT]); // Safety Armor
_NTCU_CraftRecipe.push([90, NTCU_RUNE_THUL, MWCU_EMERALD_PERFECT]); // Safety Amulet
_NTCU_CraftRecipe.push([86, NTCU_RUNE_AMN, MWCU_EMERALD_PERFECT]); // Safety Ring
_NTCU_CraftRecipe.push([85, NTCU_RUNE_SOL, MWCU_EMERALD_PERFECT]); // Safety Weapon
The first number (calclevel) is the is the resulting item level after crafting, hence this is what you want to change.