Hallo Elitepvpers,
Ich hab ma die Turtle Waffen bei mir eingefügt aber die sind ingame unsichbar oO
Was hab ich falsch gemacht?
Hier nochmal die Codes:
> defineItem.txt
> mdlDyna
> propItem.txt
> propItem.txt.txt
Hab die models nicht umbennant!
Model und Icon Ordner sind in Client und Resource Ordner!
Ich hab ma die Turtle Waffen bei mir eingefügt aber die sind ingame unsichbar oO
Was hab ich falsch gemacht?
Hier nochmal die Codes:
> defineItem.txt
#define II_WEA_SWO_TURTLE 40416
#define II_WEA_SWT_TURTLE 40417
#define II_WEA_AXE_TURTLE 40418
#define II_WEA_AXT_TURTLE 40419
#define II_WEA_CHE_TURTLE 40420
#define II_WEA_KNU_TURTLE 40421
#define II_WEA_WAN_TURTLE 40422
#define II_WEA_STA_TURTLE 40423
#define II_WEA_YOY_TURTLE 40424
#define II_WEA_BOW_TURTLE 40425
#define II_WEA_SWT_TURTLE 40417
#define II_WEA_AXE_TURTLE 40418
#define II_WEA_AXT_TURTLE 40419
#define II_WEA_CHE_TURTLE 40420
#define II_WEA_KNU_TURTLE 40421
#define II_WEA_WAN_TURTLE 40422
#define II_WEA_STA_TURTLE 40423
#define II_WEA_YOY_TURTLE 40424
#define II_WEA_BOW_TURTLE 40425
> mdlDyna
"Item_WeaSwoTurtle" II_WEA_SWO_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaSwtTurtle" II_WEA_SWT_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaAxeTurtle" II_WEA_AXE_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaAxtTurtle" II_WEA_AXT_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaCheTurtle" II_WEA_CHE_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaKnuTurtle" II_WEA_KNU_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaWanTurtle" II_WEA_WAN_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaStaTurtle" II_WEA_STA_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaYoyTurtle" II_WEA_YOY_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaBowTurtle" II_WEA_BOW_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaSwtTurtle" II_WEA_SWT_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaAxeTurtle" II_WEA_AXE_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaAxtTurtle" II_WEA_AXT_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaCheTurtle" II_WEA_CHE_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaKnuTurtle" II_WEA_KNU_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaWanTurtle" II_WEA_WAN_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaStaTurtle" II_WEA_STA_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaYoyTurtle" II_WEA_YOY_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaBowTurtle" II_WEA_BOW_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
> propItem.txt
IDS_PROPITEM_TXT_TUR_41 Turtle 1(H) Sword
IDS_PROPITEM_TXT_TUR_42 Beschreibung
IDS_PROPITEM_TXT_TUR_43 Turtle Slayer
IDS_PROPITEM_TXT_TUR_44 Beschreibung
IDS_PROPITEM_TXT_TUR_45 Turtle Axe
IDS_PROPITEM_TXT_TUR_46 Beschreibung
IDS_PROPITEM_TXT_TUR_47 Turtle Two Handed Axe
IDS_PROPITEM_TXT_TUR_48 Beschreibung
IDS_PROPITEM_TXT_TUR_49 Turtle Knuckle
IDS_PROPITEM_TXT_TUR_50 Beschreibung
IDS_PROPITEM_TXT_TUR_51 Turtle Stick
IDS_PROPITEM_TXT_TUR_52 Beschreibung
IDS_PROPITEM_TXT_TUR_53 Turtle Wand
IDS_PROPITEM_TXT_TUR_54 Beschreibung
IDS_PROPITEM_TXT_TUR_55 Turtle Staff
IDS_PROPITEM_TXT_TUR_56 Beschreibung
IDS_PROPITEM_TXT_TUR_57 Turtle Bow
IDS_PROPITEM_TXT_TUR_58 Beschreibung
IDS_PROPITEM_TXT_TUR_59 Turtle Yoyo
IDS_PROPITEM_TXT_TUR_60 Beschreibung
IDS_PROPITEM_TXT_TUR_42 Beschreibung
IDS_PROPITEM_TXT_TUR_43 Turtle Slayer
IDS_PROPITEM_TXT_TUR_44 Beschreibung
IDS_PROPITEM_TXT_TUR_45 Turtle Axe
IDS_PROPITEM_TXT_TUR_46 Beschreibung
IDS_PROPITEM_TXT_TUR_47 Turtle Two Handed Axe
IDS_PROPITEM_TXT_TUR_48 Beschreibung
IDS_PROPITEM_TXT_TUR_49 Turtle Knuckle
IDS_PROPITEM_TXT_TUR_50 Beschreibung
IDS_PROPITEM_TXT_TUR_51 Turtle Stick
IDS_PROPITEM_TXT_TUR_52 Beschreibung
IDS_PROPITEM_TXT_TUR_53 Turtle Wand
IDS_PROPITEM_TXT_TUR_54 Beschreibung
IDS_PROPITEM_TXT_TUR_55 Turtle Staff
IDS_PROPITEM_TXT_TUR_56 Beschreibung
IDS_PROPITEM_TXT_TUR_57 Turtle Bow
IDS_PROPITEM_TXT_TUR_58 Beschreibung
IDS_PROPITEM_TXT_TUR_59 Turtle Yoyo
IDS_PROPITEM_TXT_TUR_60 Beschreibung
> propItem.txt.txt
15 II_WEA_SWO_TURTLE IDS_PROPITEM_TXT_TUR_41 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_BLADE_HERO TRUE = = 500000 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 790 809 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = DST_HP_MAX_RATE DST_ADJDEF_RATE DST_STA 80 50 100 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwoTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_42
15 II_WEA_AXE_TURTLE IDS_PROPITEM_TXT_TUR_43 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_BLADE_HERO TRUE = = 500000 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 1000 1500 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_ATKPOWER_RATE 80 120 55 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_44
15 II_WEA_SWT_TURTLE IDS_PROPITEM_TXT_TUR_45 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT_HERO TRUE = = 500000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 751 754 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.035 = AR_SHORT = DST_HP_MAX_RATE DST_BLOCK_MELEE DST_ADJDEF_RATE 80 45 50 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWDH SND_PC_DMGSWDC """Itm_WeaSwtTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_46
15 II_WEA_AXT_TURTLE IDS_PROPITEM_TXT_TUR_47 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT_HERO TRUE = = 500000 8000000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 764 767 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_CRITICAL_BONUS DST_ATKPOWER_RATE DST_CHR_CHANCECRITICAL 70 50 65 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxtTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_48
15 II_WEA_KNU_TURTLE IDS_PROPITEM_TXT_TUR_49 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_BILLPOSTER_HERO TRUE = = 500000 8800000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 600 603 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_HP_MAX_RATE DST_CRITICAL_BONUS DST_ATKPOWER_RATE 80 50 60 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaKnuTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_50
15 II_WEA_CHE_TURTLE IDS_PROPITEM_TXT_TUR_51 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_RINGMASTER_HERO TRUE = = 500000 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 922 925 _NONE 0 0 0 0 0 = WT_MELEE_STICK AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_INT DST_STA DST_HP_MAX_RATE 100 60 60 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGCHEB SND_PC_DMGCHEC """Itm_WeaCheTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_52
15 II_WEA_WAN_TURTLE IDS_PROPITEM_TXT_TUR_53 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_PSYCHIKEEPER_HERO TRUE = = 500000 2400000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 991 994 _NONE 0 0 0 0 0 = WT_MAGIC_WAND = = = = = = = = = 0.025 = AR_RANGE = DST_INT DST_HP_MAX_RATE DST_ATKPOWER_RATE 100 60 50 = = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGWANB SND_PC_DMGWANC """Itm_WeaWanTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_54
15 II_WEA_STA_TURTLE IDS_PROPITEM_TXT_TUR_55 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_ELEMENTOR_HERO TRUE = = 500000 2800000 100 180 HD_ONE = PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 971 984 _NONE 0 0 0 6 6 = WT_MELEE_STAFF = = = = = = = = = 0.045 = AR_SHORT = DST_INT DST_HP_MAX_RATE DST_ATKPOWER_RATE 100 50 60 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWD SND_PC_DMGSWDC """Itm_WeaStaTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_56
15 II_WEA_BOW_TURTLE IDS_PROPITEM_TXT_TUR_57 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER_HERO TRUE = = 5000000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 121 125 = 1 = IK2_BULLET = 609 611 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_HP_MAX_RATE 60 120 45 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = 75000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGBOWB SND_PC_DMGBOWC """Itm_WeaBowTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_58
15 II_WEA_YOY_TURTLE IDS_PROPITEM_TXT_TUR_59 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER_HERO TRUE = = 500000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 572 575 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 0.075 = AR_HRANGE = DST_HP_MAX_RATE DST_CRITICAL_BONUS DST_ATKPOWER_RATE 80 120 50 = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK6 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGYOYB SND_PC_DMGYOYC """Itm_WeaYoyTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_60
15 II_WEA_AXE_TURTLE IDS_PROPITEM_TXT_TUR_43 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_BLADE_HERO TRUE = = 500000 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 1000 1500 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_ATKPOWER_RATE 80 120 55 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_44
15 II_WEA_SWT_TURTLE IDS_PROPITEM_TXT_TUR_45 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT_HERO TRUE = = 500000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 751 754 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.035 = AR_SHORT = DST_HP_MAX_RATE DST_BLOCK_MELEE DST_ADJDEF_RATE 80 45 50 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWDH SND_PC_DMGSWDC """Itm_WeaSwtTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_46
15 II_WEA_AXT_TURTLE IDS_PROPITEM_TXT_TUR_47 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT_HERO TRUE = = 500000 8000000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 764 767 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_CRITICAL_BONUS DST_ATKPOWER_RATE DST_CHR_CHANCECRITICAL 70 50 65 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxtTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_48
15 II_WEA_KNU_TURTLE IDS_PROPITEM_TXT_TUR_49 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_BILLPOSTER_HERO TRUE = = 500000 8800000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 600 603 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_HP_MAX_RATE DST_CRITICAL_BONUS DST_ATKPOWER_RATE 80 50 60 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaKnuTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_50
15 II_WEA_CHE_TURTLE IDS_PROPITEM_TXT_TUR_51 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_RINGMASTER_HERO TRUE = = 500000 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 922 925 _NONE 0 0 0 0 0 = WT_MELEE_STICK AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_INT DST_STA DST_HP_MAX_RATE 100 60 60 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGCHEB SND_PC_DMGCHEC """Itm_WeaCheTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_52
15 II_WEA_WAN_TURTLE IDS_PROPITEM_TXT_TUR_53 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_PSYCHIKEEPER_HERO TRUE = = 500000 2400000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 991 994 _NONE 0 0 0 0 0 = WT_MAGIC_WAND = = = = = = = = = 0.025 = AR_RANGE = DST_INT DST_HP_MAX_RATE DST_ATKPOWER_RATE 100 60 50 = = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGWANB SND_PC_DMGWANC """Itm_WeaWanTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_54
15 II_WEA_STA_TURTLE IDS_PROPITEM_TXT_TUR_55 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_ELEMENTOR_HERO TRUE = = 500000 2800000 100 180 HD_ONE = PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 971 984 _NONE 0 0 0 6 6 = WT_MELEE_STAFF = = = = = = = = = 0.045 = AR_SHORT = DST_INT DST_HP_MAX_RATE DST_ATKPOWER_RATE 100 50 60 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWD SND_PC_DMGSWDC """Itm_WeaStaTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_56
15 II_WEA_BOW_TURTLE IDS_PROPITEM_TXT_TUR_57 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER_HERO TRUE = = 5000000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 121 125 = 1 = IK2_BULLET = 609 611 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_HP_MAX_RATE 60 120 45 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = 75000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGBOWB SND_PC_DMGBOWC """Itm_WeaBowTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_58
15 II_WEA_YOY_TURTLE IDS_PROPITEM_TXT_TUR_59 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER_HERO TRUE = = 500000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 572 575 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 0.075 = AR_HRANGE = DST_HP_MAX_RATE DST_CRITICAL_BONUS DST_ATKPOWER_RATE 80 120 50 = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK6 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGYOYB SND_PC_DMGYOYC """Itm_WeaYoyTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_60
Hab die models nicht umbennant!
Model und Icon Ordner sind in Client und Resource Ordner!