Silkroad Intro Scripting ....

04/23/2012 18:25 Neko*#1
Hello ... there is alot of options available in intro scripting such like ...

1- Weather , and Dust

2- Characters appear in the script

if you remember in Cons. intro there was about 150 character in the intro appear , some are walking , and others are trading , riding horses and running

like in here ...

it was so hard to find ... so it in this video in 3:50

and in roc intro , some time it have some dust in the screen , and some time no ..


also i found an old video , i think it is by Synx7



I Hope we found the way to make it , iit will be so cool ..

please no flame wars :D
04/23/2012 18:43 ✗EpicSoul✗#2
there are commands in the script that allow you to make (ghostusers) and other graphics like dust blow.
04/23/2012 18:44 pH33n1x<3#3
FROM R A G E Z O N E


// **** Objects **** //
//Object creation
0.0 S_ObjectCreateIndex obj03 9 171 94 4858 718 -2832 50 1

//Object equipment
0 S_ObjectEquipSetIndex obj03 36 1 2 1

//Object Moving
0.3 S_ObjectMoveTo obj03 3 128 185 -27.7 -915 180

//Object Animation
6.7 S_ObjectAniToName obj03 *SCR_ANI_BLEND 1 "Prim\Ani\NPC\qinshi\chinaetc_qinshiquest_stand02. ban"

//Object Turning With Deggre (120)o
16.4 S_ObjectTurn obj03 120 1

//Object Wolyoung motion status (Walking)
0.1 S_ObjectMotionState obj03 1

//Object Wolyoung motion status (Running)
0.2 S_ObjectMotionState obj03 2

//Object Setting Walking Speed
0.3 S_ObjectOptionSet obj03 *SCR_OBJ_WALKSPEED 10.0

//Object Setting Running Speed
0.3 S_ObjectOptionSet obj03 *SCR_OBJ_RUNSPEED 50.0

//Object Teleporting
0.2 S_Teleport obj03 3 128 219 -29 -935 220

//Object Crying Mode Animation (Default)
29 S_ObjectAniToIndex obj03 *SCR_ANI_BLEND 0.5 *STAND02

//Stoping All Object Animation
0.6 S_ObjectAniStopAll obj03

//Object Disappering
199.9 S_ObjectRelease obj03

//Object Fix (No Idle Stat)
1 S_ObjectOptionSet obj03 *SCR_OBJ_NOIDLE

//Object Body Effect
1.2 S_DecoEftAdd obj03 0 0 0 1 1.2 0 "system\system_hwan_keep.efp" "Bip01 Spine"
1.2 S_DecoEftAdd obj03 0 0 0 1 1.2 0 "system\system_hwan_keep_s.efp" "Bip01 L UpperArm"
1.2 S_DecoEftAdd obj03 0 0 0 1 1.2 0 "system\system_hwan_keep_s.efp" "Bip01 R UpperArm"
1.2 S_DecoEftAdd obj03 0 0 0 1 1.2 0 "system\system_hwan_keep_s.efp" "Bip01 L HandMid"
1.2 S_DecoEftAdd obj03 0 0 0 1 1.2 0 "system\system_hwan_keep_s.efp" "Bip01 R Finger2"
1.2 S_DecoEftAdd obj03 0 0 0 1 1.2 0 "system\system_hwan_keep_s.efp" "Bip01 L Calf"
1.2 S_DecoEftAdd obj03 0 0 0 1 1.2 0 "system\system_hwan_keep_s.efp" "Bip01 R Calf"
1.2 S_DecoEftAdd obj03 0 0 0 1 1.2 0 "system\system_hwan_keep_s.efp" "Bip01 R Foot"
1.2 S_DecoEftAdd obj03 0 0 0 1 1.2 0 "system\system_hwan_keep_s.efp" "Bip01 L Foot"

//Clearing Object Body Effect
80.8 S_DecoEftClear obj03



// **** Special Object (Very limited) **** //

//Skill casting
50 S_DecoSkillTarget skill01 obj01 obj02 SKILL_CH_FIRE_GIGONGSUL_F 2



// **** World Effect **** //
//World EFP Decoration
61.1 S_EffectCreate eft02 "skill\china\fire_gongup_effect_a.efp" 5 128 56 42.6 22 180 1 0

//World EFP Deletion
48 S_EffectRelease efp1

//Sky settings
0.0 S_SetWorldTime 12
25.0 S_SetWorldTime 24



// **** Options **** //

//BGMs Options Playing
0.1 S_SetBGM jinsi_dungeon.ogg
25 S_SetBGM *null*
50 S_SetBGM maintheme_cut.ogg

//Sound Options Playing
61.2 S_SoundPlay "Prim\Snd\TQ_Mob\TQ_Flamemaster_Shout2.wav"



// **** Camera **** //

//Some of them can be done automatic by generate it on SRO_CLIENT it self.

//Camera Shaking
70 S_CameraShake 1 100 9000 7

//Camera Stats Option
0.1 S_CameraSetState 1

//Camera Teleporting
0.1 S_CameraTeleport 3 128 166 -19.05 -1008 0.245 1.005 0 80

//Camera New Setting
0.2 S_CameraCreate 1

//Camera Movement
0.2 S_CameraInsert 4 3 128 145 -14.59 -932 0.205 -23.855 0 45

//Destroy Camera
16 S_CameraRelease
04/23/2012 21:32 Kape7#4
Code:
0 S_CameraInsert [Time] [X-Map] [Y-Map] [Coordenada X] [Coord Z] [Coord Y] [Turn up/down] [Turn rigth/left] [Lateral turn] [Camera distance]
0 S_ObjectCreateIndex [Asigned name to this object] [Skin 1~12=Male CH,13~24=Female CH | 25~36=Male EU,37~48=Female EU] [X-Map] [Y-Map] [Coord X] [Coord Z] [Coord Y] [Char pos 360º] [Char weigth]
0 S_ObjectEquipSetIndex [Name asigned to the object] [Lvl of the char, 1~100] [Kind of set: 1=Garment/Robe, 2=Protector/Light Armor, 3=Armor/Heavy Armor] [Char weapon] 1
0 S_SoundPlay ["Path of sound file (Data.pk2)"]
0 S_ObjectRelease [Object to delete]
0 S_ObjectAniToName [Object to anime] *SCR_ANI_NOBLEND [Speed (normal = 0.8)] [".ban path (Data.pk2)"]
0 S_SetBGM [".ogg path (Music.pk2)"]
0 S_ObjectMoveTo [Name of the object to move] [X-Map Destiny] [Y-Map Destiny] [Coord X Destiny] [Coord Z Destiny] [Coord Y Destiny]
0 S_ObjectOptionSet [Name of the object to adjust] [Options: *SCR_OBJ_RUNSPEED = Char speed]  [speed]
0 S_Lighting [Duration] 0 0 0 0 [Start = 1 | Finish = 0]
0 S_SetWorldTime [Sky status]
0 S_DecoSkillTarget [effect name] [caster object] [target object] [skillname] [speed index]

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04/23/2012 22:04 Neko*#5
WoW ... I Thought it is something Unknown :D :D
But Great Thank you guyz ^^
04/24/2012 05:11 PortalDark#6
Quote:
Originally Posted by Synx7 View Post
Code:
0 S_CameraInsert [Time] [X-Map] [Y-Map] [Coordenada X] [Coord Z] [Coord Y] [Turn up/down] [Turn rigth/left] [Lateral turn] [Camera distance]
0 S_ObjectCreateIndex [Asigned name to this object] [Skin 1~12=Male CH,13~24=Female CH | 25~36=Male EU,37~48=Female EU] [X-Map] [Y-Map] [Coord X] [Coord Z] [Coord Y] [Char pos 360º] [Char weigth]
0 S_ObjectEquipSetIndex [Name asigned to the object] [Lvl of the char, 1~100] [Kind of set: 1=Garment/Robe, 2=Protector/Light Armor, 3=Armor/Heavy Armor] [Char weapon] 1
0 S_SoundPlay ["Path of sound file (Data.pk2)"]
0 S_ObjectRelease [Object to delete]
0 S_ObjectAniToName [Object to anime] *SCR_ANI_NOBLEND [Speed (normal = 0.8)] [".ban path (Data.pk2)"]
0 S_SetBGM [".ogg path (Music.pk2)"]
0 S_ObjectMoveTo [Name of the object to move] [X-Map Destiny] [Y-Map Destiny] [Coord X Destiny] [Coord Z Destiny] [Coord Y Destiny]
0 S_ObjectOptionSet [Name of the object to adjust] [Options: *SCR_OBJ_RUNSPEED = Char speed]  [speed]
0 S_Lighting [Duration] 0 0 0 0 [Start = 1 | Finish = 0]
0 S_SetWorldTime [Sky status]
0 S_DecoSkillTarget [effect name] [caster object] [target object] [skillname] [speed index]
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i have been looking for more stuff about intro scripting
btw, do you know why some times when im scripting, when i move to the next location, set the time and then hit the button to record position, my position goes all over off the map???
ill try to show in pics but gonna take a while
08/20/2023 20:04 Rev 9#7
can u make rain in the intro?