Quote:
Originally Posted by tanelipe
It could be possible to add a repair function via ASM however you can't repair them while you have them equiped so you'd have to call unequip then repair and then equip. Not worth the effort IMO.
Anyways how I did it was : Trace the code back from SetCursorPos to the place where they give you that 'popup' window.
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Havnt found it yet, still working on it :P
I find tracing back a pain in CO, i mean sure in any other app. no problem but in CO i think tracing is a pain :p.
maybe theres an easier way of finding it, like finding out where it compared entered ID :)
I will look into it now im done with other things, ill post update a.s.a.p :)