ne ichdofile( ".\\LuaFunc\\ColosseumFunc.lua" )
---------Globale Informationen-------------
StartWaitTime = MIN(3)
WaitAfterStage = SEC(20)
LowStages = 17
HardStages = 9
-- Kurze Erklärung --
-- AddMonster (MONSTER_TYP, "Falsches Mob", "Echtes Mob", ZEIT(?), Prozentualle Chance fürs echte Mob, Reihenfolge) --
---------High Stage-------------
AddMonster(MONSTER_LOW, "MI_SERUSURIEL", "MI_SERUSURIEL", SEC(40), 100, 1)
AddMonster(MONSTER_LOW, "MI_BUCROW4", "MI_BUCROW4", MIN(1), 100, 2)
AddMonster(MONSTER_LOW, "MI_PRANKSTER4", "MI_PRANKSTER4", MIN(1), 100, 3)
AddMonster(MONSTER_LOW, "MI_BIGMUSCLE", "MI_BIGMUSCLE", MIN(1), 100, 4)
AddMonster(MONSTER_LOW, "MI_CAITSITH04", "MI_CAITSITH04", MIN(1), 100, 5)
AddMonster(MONSTER_LOW, "MI_HARPY04", "MI_HARPY04", MIN(1), 100, 6)
AddMonster(MONSTER_LOW, "MI_IBLLINESS", "MI_IBLLINESS", MIN(1), 100, 7)
AddMonster(MONSTER_LOW, "MI_ABRAXAS04", "MI_ABRAXAS04", MIN(1), 100, 8)
AddMonster(MONSTER_LOW, "MI_KRRR", "MI_KRRR", MIN(1), 100, 9)
AddMonster(MONSTER_LOW, "MI_THOTH04", "MI_THOTH04", MIN(1), 100, 10)
AddMonster(MONSTER_LOW, "MI_DU_DKROACHFL4", "MI_DU_DKROACHFL4", MIN(1), 100, 11)
AddMonster(MONSTER_LOW, "MI_DU_DKTRILLIPY6", "MI_DU_DKTRILLIPY6", MIN(1), 100, 12)
AddMonster(MONSTER_LOW, "MI_DU_DKKEAKOON12", "MI_DU_DKKEAKOON12", MIN(1), 100, 13)
AddMonster(MONSTER_LOW, "MI_BRIGADIER", "MI_BRIGADIER", MIN(1), 100, 14)
AddMonster(MONSTER_LOW, "MI_LIEUTENANT", "MI_LIEUTENANT", MIN(1), 100, 15)
AddMonster(MONSTER_LOW, "MI_MUSHMOOT", "MI_MUSHMOOT", MIN(1), 100, 16)
AddMonster(MONSTER_LOW, "MI_CLOCKWORK1", "MI_CLOCKWORK1", MIN(1), 100, 17)
---------High Stage-------------
AddMonster(MONSTER_HARD, "MI_BESIBIGFOOT03", "MI_BESIBIGFOOT02", SEC(40), 100, 1)
AddMonster(MONSTER_HARD, "MI_LYCANOS01_2", "MI_LYCANOS01_1", MIN(2), 100, 2)
AddMonster(MONSTER_HARD, "MI_LUCIFER02", "MI_LUCIFER01", MIN(4), 100, 3)
AddMonster(MONSTER_HARD, "MI_VEMPAIN01_2", "MI_VEMPAIN01_1", MIN(6), 100, 4)
AddMonster(MONSTER_HARD, "MI_TUTTLEKING02", "MI_TUTTLEKING01", MIN(2), 100, 5)
AddMonster(MONSTER_HARD, "MI_SKELGENERAL01", "MI_SKELGENERAL", MIN(7), 100, 6)
AddMonster(MONSTER_HARD, "MI_SKELDEVIL01", "MI_SKELDEVIL", MIN(12), 100, 7)
AddMonster(MONSTER_HARD, "MI_RYBARGA01", "MI_RYBARGA", MIN(2), 100, 8)
AddMonster(MONSTER_HARD, "MI_BEHEMOTH01", "MI_BEHEMOTH", MIN(10), 100, 9)